feat: upgraded project to godot 4.6
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c4bd5edb54
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42 changed files with 700 additions and 93 deletions
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@ -24,16 +24,16 @@ size = Vector3(0.2, 0.1, 0.7)
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[sub_resource type="BoxShape3D" id="BoxShape3D_fn0cd"]
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size = Vector3(0.20874023, 0.115478516, 0.7109375)
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[node name="WeaponPickup" type="StaticBody3D"]
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[node name="WeaponPickup" type="StaticBody3D" unique_id=1699115370]
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collision_layer = 16
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collision_mask = 0
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[node name="Interactable" type="Interactable" parent="."]
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[node name="Interactable" type="Interactable" parent="." unique_id=644810202]
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script = SubResource("GDScript_fn0cd")
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weapon_scene = ExtResource("1_y6dn2")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=805704635]
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mesh = SubResource("BoxMesh_fn0cd")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1273242218]
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shape = SubResource("BoxShape3D_fn0cd")
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