tweak: updated the way the player body adjusts fov
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@ -30,9 +30,9 @@ void PlayerBody::on_child_entered(Node *node) {
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}
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void PlayerBody::process(double delta) {
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GETSETM(this->camera, fov_factor, {
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fov_factor = Math::move_toward(fov_factor, target_fov, float(delta));
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});
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float const target_fov{ get_is_running() ? 1.25f : 1.0f };
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fov = Math::move_toward(fov, target_fov, float(delta * 2.0));
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this->camera->set_fov_factor(fov);
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}
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void PlayerBody::physics_process(double delta) {
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@ -36,6 +36,7 @@ private:
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float acceleration{ 40.f };
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float jump_strength{ 4.f };
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Vector2 movement_input{ 0, 0 };
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float fov{ 1.f };
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PlayerCamera *camera{ nullptr };
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WeaponInventory *weapons{ nullptr };
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