feat: added sound events for enemy awareness
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parent
1373656f90
commit
66aede32bd
15 changed files with 234 additions and 16 deletions
27
modules/wave_survival/sound_event_patchboard.cpp
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27
modules/wave_survival/sound_event_patchboard.cpp
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#include "sound_event_patchboard.h"
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SoundEventPatchboard *SoundEventPatchboard::singleton_instance{ nullptr };
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String const SoundEventPatchboard::sig_sound_triggered{ "sound_triggered" };
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void SoundEventPatchboard::_bind_methods() {
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ClassDB::bind_method(D_METHOD("trigger_sound", "at", "range"), &self_type::trigger_sound);
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ADD_SIGNAL(MethodInfo(sig_sound_triggered, PropertyInfo(Variant::VECTOR3, "at"), PropertyInfo(Variant::FLOAT, "range")));
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}
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SoundEventPatchboard::SoundEventPatchboard() {
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singleton_instance = this;
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}
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SoundEventPatchboard::~SoundEventPatchboard() {
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if (singleton_instance == this) {
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singleton_instance = nullptr;
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}
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}
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SoundEventPatchboard *SoundEventPatchboard::get_singleton() {
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return singleton_instance;
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}
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void SoundEventPatchboard::trigger_sound(Vector3 at, float range) {
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emit_signal(sig_sound_triggered, at, range);
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}
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