feat: upgraded project to godot 4.6
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42 changed files with 700 additions and 93 deletions
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@ -24,45 +24,46 @@ radius = 0.4350586
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_eqqp1"]
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radius = 0.43017578
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[node name="PlayerBody" type="PlayerBody"]
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[node name="PlayerBody" type="PlayerBody" unique_id=685493739]
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slide_on_ceiling = false
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wall_min_slide_angle = 0.0
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[node name="PlayerCamera" type="PlayerCamera" parent="."]
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[node name="PlayerCamera" type="PlayerCamera" parent="." unique_id=2125314771]
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unique_name_in_owner = true
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process_priority = -1
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0.27450943, 0)
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fov = 65.0
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[node name="PlayerInteractor" type="PlayerInteractor" parent="PlayerCamera"]
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[node name="PlayerInteractor" type="PlayerInteractor" parent="PlayerCamera" unique_id=1590374872]
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shape = SubResource("SphereShape3D_eqqp1")
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target_position = Vector3(0, 0, -2)
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collision_mask = 22
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collide_with_areas = true
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[node name="PlayerInput" type="PlayerInput" parent="."]
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[node name="PlayerInput" type="PlayerInput" parent="." unique_id=2107792432]
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unique_name_in_owner = true
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process_mode = 3
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[node name="WeaponInventory" type="WeaponInventory" parent="."]
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[node name="WeaponInventory" type="WeaponInventory" parent="." unique_id=1004789215]
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unique_name_in_owner = true
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starting_weapon = ExtResource("1_eqqp1")
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[node name="HealthStatus" type="HealthStatus" parent="."]
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[node name="HealthStatus" type="HealthStatus" parent="." unique_id=1245161153]
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health = 10
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script = SubResource("GDScript_eqqp1")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=419094207]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.33360052, 0)
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shape = SubResource("CapsuleShape3D_bxedw")
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[node name="Hitbox" type="Hitbox" parent="." node_paths=PackedStringArray("health")]
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[node name="Hitbox" type="Hitbox" parent="." unique_id=94910331 node_paths=PackedStringArray("health")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.3336005, 0)
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collision_layer = 8
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collision_mask = 0
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monitoring = false
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health = NodePath("../HealthStatus")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Hitbox"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Hitbox" unique_id=1397212893]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_eqqp1")
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