fix: added includes that are needed in 4.6
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#include "health_status.h"
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#include "core/config/engine.h"
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#include "macros.h"
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String HealthStatus::sig_death{ "death" };
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#include "player_input.h"
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#include "core/config/engine.h"
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#include "core/input/input.h"
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#include "scene/main/scene_tree.h"
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String PlayerInput::sig_movement_input{ "movement_input" };
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#include "state_machine.h"
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#include "core/config/engine.h"
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#include "state.h"
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void StateMachine::_bind_methods() {}
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