feat: upgraded project to godot 4.6
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c4bd5edb54
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504f3dbef0
42 changed files with 700 additions and 93 deletions
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@ -9,32 +9,32 @@ func trigger() -> void:
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SoundEventPatchboard.trigger_sound(global_position, 100)
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"
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[node name="Rifle" type="Rifle" node_paths=PackedStringArray("anim")]
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[node name="Rifle" type="Rifle" unique_id=1273685612 node_paths=PackedStringArray("anim")]
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anim = NodePath("rifle/AnimationPlayer")
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max_ammo = 10
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loaded_ammo = 10
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[node name="rifle" parent="." instance=ExtResource("1_afgyw")]
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[node name="rifle" parent="." unique_id=1135358702 instance=ExtResource("1_afgyw")]
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[node name="Body" parent="rifle/Character/Skeleton3D" index="0"]
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[node name="Body" parent="rifle/Character/Skeleton3D" parent_id_path=PackedInt32Array(1135358702, 975994391) index="0" unique_id=1806569646]
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layers = 2
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[node name="mesh" parent="rifle/Character/Skeleton3D" index="1"]
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[node name="mesh" parent="rifle/Character/Skeleton3D" parent_id_path=PackedInt32Array(1135358702, 975994391) index="1" unique_id=669938357]
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layers = 2
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[node name="BoneAttachment3D" type="BoneAttachment3D" parent="rifle/Character/Skeleton3D" index="2"]
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[node name="BoneAttachment3D" type="BoneAttachment3D" parent="rifle/Character/Skeleton3D" parent_id_path=PackedInt32Array(1135358702, 975994391) index="2" unique_id=972750814]
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transform = Transform3D(1, -2.0932122e-15, 2.3524223e-18, 2.3525281e-18, 0.0022477505, 0.99999744, -2.0932126e-15, -0.9999974, 0.0022477508, 0.07988295, -0.13953947, -0.33976445)
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bone_name = "root"
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bone_idx = 39
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[node name="MuzzleEffect" type="MuzzleEffect" parent="rifle/Character/Skeleton3D/BoneAttachment3D"]
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[node name="MuzzleEffect" type="MuzzleEffect" parent="rifle/Character/Skeleton3D/BoneAttachment3D" unique_id=513449924]
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transform = Transform3D(1, 0, 0, 0, 0.95768696, -0.28781185, 0, 0.28781185, 0.95768696, 2.4018701e-17, 0.19591203, -0.24464998)
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script = SubResource("GDScript_afgyw")
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[node name="AnimationPlayer" parent="rifle" index="2"]
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[node name="AnimationPlayer" parent="rifle" index="2" unique_id=350270435]
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playback_default_blend_time = 0.1
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[node name="HitscanMuzzle" type="HitscanMuzzle" parent="." node_paths=PackedStringArray("muzzle_effect")]
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[node name="HitscanMuzzle" type="HitscanMuzzle" parent="." unique_id=1928749265 node_paths=PackedStringArray("muzzle_effect")]
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unique_name_in_owner = true
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transform = Transform3D(1, -2.0932111e-15, -2.7987948e-18, 2.3525281e-18, -0.00021316158, 0.99999976, -2.0932126e-15, -0.9999997, -0.00021316111, 0, 0, 0)
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target_position = Vector3(0, 200, 0)
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