feat: first basic enemy patrolling behaviour
This commit is contained in:
parent
7c4c75d193
commit
526f756736
15 changed files with 801 additions and 386 deletions
45
modules/wave_survival/enemies/enemy_wretched.h
Normal file
45
modules/wave_survival/enemies/enemy_wretched.h
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
#ifndef ENEMY_WRETCHED_H
|
||||
#define ENEMY_WRETCHED_H
|
||||
|
||||
#include "wave_survival/enemy_body.h"
|
||||
#include "wave_survival/state.h"
|
||||
class PatrolPath;
|
||||
|
||||
class EnemyWretched : public EnemyBody {
|
||||
GDCLASS(EnemyWretched, EnemyBody);
|
||||
static void _bind_methods();
|
||||
void ready();
|
||||
|
||||
protected:
|
||||
void _notification(int what);
|
||||
};
|
||||
|
||||
/* ============================== STATES ============================== */
|
||||
|
||||
class WretchedState : public State {
|
||||
GDCLASS(WretchedState, State);
|
||||
static void _bind_methods() {}
|
||||
|
||||
public:
|
||||
virtual void set_target(Node *node) override;
|
||||
EnemyWretched *get_target() const;
|
||||
|
||||
private:
|
||||
EnemyWretched *target{ nullptr };
|
||||
};
|
||||
|
||||
class WretchedPatrolState : public WretchedState {
|
||||
GDCLASS(WretchedPatrolState, WretchedState);
|
||||
static void _bind_methods() {}
|
||||
|
||||
public:
|
||||
virtual void enter_state() override;
|
||||
virtual void process(double delta) override;
|
||||
|
||||
private:
|
||||
NavigationAgent3D *nav{ nullptr };
|
||||
int path_point{ 0 };
|
||||
PatrolPath *path{ nullptr };
|
||||
};
|
||||
|
||||
#endif // !ENEMY_WRETCHED_H
|
||||
Loading…
Add table
Add a link
Reference in a new issue