[gd_scene load_steps=7 format=3 uid="uid://clbq43giddldc"]

[sub_resource type="GDScript" id="GDScript_abt0s"]
script/source = "extends Node3D

func _init():
	set_disable_scale(true)

func _ready():
	$GPUParticles3D.emitting = true
"

[sub_resource type="Curve" id="Curve_abt0s"]
_data = [Vector2(0.55064934, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -3.5361242, 0.0, 0, 0]
point_count = 2

[sub_resource type="CurveTexture" id="CurveTexture_rtbd5"]
curve = SubResource("Curve_abt0s")

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_abt0s"]
direction = Vector3(0, 0, -1)
spread = 5.0
initial_velocity_min = 1.0
initial_velocity_max = 3.0
scale_curve = SubResource("CurveTexture_rtbd5")

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rtbd5"]
shading_mode = 2
diffuse_mode = 1
specular_mode = 2
albedo_color = Color(0.7921569, 0.09803922, 0.09019608, 1)

[sub_resource type="QuadMesh" id="QuadMesh_qrff5"]
material = SubResource("StandardMaterial3D_rtbd5")
size = Vector2(0.3, 0.3)

[node name="BloodEffect" type="Node3D"]
script = SubResource("GDScript_abt0s")

[node name="Timer" type="Timer" parent="."]
wait_time = 0.2
one_shot = true
autostart = true

[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
emitting = false
amount = 10
lifetime = 0.2
one_shot = true
explosiveness = 0.6
fixed_fps = 10
transform_align = 3
process_material = SubResource("ParticleProcessMaterial_abt0s")
draw_pass_1 = SubResource("QuadMesh_qrff5")

[connection signal="timeout" from="Timer" to="." method="queue_free"]
