feat: implemented damage to enemies
This commit is contained in:
parent
70696db134
commit
2cd1cba04f
9 changed files with 163 additions and 21 deletions
24
modules/wave_survival/hitbox.cpp
Normal file
24
modules/wave_survival/hitbox.cpp
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
#include "hitbox.h"
|
||||
#include "health_status.h"
|
||||
#include "macros.h"
|
||||
|
||||
void Hitbox::_bind_methods() {
|
||||
BIND_HPROPERTY(Variant::OBJECT, health, PROPERTY_HINT_NODE_TYPE, "HealthStatus");
|
||||
BIND_PROPERTY(Variant::FLOAT, damage_modifier);
|
||||
}
|
||||
|
||||
void Hitbox::set_health(HealthStatus *value) {
|
||||
this->health = value;
|
||||
}
|
||||
|
||||
HealthStatus *Hitbox::get_health() const {
|
||||
return this->health;
|
||||
}
|
||||
|
||||
void Hitbox::set_damage_modifier(float value) {
|
||||
this->damage_modifier = value;
|
||||
}
|
||||
|
||||
float Hitbox::get_damage_modifier() const {
|
||||
return this->damage_modifier;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue