feat: enemies now rotate with movement
This commit is contained in:
parent
526f756736
commit
1b0e4384b9
|
@ -13,6 +13,9 @@ void EnemyBody::physics_process(double delta) {
|
||||||
GETSET(velocity, {
|
GETSET(velocity, {
|
||||||
velocity = Vector3{ this->movement_direction.x, velocity.y, this->movement_direction.y };
|
velocity = Vector3{ this->movement_direction.x, velocity.y, this->movement_direction.y };
|
||||||
});
|
});
|
||||||
|
if (!get_velocity().is_zero_approx()) {
|
||||||
|
look_at(get_global_position() + get_velocity());
|
||||||
|
}
|
||||||
move_and_slide();
|
move_and_slide();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue