feat: implemented avoidance and exposed speed settings to editor
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fb9417a1d8
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2134fcae92
8 changed files with 61 additions and 14 deletions
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@ -11,10 +11,10 @@ void EnemyBody::ready() {
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void EnemyBody::physics_process(double delta) {
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GETSET(velocity, {
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velocity = Vector3{ this->movement_direction.x, velocity.y, this->movement_direction.y };
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velocity = Vector3{ this->movement_direction.x * this->movement_speed, velocity.y, this->movement_direction.y * this->movement_speed };
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});
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if (!get_velocity().is_zero_approx()) {
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look_at(get_global_position() + get_velocity());
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if (!this->movement_direction.is_zero_approx()) {
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look_at(get_global_position() + Vector3{ this->movement_direction.x, 0.f, this->movement_direction.y });
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}
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move_and_slide();
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}
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