feat: registering get_unit with class db
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@ -4,6 +4,7 @@
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void EnemyBody::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_movement_direction", "direction"), &self_type::set_movement_direction);
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ClassDB::bind_method(D_METHOD("get_unit"), &self_type::get_unit);
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}
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void EnemyBody::on_child_added(Node *node) {
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