feat: replace 'fallback weapon' with 'starting weapon'
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parent
a93e79cd1c
commit
01b69df872
12 changed files with 233 additions and 57 deletions
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@ -4,6 +4,7 @@ String PlayerInput::sig_movement_input{ "movement_input" };
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String PlayerInput::sig_look_input{ "look_input" };
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String PlayerInput::sig_primary_fire{ "primary_fire" };
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String PlayerInput::sig_alt_mode{ "alt_mode" };
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String PlayerInput::sig_switch_weapon{ "switch_weapon" };
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String PlayerInput::sig_run{ "run" };
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String PlayerInput::sig_jump{ "jump" };
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String PlayerInput::sig_crouch{ "crouch" };
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@ -13,6 +14,7 @@ void PlayerInput::_bind_methods() {
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ADD_SIGNAL(MethodInfo(sig_look_input, PropertyInfo(Variant::VECTOR2, "axes")));
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ADD_SIGNAL(MethodInfo(sig_primary_fire, PropertyInfo(Variant::BOOL, "is_pressed")));
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ADD_SIGNAL(MethodInfo(sig_alt_mode, PropertyInfo(Variant::BOOL, "is_active")));
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ADD_SIGNAL(MethodInfo(sig_switch_weapon));
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ADD_SIGNAL(MethodInfo(sig_run, PropertyInfo(Variant::BOOL, "is_running")));
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ADD_SIGNAL(MethodInfo(sig_jump));
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ADD_SIGNAL(MethodInfo(sig_crouch, PropertyInfo(Variant::BOOL, "is_crouching")));
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@ -57,4 +59,7 @@ void PlayerInput::unhandled_input(Ref<InputEvent> const &event) {
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if (event->is_pressed() && event->is_action("jump") && input->is_action_just_pressed("jump")) {
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emit_signal(sig_jump);
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}
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if (event->is_action("switch_weapon") && event->is_pressed()) {
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emit_signal(sig_switch_weapon);
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}
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}
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