feat: initialized template and wrote first gameplay code

This commit is contained in:
Sara 2025-07-14 23:03:04 +02:00
parent 82f2cae0f6
commit 46a958f801
47 changed files with 1093 additions and 33 deletions

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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://b075rlo1f0e4u"]
[ext_resource type="Texture2D" uid="uid://d3kycq4061wf7" path="res://assets/textures/greenish_grid.png" id="1_5nv8k"]
[resource]
shading_mode = 2
diffuse_mode = 1
albedo_texture = ExtResource("1_5nv8k")
uv1_triplanar = true
uv2_triplanar = true

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[gd_resource type="StandardMaterial3D" format=3 uid="uid://dgl8ygpyta7b0"]
[resource]
resource_name = "arms"
albedo_color = Color(0.9063318, 0.9063318, 0.9063318, 1)
roughness = 0.5
use_z_clip_scale = true
z_clip_scale = 0.2
fov_override = 50.0
stencil_flags = 2

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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://56reb3m4e6fd"]
[ext_resource type="Texture2D" uid="uid://48j7riad4n6g" path="res://assets/models/weapons/rifle_lee_enfield.jpg" id="1_eg0kj"]
[resource]
resource_name = "rifle"
cull_mode = 2
albedo_texture = ExtResource("1_eg0kj")
metallic = 0.29381442
roughness = 0.6443299
use_z_clip_scale = true
z_clip_scale = 0.2
fov_override = 50.0