[gd_scene load_steps=2 format=3 uid="uid://ce40pq785yoyi"]

[ext_resource type="PackedScene" uid="uid://c8jbxkm1paa8u" path="res://assets/models/weapons/rifle.glb" id="1_afgyw"]

[node name="Rifle" type="Rifle" node_paths=PackedStringArray("anim")]
anim = NodePath("rifle/AnimationPlayer")

[node name="rifle" parent="." instance=ExtResource("1_afgyw")]

[node name="Body" parent="rifle/Character/Skeleton3D" index="0"]
layers = 2

[node name="mesh" parent="rifle/Character/Skeleton3D" index="1"]
layers = 2

[node name="BoneAttachment3D" type="BoneAttachment3D" parent="rifle/Character/Skeleton3D" index="2"]
transform = Transform3D(1, -2.0932122e-15, 2.3524223e-18, 2.3525281e-18, 0.0022477505, 0.99999744, -2.0932126e-15, -0.9999974, 0.0022477508, 0.07988295, -0.13953947, -0.33976445)
bone_name = "root"
bone_idx = 39

[node name="HitscanMuzzle" type="HitscanMuzzle" parent="rifle/Character/Skeleton3D/BoneAttachment3D"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 0.99999833, -0.0017453281, 0, 0.0017453281, 0.99999833, 1.4540284e-26, 0, 0.027612558)
target_position = Vector3(0, 100, 0)
collision_mask = 6
collide_with_areas = true
spread = 0.003

[node name="AnimationPlayer" parent="rifle" index="1"]
playback_default_blend_time = 0.1

[editable path="rifle"]
