feat: adjused rifle and added revolver model

This commit is contained in:
Sara 2025-07-29 22:47:16 +02:00
parent 03d40bfef3
commit 3b22cd86f7
15 changed files with 91 additions and 8 deletions

View file

@ -14,6 +14,8 @@ sky_material = SubResource("ProceduralSkyMaterial_ien74")
[sub_resource type="Environment" id="Environment_uqqn3"]
background_mode = 2
sky = SubResource("Sky_41t38")
ambient_light_source = 2
ambient_light_color = Color(0.4645986, 0.46674252, 0.5062494, 1)
tonemap_mode = 2
glow_enabled = true
@ -25,6 +27,7 @@ environment = SubResource("Environment_uqqn3")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.8660254, -0.43301278, 0.25, 0, 0.49999997, 0.86602545, -0.50000006, 0.75, -0.43301266, 0, 0, 0)
shadow_enabled = true
directional_shadow_max_distance = 500.0
[node name="SubViewportContainer" type="SubViewportContainer" parent="."]
anchors_preset = 15

View file

@ -640,9 +640,6 @@ material = ExtResource("4_fwhga")
[node name="DemoPackPickup" parent="." instance=ExtResource("11_foo0w")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.609407, 0.8542257, 2.3071413)
[node name="DemoPackPickup2" parent="." instance=ExtResource("11_foo0w")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.9200053, 3.1410234, 1.3128887)
[node name="DestructableGate1" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.062351, 2.0328617, 5.9408145)
use_collision = true
@ -694,7 +691,7 @@ size = Vector3(1.3518066, 2.4836426, 0.08312988)
script = SubResource("GDScript_ug5on")
[node name="DestructableGate" type="CSGCombiner3D" parent="."]
transform = Transform3D(0.9910509, 0, -0.13348459, 0, 1, 0, 0.13348459, 0, 0.9910509, -17.516602, 0.804224, -9.395113)
transform = Transform3D(0.9910509, 0, -0.13348459, 0, 1, 0, 0.13348459, 0, 0.9910509, -17.43851, 0.804224, -9.974887)
use_collision = true
collision_layer = 19