feat: implemented avoidance and exposed speed settings to editor
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8 changed files with 61 additions and 14 deletions
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@ -27,7 +27,7 @@ private:
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bool aware_of_player{ false };
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Vector<EnemyBody *> npcs{};
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PatrolPath *patrol_path{ nullptr };
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float patrol_speed{ 3.f };
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float patrol_speed{ 1.f };
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};
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#endif // !NPC_UNIT_H
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