feat: added wretched model and first animations
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parent
2c59572e40
commit
426a7a8688
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project/assets/animations/enemies/wretched/RESET.res
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project/assets/animations/enemies/wretched/RESET.res
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project/assets/animations/enemies/wretched/attack.res
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project/assets/animations/enemies/wretched/attack.res
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project/assets/animations/enemies/wretched/ready.res
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project/assets/animations/enemies/wretched/ready.res
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@ -15,9 +15,11 @@ dest_files=["res://.godot/imported/base_character.blend-06aab94c060939a7a7c95d6d
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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@ -32,6 +34,9 @@ animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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@ -51,3 +56,4 @@ blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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gltf/naming_version=0
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project/assets/models/enemies/wretched.blend
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project/assets/models/enemies/wretched.blend
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project/assets/models/enemies/wretched.blend.import
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project/assets/models/enemies/wretched.blend.import
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project/assets/models/enemies/wretched.blend1
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project/assets/models/enemies/wretched.blend1
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@ -1,6 +1,6 @@
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[gd_scene load_steps=7 format=3 uid="uid://dqlqgk1veyos8"]
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[gd_scene load_steps=8 format=3 uid="uid://dqlqgk1veyos8"]
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[ext_resource type="PackedScene" uid="uid://7esw31b76x4" path="res://assets/models/base_character.blend" id="1_qot2n"]
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[ext_resource type="PackedScene" uid="uid://ho7wwawj6s65" path="res://assets/models/enemies/wretched.blend" id="2_ei3ai"]
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[sub_resource type="GDScript" id="GDScript_qot2n"]
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script/source = "extends EnemyWretched
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@ -15,49 +15,67 @@ size = Vector3(0.37524414, 0.64245605, 0.38867188)
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[sub_resource type="BoxShape3D" id="BoxShape3D_ei3ai"]
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size = Vector3(0.24902344, 0.42858887, 0.2619629)
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[sub_resource type="BoxShape3D" id="BoxShape3D_cpfor"]
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size = Vector3(0.32873535, 0.107666016, 0.11816406)
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ng1ul"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_sivli"]
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size = Vector3(0.2770996, 1.5324097, 0.29003906)
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size = Vector3(0.35351563, 0.8721161, 0.29003906)
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[node name="EnemyWretched" type="EnemyWretched"]
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script = SubResource("GDScript_qot2n")
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[node name="base_character" parent="." instance=ExtResource("1_qot2n")]
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[node name="wretched" parent="." instance=ExtResource("2_ei3ai")]
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[node name="SpineAttach" type="BoneAttachment3D" parent="base_character/Character/Skeleton3D" index="0"]
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transform = Transform3D(1, -2.2202515e-16, 2.1910396e-16, 2.1910385e-16, 0.9999122, 0.0132439565, -2.2202522e-16, -0.013243958, 0.99991226, -4.125641e-17, 1.1546817, -0.002712473)
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[node name="SpineAttach" type="BoneAttachment3D" parent="wretched/Character/Skeleton3D" index="2"]
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transform = Transform3D(1, -2.2202518e-16, 2.1910394e-16, 2.1910388e-16, 0.9999122, 0.013243955, -2.220252e-16, -0.0132439565, 0.99991226, -4.1256417e-17, 1.1546816, -0.0027124744)
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bone_name = "spine.002"
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bone_idx = 3
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[node name="Hitbox" type="Hitbox" parent="base_character/Character/Skeleton3D/SpineAttach" node_paths=PackedStringArray("health")]
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[node name="Hitbox" type="Hitbox" parent="wretched/Character/Skeleton3D/SpineAttach" node_paths=PackedStringArray("health")]
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transform = Transform3D(1, 2.1910389e-16, -2.2202524e-16, -2.2202514e-16, 0.9999124, -0.013243958, 2.1910394e-16, 0.01324396, 0.9999123, -2.1234107e-16, -1.1546164, -0.012580322)
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collision_layer = 2
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collision_layer = 6
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collision_mask = 0
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monitoring = false
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health = NodePath("../../../../../HealthStatus")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="base_character/Character/Skeleton3D/SpineAttach/Hitbox"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="wretched/Character/Skeleton3D/SpineAttach/Hitbox"]
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transform = Transform3D(1, -2.2202515e-16, 2.1910396e-16, 2.1910385e-16, 0.9999122, 0.0132439565, -2.2202522e-16, -0.013243958, 0.99991226, 0.0023498535, 1.1967317, -0.0032694251)
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shape = SubResource("BoxShape3D_qot2n")
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[node name="HeadAttach" type="BoneAttachment3D" parent="base_character/Character/Skeleton3D" index="1"]
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transform = Transform3D(1, -2.2186812e-16, 2.1319257e-16, 2.1319253e-16, 0.99920464, 0.039866537, -2.2186821e-16, -0.03986654, 0.99920475, -1.3069546e-16, 1.5574795, -0.00406873)
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[node name="HeadAttach" type="BoneAttachment3D" parent="wretched/Character/Skeleton3D" index="3"]
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transform = Transform3D(0.9999988, -0.0007823897, 0.0013344375, 0.0007271601, 0.99916273, 0.040897816, -0.0013653187, -0.040896796, 0.9991622, -1.3069549e-16, 1.5574794, -0.0040687313)
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bone_name = "Neck"
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bone_idx = 5
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[node name="Hitbox" type="Hitbox" parent="base_character/Character/Skeleton3D/HeadAttach" node_paths=PackedStringArray("health")]
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[node name="Hitbox" type="Hitbox" parent="wretched/Character/Skeleton3D/HeadAttach" node_paths=PackedStringArray("health")]
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transform = Transform3D(1, 2.1910389e-16, -2.2202524e-16, -2.2202514e-16, 0.9999124, -0.013243958, 2.1910394e-16, 0.01324396, 0.9999123, -2.1234107e-16, -1.1546164, -0.012580322)
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collision_layer = 2
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collision_layer = 6
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collision_mask = 0
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monitoring = false
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health = NodePath("../../../../../HealthStatus")
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damage_modifier = 2.0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="base_character/Character/Skeleton3D/HeadAttach/Hitbox"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="wretched/Character/Skeleton3D/HeadAttach/Hitbox"]
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transform = Transform3D(1, -2.2202515e-16, 2.1910393e-16, 2.1910723e-16, 0.9999161, 0.013243863, -2.2202641e-16, -0.013243858, 0.9999161, -7.644832e-17, 1.3035276, -0.01432839)
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shape = SubResource("BoxShape3D_ei3ai")
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[node name="BoneAttachment3D" type="BoneAttachment3D" parent="wretched/Character/Skeleton3D" index="4"]
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transform = Transform3D(0.10797773, -0.79005337, 0.60345376, 0.4003794, 0.5901581, 0.70100564, -0.9099653, 0.16591746, 0.38004512, 0.28507733, 1.5014915, -0.21731633)
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bone_name = "hand.R"
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bone_idx = 9
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[node name="Area3D" type="Area3D" parent="wretched/Character/Skeleton3D/BoneAttachment3D"]
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transform = Transform3D(0.81687146, 0.42058486, 0.39475226, -0.47940338, 0.8755994, 0.059143633, -0.3207699, -0.2375583, 0.91688204, -0.0065350886, 0.06456717, -0.0151789)
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collision_layer = 0
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collision_mask = 10
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monitorable = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="wretched/Character/Skeleton3D/BoneAttachment3D/Area3D"]
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transform = Transform3D(1, -5.722046e-06, -4.0163286e-08, 2.3841858e-07, 1.0000094, -2.0547304e-08, 2.438901e-07, 7.899827e-06, 1, -0.29290777, -2.9802322e-07, -2.3841858e-07)
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shape = SubResource("BoxShape3D_cpfor")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_ng1ul")
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@ -79,15 +97,15 @@ health = 2
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[node name="Hitbox" type="Hitbox" parent="." node_paths=PackedStringArray("health")]
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transform = Transform3D(1, 2.1910389e-16, -2.2202524e-16, -2.2202514e-16, 0.9999124, -0.013243958, 2.1910394e-16, 0.01324396, 0.9999123, 6.209e-17, 0.097789526, 0.004007945)
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collision_layer = 2
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collision_layer = 6
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collision_mask = 0
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monitoring = false
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health = NodePath("../HealthStatus")
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[node name="CollisionShape3D2" type="CollisionShape3D" parent="Hitbox"]
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transform = Transform3D(1, 4.2740422e-21, 0, 6.2038546e-25, 1.0000037, 0, 0, 0, 1.0000037, -2.2362305e-16, 0.68298185, -0.013339132)
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transform = Transform3D(1, 5.875464e-21, 0, 6.2038546e-25, 1.0000037, 0, 0, 0, 1.0000037, -2.2362435e-16, 0.35283393, -0.013339132)
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shape = SubResource("BoxShape3D_sivli")
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[connection signal="death" from="HealthStatus" to="." method="_on_health_status_death"]
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[editable path="base_character"]
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[editable path="wretched"]
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