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brick_arch.blend
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feat: massive progress on city modules & core
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2026-05-20 23:25:10 +02:00 |
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brick_arch.blend.import
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feat: massive progress on city modules & core
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2026-05-20 23:25:10 +02:00 |
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brick_arch.blend1
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feat: massive progress on city modules & core
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2026-05-20 23:25:10 +02:00 |
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city_wall_1m.blend
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feat: roof modules & level
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2026-06-15 18:05:28 +02:00 |
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city_wall_1m.blend.import
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feat: roof modules & level
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2026-06-15 18:05:28 +02:00 |
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city_wall_1m.blend1
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feat: roof modules & level
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2026-06-15 18:05:28 +02:00 |
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city_wall_base.blend
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feat: optimisation pass for core
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2026-05-21 22:49:54 +02:00 |
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city_wall_base.blend.import
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feat: level, logic, and visual updates
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2026-06-10 23:06:23 +02:00 |
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city_wall_base.blend1
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feat: optimisation pass for core
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2026-05-21 22:49:54 +02:00 |
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metro_back.blend
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feat: optimisation pass for core
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2026-05-21 22:49:54 +02:00 |
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metro_back.blend.import
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feat: optimisation pass for core
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2026-05-21 22:49:54 +02:00 |
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metro_back.blend1
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feat: optimisation pass for core
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2026-05-21 22:49:54 +02:00 |
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stone_doorway.blend
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feat: optimisation pass for core
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2026-05-21 22:49:54 +02:00 |
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stone_doorway.blend.import
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chore: adjusted doorway
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2026-05-21 14:20:50 +02:00 |
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stone_doorway.blend1
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feat: optimisation pass for core
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2026-05-21 22:49:54 +02:00 |
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stone_lining.blend
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feat: level, logic, and visual updates
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2026-06-10 23:06:23 +02:00 |
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stone_lining.blend.import
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feat: level, logic, and visual updates
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2026-06-10 23:06:23 +02:00 |
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stone_lining.blend1
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feat: level, logic, and visual updates
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2026-06-10 23:06:23 +02:00 |
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window_frame.blend
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feat: roof modules & level
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2026-06-15 18:05:28 +02:00 |
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window_frame.blend.import
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feat: level, logic, and visual updates
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2026-06-10 23:06:23 +02:00 |
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window_frame.blend1
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feat: roof modules & level
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2026-06-15 18:05:28 +02:00 |