feat: implemented rifle reload with placeholder anim
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parent
150231c67c
commit
68abfdd383
25 changed files with 26775 additions and 3 deletions
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@ -9,6 +9,9 @@ void WeaponBase::_bind_methods() {
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BIND_HPROPERTY(Variant::OBJECT, anim, PROPERTY_HINT_NODE_TYPE, AnimationPlayer::get_class_static());
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BIND_PROPERTY(Variant::INT, max_ammo);
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BIND_PROPERTY(Variant::INT, loaded_ammo);
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ClassDB::bind_method(D_METHOD("reload_full"), &self_type::reload_full);
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ClassDB::bind_method(D_METHOD("reload_num", "num"), &self_type::reload_num);
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ClassDB::bind_method(D_METHOD("ammo_empty"), &self_type::ammo_empty);
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}
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void WeaponBase::ready() {
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@ -91,3 +94,19 @@ bool WeaponBase::try_use_ammo(int amount) {
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return false;
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}
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}
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bool WeaponBase::ammo_empty() const {
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return this->loaded_ammo <= 0;
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}
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void WeaponBase::reload_full() {
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// TODO: take difference between loaded and max out of inventory
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set_loaded_ammo(this->max_ammo);
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}
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void WeaponBase::reload_num(int num) {
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int const space{ this->max_ammo - this->loaded_ammo };
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num = MIN(num, space);
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// TODO: take num out of ammo inventory
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set_loaded_ammo(this->loaded_ammo + num);
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}
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