[gd_scene load_steps=4 format=3 uid="uid://dqlqgk1veyos8"]

[ext_resource type="PackedScene" uid="uid://crtgy2rph5to2" path="res://assets/models/enemies/model_scenes/wretched.tscn" id="1_qot2n"]

[sub_resource type="GDScript" id="GDScript_qot2n"]
script/source = "extends EnemyWretched

func _on_health_status_death() -> void:
	%StateMachine.set_process(false)
	$wretched/AnimationPlayer.play(\"death\")
	$CollisionShape3D.disabled = true
	set_movement_direction(Vector2())
"

[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ng1ul"]

[node name="EnemyWretched" type="EnemyWretched"]
chase_speed = 2.0
script = SubResource("GDScript_qot2n")

[node name="wretched" parent="." instance=ExtResource("1_qot2n")]

[node name="Hitbox" parent="wretched/Character/Skeleton3D" index="2" node_paths=PackedStringArray("health")]
health = NodePath("../../../../HealthStatus")

[node name="SpineAttach" parent="wretched/Character/Skeleton3D" index="3"]
transform = Transform3D(1, -2.2202518e-16, 2.1910394e-16, 2.1910388e-16, 0.9999122, 0.013243958, -2.220252e-16, -0.01324396, 0.99991226, -4.1256417e-17, 1.1546816, -0.0027124756)

[node name="Hitbox" parent="wretched/Character/Skeleton3D/SpineAttach" index="0" node_paths=PackedStringArray("health")]
health = NodePath("../../../../../HealthStatus")

[node name="HeadAttach" parent="wretched/Character/Skeleton3D" index="4"]
transform = Transform3D(0.9999988, -0.0007823897, 0.0013344375, 0.0007271601, 0.99916273, 0.04089782, -0.0013653187, -0.040896803, 0.9991622, -1.3069549e-16, 1.5574794, -0.004068734)

[node name="Hitbox" parent="wretched/Character/Skeleton3D/HeadAttach" index="0" node_paths=PackedStringArray("health")]
health = NodePath("../../../../../HealthStatus")

[node name="CollisionShape3D" parent="wretched/Character/Skeleton3D/BoneAttachment3D/DamageBox" index="0"]
transform = Transform3D(1, -9.834766e-07, -2.454035e-06, 1.4305115e-06, 0.9999989, -8.145726e-06, 1.8983264e-06, 7.3344854e-06, 1, -0.20908, -5.9604645e-07, -4.7683716e-07)

[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_ng1ul")

[node name="StateMachine" type="StateMachine" parent="."]
unique_name_in_owner = true

[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
unique_name_in_owner = true
path_desired_distance = 0.25
avoidance_enabled = true
neighbor_distance = 10.0
time_horizon_agents = 0.7
debug_enabled = true

[node name="PlayerDetector" type="PlayerDetector" parent="."]
unique_name_in_owner = true
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 1.4599279, 0)

[node name="HealthStatus" type="HealthStatus" parent="."]
unique_name_in_owner = true
health = 2

[connection signal="death" from="HealthStatus" to="." method="_on_health_status_death"]

[editable path="wretched"]
