tweak: adjusted revolver single action accuracy
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@ -13,7 +13,7 @@ func trigger() -> void:
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anim = NodePath("revolver/AnimationPlayer")
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anim = NodePath("revolver/AnimationPlayer")
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max_ammo = 6
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max_ammo = 6
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loaded_ammo = 6
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loaded_ammo = 6
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single_action_spread = 0.003
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single_action_spread = 0.015
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double_action_spread = 0.04
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double_action_spread = 0.04
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[node name="revolver" parent="." instance=ExtResource("1_5ynga")]
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[node name="revolver" parent="." instance=ExtResource("1_5ynga")]
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