feat: started work on reloading

This commit is contained in:
Sara 2025-08-05 16:20:55 +02:00
parent 2d720a983a
commit 150231c67c
17 changed files with 63 additions and 33 deletions

View file

@ -7,6 +7,8 @@
void WeaponBase::_bind_methods() {
BIND_HPROPERTY(Variant::OBJECT, anim, PROPERTY_HINT_NODE_TYPE, AnimationPlayer::get_class_static());
BIND_PROPERTY(Variant::INT, max_ammo);
BIND_PROPERTY(Variant::INT, loaded_ammo);
}
void WeaponBase::ready() {
@ -64,3 +66,28 @@ void WeaponBase::set_body(PlayerBody *body) {
PlayerBody *WeaponBase::get_body() const {
return this->body;
}
void WeaponBase::set_max_ammo(int amount) {
this->max_ammo = amount;
}
int WeaponBase::get_max_ammo() const {
return MAX(0, this->max_ammo);
}
void WeaponBase::set_loaded_ammo(int amount) {
this->loaded_ammo = CLAMP(amount, 0, this->max_ammo);
}
int WeaponBase::get_loaded_ammo() const {
return this->loaded_ammo;
}
bool WeaponBase::try_use_ammo(int amount) {
if (this->loaded_ammo >= amount) {
loaded_ammo -= amount;
return true;
} else {
return false;
}
}