fix: demopack pickup is interactables layer

This commit is contained in:
Sara Gerretsen 2026-02-01 16:26:30 +01:00
parent 710e9c7bde
commit 3340ee4922

View file

@ -14,13 +14,16 @@ func _highlight_changed(_interactor: PlayerInteractor, value: bool) -> void:
func _activated(interactor: PlayerInteractor) -> void: func _activated(interactor: PlayerInteractor) -> void:
interactor.pickup_demo_pack() interactor.pickup_demo_pack()
get_owner().queue_free() get_owner().queue_free()
func _process(delta : float):
$\"../MeshInstance3D\".global_rotate(Vector3(0, 1, 0), delta)
" "
[sub_resource type="BoxMesh" id="BoxMesh_kl827"] [sub_resource type="BoxMesh" id="BoxMesh_kl827"]
size = Vector3(0.19555664, 0.13061523, 0.37719727) size = Vector3(0.19555664, 0.13061523, 0.37719727)
[node name="DemoPackPickup" type="StaticBody3D" unique_id=1833876644] [node name="DemoPackPickup" type="StaticBody3D" unique_id=1833876644]
collision_layer = 18 collision_layer = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1902989490] [node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1902989490]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.248144, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.248144, 0)