feat: implemented recoil
This commit is contained in:
parent
a7b3f97b3b
commit
58e90780d5
6 changed files with 56 additions and 7 deletions
|
|
@ -20,8 +20,9 @@ bone_idx = 39
|
|||
|
||||
[node name="HitscanMuzzle" type="HitscanMuzzle" parent="rifle/Character/Skeleton3D/BoneAttachment3D"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, 2.746498e-26, 0, 0.059500493)
|
||||
transform = Transform3D(1, 0, 0, 0, 0.99999833, -0.0017453281, 0, 0.0017453281, 0.99999833, 1.4540284e-26, 0, 0.027612558)
|
||||
target_position = Vector3(0, 100, 0)
|
||||
spread = 0.003
|
||||
|
||||
[node name="AnimationPlayer" parent="rifle" index="1"]
|
||||
playback_default_blend_time = 0.1
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue