[gd_resource type="StandardMaterial3D" format=3 uid="uid://dgl8ygpyta7b0"]

[resource]
resource_name = "arms"
cull_mode = 2
albedo_color = Color(0.9063318, 0.9063318, 0.9063318, 1)
roughness = 0.5
use_z_clip_scale = true
z_clip_scale = 0.2
fov_override = 50.0
stencil_flags = 2
