feat: initialized template and wrote first gameplay code

This commit is contained in:
Sara 2025-07-14 23:03:04 +02:00
parent 82f2cae0f6
commit 46a958f801
47 changed files with 1093 additions and 33 deletions

Binary file not shown.

View file

@ -0,0 +1,53 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://7esw31b76x4"
path="res://.godot/imported/base_character.blend-06aab94c060939a7a7c95d6d213df49c.scn"
[deps]
source_file="res://assets/models/base_character.blend"
dest_files=["res://.godot/imported/base_character.blend-06aab94c060939a7a7c95d6d213df49c.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/colors=false
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true

Binary file not shown.

Binary file not shown.

View file

@ -0,0 +1,53 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bttc6o1afvamo"
path="res://.godot/imported/first_person_arms.blend-797129ee4081809c7ab7dac9d6b02afa.scn"
[deps]
source_file="res://assets/models/first_person_arms.blend"
dest_files=["res://.godot/imported/first_person_arms.blend-797129ee4081809c7ab7dac9d6b02afa.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/colors=false
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 29 KiB

View file

@ -0,0 +1,38 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dngnx7oramvng"
path.s3tc="res://.godot/imported/first_person_arms_lee_enfield.jpg-6485b85441fdbd748e2484657f4d78a2.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={
"md5": "2f63e7aacd33f2b1b77cb71dd6821df5"
}
[deps]
source_file="res://assets/models/first_person_arms_lee_enfield.jpg"
dest_files=["res://.godot/imported/first_person_arms_lee_enfield.jpg-6485b85441fdbd748e2484657f4d78a2.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

Binary file not shown.

Binary file not shown.

View file

@ -0,0 +1,55 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://c8jbxkm1paa8u"
path="res://.godot/imported/rifle.glb-7e791117157b5204625fa46cea3758ea.scn"
[deps]
source_file="res://assets/models/weapons/rifle.glb"
dest_files=["res://.godot/imported/rifle.glb-7e791117157b5204625fa46cea3758ea.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={
"materials": {
"arms": {
"use_external/enabled": true,
"use_external/fallback_path": "res://assets/materials/weapons/arms.tres",
"use_external/path": "uid://dgl8ygpyta7b0"
},
"rifle": {
"use_external/enabled": true,
"use_external/fallback_path": "res://assets/materials/weapons/rifle.tres",
"use_external/path": "uid://56reb3m4e6fd"
}
}
}
gltf/naming_version=1
gltf/embedded_image_handling=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 29 KiB

View file

@ -0,0 +1,44 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://48j7riad4n6g"
path.s3tc="res://.godot/imported/rifle_lee_enfield.jpg-3d7c7612e94a4e73effbe000ea16a19a.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={
"md5": "089dd972f5e3dfeee508b839c59d2347"
}
[deps]
source_file="res://assets/models/weapons/rifle_lee_enfield.jpg"
dest_files=["res://.godot/imported/rifle_lee_enfield.jpg-3d7c7612e94a4e73effbe000ea16a19a.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0