tweak: wretched speeds
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					@ -20,7 +20,6 @@ func _on_health_status_death() -> void:
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radius = 0.26953125
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					radius = 0.26953125
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[node name="EnemyWretched" type="EnemyWretched"]
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					[node name="EnemyWretched" type="EnemyWretched"]
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chase_speed = 7.0
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script = SubResource("GDScript_qot2n")
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					script = SubResource("GDScript_qot2n")
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[node name="wretched" parent="." instance=ExtResource("1_qot2n")]
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					[node name="wretched" parent="." instance=ExtResource("1_qot2n")]
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					@ -3,6 +3,7 @@
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[ext_resource type="PackedScene" uid="uid://dqlqgk1veyos8" path="res://objects/enemies/enemy_wretched.tscn" id="1_l77gx"]
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					[ext_resource type="PackedScene" uid="uid://dqlqgk1veyos8" path="res://objects/enemies/enemy_wretched.tscn" id="1_l77gx"]
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[node name="NpcUnit" type="NpcUnit"]
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					[node name="NpcUnit" type="NpcUnit"]
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					patrol_speed = 3.0
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[node name="EnemyWretched" parent="." instance=ExtResource("1_l77gx")]
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					[node name="EnemyWretched" parent="." instance=ExtResource("1_l77gx")]
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transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, -1.1853347, 0.023195954, -0.8597343)
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					transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, -1.1853347, 0.023195954, -0.8597343)
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