tweak: added start-only enemy patrol in the maintenance building

This commit is contained in:
Sara 2025-08-31 14:21:15 +02:00
parent e6af6557e0
commit 63ad129db0

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=32 format=4 uid="uid://dllho5nkq2smw"] [gd_scene load_steps=33 format=4 uid="uid://dllho5nkq2smw"]
[ext_resource type="PackedScene" uid="uid://eu0yil2ylm0q" path="res://objects/props/box_car_fully_enclosed.tscn" id="1_ti8jp"] [ext_resource type="PackedScene" uid="uid://eu0yil2ylm0q" path="res://objects/props/box_car_fully_enclosed.tscn" id="1_ti8jp"]
[ext_resource type="PackedScene" uid="uid://hf7yyyiep30l" path="res://objects/props/box_car_enclosed.tscn" id="2_cfpv2"] [ext_resource type="PackedScene" uid="uid://hf7yyyiep30l" path="res://objects/props/box_car_enclosed.tscn" id="2_cfpv2"]
@ -11,6 +11,7 @@
[ext_resource type="PackedScene" uid="uid://cjlu5s3jafxml" path="res://objects/props/shot_water_tower.tscn" id="8_mlp7g"] [ext_resource type="PackedScene" uid="uid://cjlu5s3jafxml" path="res://objects/props/shot_water_tower.tscn" id="8_mlp7g"]
[ext_resource type="PackedScene" uid="uid://22j1too6rheq" path="res://objects/props/sand_bag_half_circle.tscn" id="9_ug5on"] [ext_resource type="PackedScene" uid="uid://22j1too6rheq" path="res://objects/props/sand_bag_half_circle.tscn" id="9_ug5on"]
[ext_resource type="PackedScene" uid="uid://cclghy01gblif" path="res://objects/pickups/demo_pack_pickup.tscn" id="11_foo0w"] [ext_resource type="PackedScene" uid="uid://cclghy01gblif" path="res://objects/pickups/demo_pack_pickup.tscn" id="11_foo0w"]
[ext_resource type="PackedScene" uid="uid://5hg5eirw7v8n" path="res://objects/units/unit_4_wretched.tscn" id="13_muhwu"]
[ext_resource type="PackedScene" uid="uid://crml35t12hx2h" path="res://objects/pickups/weapon_pickup.tscn" id="13_qwrat"] [ext_resource type="PackedScene" uid="uid://crml35t12hx2h" path="res://objects/pickups/weapon_pickup.tscn" id="13_qwrat"]
[sub_resource type="BoxShape3D" id="BoxShape3D_plog7"] [sub_resource type="BoxShape3D" id="BoxShape3D_plog7"]
@ -845,3 +846,6 @@ use_collision = true
collision_layer = 19 collision_layer = 19
collision_mask = 0 collision_mask = 0
size = Vector3(5.7617188, 4.102051, 0.33398438) size = Vector3(5.7617188, 4.102051, 0.33398438)
[node name="NpcUnit" parent="." instance=ExtResource("13_muhwu")]
transform = Transform3D(-0.30087224, 0, 0.9536645, 0, 1, 0, -0.9536645, 0, -0.30087224, -13.835193, 0, -4.918686)