tweak: updated the way the player body adjusts fov

This commit is contained in:
Sara 2025-08-11 20:22:36 +02:00
parent 5bd8b88376
commit 67d59a161d
2 changed files with 4 additions and 3 deletions

View file

@ -30,9 +30,9 @@ void PlayerBody::on_child_entered(Node *node) {
}
void PlayerBody::process(double delta) {
GETSETM(this->camera, fov_factor, {
fov_factor = Math::move_toward(fov_factor, target_fov, float(delta));
});
float const target_fov{ get_is_running() ? 1.25f : 1.0f };
fov = Math::move_toward(fov, target_fov, float(delta * 2.0));
this->camera->set_fov_factor(fov);
}
void PlayerBody::physics_process(double delta) {

View file

@ -36,6 +36,7 @@ private:
float acceleration{ 40.f };
float jump_strength{ 4.f };
Vector2 movement_input{ 0, 0 };
float fov{ 1.f };
PlayerCamera *camera{ nullptr };
WeaponInventory *weapons{ nullptr };