feat: made player smaller, removed debug log
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@ -5,17 +5,15 @@
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[sub_resource type="GDScript" id="GDScript_eqqp1"]
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script/source = "extends HealthStatus
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func _on_health_changed(remaining: int, delta: int) -> void:
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print(\"Player Health Changed:\", delta, \"remaining:\", remaining)
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func _on_death() -> void:
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get_tree().change_scene_to_file.call_deferred(\"res://menus/main_menu.tscn\")
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"
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_bxedw"]
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radius = 0.4350586
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_eqqp1"]
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radius = 0.3173828
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radius = 0.2866211
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[node name="PlayerBody" type="PlayerBody"]
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@ -51,4 +49,3 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_eqqp1")
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[connection signal="death" from="HealthStatus" to="HealthStatus" method="_on_death"]
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[connection signal="health_changed" from="HealthStatus" to="HealthStatus" method="_on_health_changed"]
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