fix: added includes that are needed in 4.6

This commit is contained in:
Sara Gerretsen 2025-10-25 13:16:03 +02:00
parent 777f7908de
commit 5f61fafe7b
3 changed files with 4 additions and 0 deletions

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@ -1,4 +1,5 @@
#include "health_status.h" #include "health_status.h"
#include "core/config/engine.h"
#include "macros.h" #include "macros.h"
String HealthStatus::sig_death{ "death" }; String HealthStatus::sig_death{ "death" };

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@ -1,4 +1,6 @@
#include "player_input.h" #include "player_input.h"
#include "core/config/engine.h"
#include "core/input/input.h"
#include "scene/main/scene_tree.h" #include "scene/main/scene_tree.h"
String PlayerInput::sig_movement_input{ "movement_input" }; String PlayerInput::sig_movement_input{ "movement_input" };

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@ -1,4 +1,5 @@
#include "state_machine.h" #include "state_machine.h"
#include "core/config/engine.h"
#include "state.h" #include "state.h"
void StateMachine::_bind_methods() {} void StateMachine::_bind_methods() {}