feat: fully implemented death in NpcUnit
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4 changed files with 43 additions and 8 deletions
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@ -10,6 +10,7 @@ class MapRegion;
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class NpcUnit : public Node3D {
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GDCLASS(NpcUnit, Node3D);
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static void _bind_methods();
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void remove_npc(EnemyBody *unit);
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void on_npc_death();
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void on_npc_awareness_changed(bool seen);
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void child_added(Node *node);
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