feat: enemy death and damage effects

This commit is contained in:
Sara 2025-07-23 00:24:52 +02:00
parent 2134fcae92
commit 1a8c64806d
13 changed files with 96 additions and 7 deletions

View file

@ -5,6 +5,7 @@
void Hitbox::_bind_methods() {
BIND_HPROPERTY(Variant::OBJECT, health, PROPERTY_HINT_NODE_TYPE, "HealthStatus");
BIND_PROPERTY(Variant::FLOAT, damage_modifier);
BIND_HPROPERTY(Variant::OBJECT, impact_effect, PROPERTY_HINT_RESOURCE_TYPE, "PackedScene");
}
void Hitbox::set_health(HealthStatus *value) {
@ -22,3 +23,11 @@ void Hitbox::set_damage_modifier(float value) {
float Hitbox::get_damage_modifier() const {
return this->damage_modifier;
}
void Hitbox::set_impact_effect(Ref<PackedScene> effect) {
this->impact_effect = effect;
}
Ref<PackedScene> Hitbox::get_impact_effect() const {
return this->impact_effect;
}