feat: implemented recoil
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6 changed files with 56 additions and 7 deletions
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@ -8,6 +8,8 @@ class PlayerCamera : public Camera3D {
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static void _bind_methods();
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void on_look_input(Vector2 input);
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void update_fov();
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void ready();
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void process(double delta);
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protected:
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void _notification(int what);
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@ -16,6 +18,8 @@ public:
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void set_fov_factor(float value);
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float get_fov_factor() const;
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void recoil(float r);
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private:
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float base_fov{ 60.f };
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float fov_factor{ 1.0f };
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