feat: upgraded project to godot 4.6

This commit is contained in:
Sara Gerretsen 2025-11-08 16:35:20 +01:00
parent c4bd5edb54
commit 504f3dbef0
42 changed files with 700 additions and 93 deletions

View file

@ -24,16 +24,16 @@ size = Vector3(0.2, 0.1, 0.7)
[sub_resource type="BoxShape3D" id="BoxShape3D_fn0cd"]
size = Vector3(0.20874023, 0.115478516, 0.7109375)
[node name="WeaponPickup" type="StaticBody3D"]
[node name="WeaponPickup" type="StaticBody3D" unique_id=1699115370]
collision_layer = 16
collision_mask = 0
[node name="Interactable" type="Interactable" parent="."]
[node name="Interactable" type="Interactable" parent="." unique_id=644810202]
script = SubResource("GDScript_fn0cd")
weapon_scene = ExtResource("1_y6dn2")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=805704635]
mesh = SubResource("BoxMesh_fn0cd")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1273242218]
shape = SubResource("BoxShape3D_fn0cd")