viscosity/project/assets/environment/walls
2026-06-15 18:05:28 +02:00
..
brick_arch.blend feat: massive progress on city modules & core 2026-05-20 23:25:10 +02:00
brick_arch.blend.import feat: massive progress on city modules & core 2026-05-20 23:25:10 +02:00
brick_arch.blend1 feat: massive progress on city modules & core 2026-05-20 23:25:10 +02:00
city_wall_1m.blend feat: roof modules & level 2026-06-15 18:05:28 +02:00
city_wall_1m.blend.import feat: roof modules & level 2026-06-15 18:05:28 +02:00
city_wall_1m.blend1 feat: roof modules & level 2026-06-15 18:05:28 +02:00
city_wall_base.blend feat: optimisation pass for core 2026-05-21 22:49:54 +02:00
city_wall_base.blend.import feat: level, logic, and visual updates 2026-06-10 23:06:23 +02:00
city_wall_base.blend1 feat: optimisation pass for core 2026-05-21 22:49:54 +02:00
metro_back.blend feat: optimisation pass for core 2026-05-21 22:49:54 +02:00
metro_back.blend.import feat: optimisation pass for core 2026-05-21 22:49:54 +02:00
metro_back.blend1 feat: optimisation pass for core 2026-05-21 22:49:54 +02:00
stone_doorway.blend feat: optimisation pass for core 2026-05-21 22:49:54 +02:00
stone_doorway.blend.import chore: adjusted doorway 2026-05-21 14:20:50 +02:00
stone_doorway.blend1 feat: optimisation pass for core 2026-05-21 22:49:54 +02:00
stone_lining.blend feat: level, logic, and visual updates 2026-06-10 23:06:23 +02:00
stone_lining.blend.import feat: level, logic, and visual updates 2026-06-10 23:06:23 +02:00
stone_lining.blend1 feat: level, logic, and visual updates 2026-06-10 23:06:23 +02:00
window_frame.blend feat: roof modules & level 2026-06-15 18:05:28 +02:00
window_frame.blend.import feat: level, logic, and visual updates 2026-06-10 23:06:23 +02:00
window_frame.blend1 feat: roof modules & level 2026-06-15 18:05:28 +02:00