feat: initialized template and wrote first gameplay code
This commit is contained in:
parent
82f2cae0f6
commit
46a958f801
47 changed files with 1093 additions and 33 deletions
10
project/assets/materials/greenish_grid.tres
Normal file
10
project/assets/materials/greenish_grid.tres
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://b075rlo1f0e4u"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://d3kycq4061wf7" path="res://assets/textures/greenish_grid.png" id="1_5nv8k"]
|
||||
|
||||
[resource]
|
||||
shading_mode = 2
|
||||
diffuse_mode = 1
|
||||
albedo_texture = ExtResource("1_5nv8k")
|
||||
uv1_triplanar = true
|
||||
uv2_triplanar = true
|
||||
10
project/assets/materials/weapons/arms.tres
Normal file
10
project/assets/materials/weapons/arms.tres
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
[gd_resource type="StandardMaterial3D" format=3 uid="uid://dgl8ygpyta7b0"]
|
||||
|
||||
[resource]
|
||||
resource_name = "arms"
|
||||
albedo_color = Color(0.9063318, 0.9063318, 0.9063318, 1)
|
||||
roughness = 0.5
|
||||
use_z_clip_scale = true
|
||||
z_clip_scale = 0.2
|
||||
fov_override = 50.0
|
||||
stencil_flags = 2
|
||||
13
project/assets/materials/weapons/rifle.tres
Normal file
13
project/assets/materials/weapons/rifle.tres
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://56reb3m4e6fd"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://48j7riad4n6g" path="res://assets/models/weapons/rifle_lee_enfield.jpg" id="1_eg0kj"]
|
||||
|
||||
[resource]
|
||||
resource_name = "rifle"
|
||||
cull_mode = 2
|
||||
albedo_texture = ExtResource("1_eg0kj")
|
||||
metallic = 0.29381442
|
||||
roughness = 0.6443299
|
||||
use_z_clip_scale = true
|
||||
z_clip_scale = 0.2
|
||||
fov_override = 50.0
|
||||
Loading…
Add table
Add a link
Reference in a new issue