tweak: adjusted revolver single action accuracy

This commit is contained in:
Sara 2025-08-11 18:24:00 +02:00
parent a968cccdc2
commit 373d5fcf43

View file

@ -13,7 +13,7 @@ func trigger() -> void:
anim = NodePath("revolver/AnimationPlayer")
max_ammo = 6
loaded_ammo = 6
single_action_spread = 0.003
single_action_spread = 0.015
double_action_spread = 0.04
[node name="revolver" parent="." instance=ExtResource("1_5ynga")]