feat: generalising of NPC logic

This commit is contained in:
Sara Gerretsen 2026-02-02 20:51:14 +01:00
parent 41bcf4cdf7
commit 1625a11c42
6 changed files with 74 additions and 37 deletions

View file

@ -9,6 +9,7 @@
class NpcUnit;
class AnimationPlayer;
class PatrolPath;
class PlayerDetector;
class EnemyBody : public CharacterBody3D {
GDCLASS(EnemyBody, CharacterBody3D);
@ -33,6 +34,7 @@ public:
NavigationAgent3D *get_nav() const;
AnimationPlayer *get_anim() const;
StateMachine *get_fsm() const;
PlayerDetector *get_detector() const;
void set_movement_speed(float value);
float get_movement_speed() const;
@ -50,9 +52,12 @@ private:
HealthStatus *health{ nullptr };
NavigationAgent3D *nav{ nullptr };
AnimationPlayer *anim{ nullptr };
PlayerDetector *detector{ nullptr };
Vector2 unit_offset{ 0, 0 };
};
/* ============================== STATES ============================== */
class EnemyState : public State {
GDCLASS(EnemyState, State);
static void _bind_methods() {}
@ -68,8 +73,8 @@ private:
EnemyBody *body{ nullptr };
};
class PatrolState : public EnemyState {
GDCLASS(PatrolState, EnemyState);
class EnemyPatrolState : public EnemyState {
GDCLASS(EnemyPatrolState, EnemyState);
static void _bind_methods() {}
void set_patrol_target(Vector3 path_point);
void on_velocity_calculated(Vector3 direction);
@ -85,4 +90,13 @@ private:
Callable mp_on_velocity_calculated{ callable_mp(this, &self_type::on_velocity_calculated) };
};
class EnemyChaseState : public EnemyState {
GDCLASS(EnemyChaseState, EnemyState);
static void _bind_methods() {}
public:
virtual void enter_state() override;
virtual void process(double delta) override;
};
#endif // !ENEMY_BODY_H