tweak: updated the way the player body adjusts fov
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2 changed files with 4 additions and 3 deletions
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@ -36,6 +36,7 @@ private:
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float acceleration{ 40.f };
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float jump_strength{ 4.f };
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Vector2 movement_input{ 0, 0 };
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float fov{ 1.f };
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PlayerCamera *camera{ nullptr };
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WeaponInventory *weapons{ nullptr };
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