603 lines
23 KiB
C++
603 lines
23 KiB
C++
/**************************************************************************/
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/* animation_blend_space_1d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "animation_blend_space_1d.h"
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#include "animation_blend_space_1d.compat.inc"
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#include "core/object/class_db.h"
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#include "scene/animation/animation_blend_tree.h"
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void AnimationNodeBlendSpace1D::get_parameter_list(LocalVector<PropertyInfo> *r_list) const {
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AnimationNode::get_parameter_list(r_list);
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r_list->push_back(PropertyInfo(Variant::FLOAT, blend_position));
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r_list->push_back(PropertyInfo(Variant::INT, closest, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
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}
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Variant AnimationNodeBlendSpace1D::get_parameter_default_value(const StringName &p_parameter) const {
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Variant ret = AnimationNode::get_parameter_default_value(p_parameter);
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if (ret != Variant()) {
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return ret;
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}
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if (p_parameter == closest) {
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return (int)-1;
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} else {
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return 0.0;
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}
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}
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Ref<AnimationNode> AnimationNodeBlendSpace1D::get_child_by_name(const StringName &p_name) const {
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int point_index = find_blend_point_by_name(p_name);
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if (point_index != -1) {
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return get_blend_point_node(point_index);
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}
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return Ref<AnimationRootNode>();
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}
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void AnimationNodeBlendSpace1D::_tree_changed() {
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AnimationRootNode::_tree_changed();
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_check_can_sync();
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}
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void AnimationNodeBlendSpace1D::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) {
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AnimationRootNode::_animation_node_renamed(p_oid, p_old_name, p_new_name);
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}
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void AnimationNodeBlendSpace1D::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) {
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AnimationRootNode::_animation_node_removed(p_oid, p_node);
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}
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void AnimationNodeBlendSpace1D::validate_node(const AnimationTree *p_tree, const StringName &p_path) const {
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AnimationRootNode::validate_node(p_tree, p_path);
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if (get_blend_point_count() == 0) {
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add_validation_error(p_tree, p_path, RTR("No blend points exist, so blending cannot take place."));
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}
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}
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void AnimationNodeBlendSpace1D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index", "name"), &AnimationNodeBlendSpace1D::add_blend_point, DEFVAL(-1), DEFVAL(StringName()));
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ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace1D::set_blend_point_position);
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ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace1D::get_blend_point_position);
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ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace1D::set_blend_point_node);
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ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace1D::get_blend_point_node);
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ClassDB::bind_method(D_METHOD("set_blend_point_name", "point", "name"), &AnimationNodeBlendSpace1D::set_blend_point_name);
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ClassDB::bind_method(D_METHOD("get_blend_point_name", "point"), &AnimationNodeBlendSpace1D::get_blend_point_name);
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ClassDB::bind_method(D_METHOD("find_blend_point_by_name", "name"), &AnimationNodeBlendSpace1D::find_blend_point_by_name);
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ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace1D::remove_blend_point);
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ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace1D::get_blend_point_count);
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ClassDB::bind_method(D_METHOD("reorder_blend_point", "from_index", "to_index"), &AnimationNodeBlendSpace1D::reorder_blend_point);
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ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace1D::set_min_space);
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ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace1D::get_min_space);
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ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace1D::set_max_space);
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ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace1D::get_max_space);
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ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace1D::set_snap);
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ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace1D::get_snap);
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ClassDB::bind_method(D_METHOD("set_value_label", "text"), &AnimationNodeBlendSpace1D::set_value_label);
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ClassDB::bind_method(D_METHOD("get_value_label"), &AnimationNodeBlendSpace1D::get_value_label);
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ClassDB::bind_method(D_METHOD("set_blend_mode", "mode"), &AnimationNodeBlendSpace1D::set_blend_mode);
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ClassDB::bind_method(D_METHOD("get_blend_mode"), &AnimationNodeBlendSpace1D::get_blend_mode);
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#ifndef DISABLE_DEPRECATED
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ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlendSpace1D::set_use_sync);
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ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlendSpace1D::is_using_sync);
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#endif // DISABLE_DEPRECATED
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ClassDB::bind_method(D_METHOD("set_sync_mode", "sync_mode"), &AnimationNodeBlendSpace1D::set_sync_mode);
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ClassDB::bind_method(D_METHOD("get_sync_mode"), &AnimationNodeBlendSpace1D::get_sync_mode);
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ClassDB::bind_method(D_METHOD("set_cyclic_length", "length"), &AnimationNodeBlendSpace1D::set_cyclic_length);
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ClassDB::bind_method(D_METHOD("get_cyclic_length"), &AnimationNodeBlendSpace1D::get_cyclic_length);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_min_space", "get_min_space");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_space", "get_max_space");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_snap", "get_snap");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "value_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_value_label", "get_value_label");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Interpolated,Discrete,Carry", PROPERTY_USAGE_NO_EDITOR), "set_blend_mode", "get_blend_mode");
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#ifndef DISABLE_DEPRECATED
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// Keep "sync" as bool with old getter/setter for GDExtension API backward compatibility (4.0-4.6).
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// Old scenes with "sync = true" still load via set_use_sync -> SYNC_MODE_INDEPENDENT.
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_use_sync", "is_using_sync");
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#endif // DISABLE_DEPRECATED
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ADD_PROPERTY(PropertyInfo(Variant::INT, "sync_mode", PROPERTY_HINT_ENUM, "None,Independent,Cyclic Mutable,Cyclic Constant", PROPERTY_USAGE_NO_EDITOR), "set_sync_mode", "get_sync_mode");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cyclic_length", PROPERTY_HINT_RANGE, "0.0,99.0,0.001,or_greater", PROPERTY_USAGE_NO_EDITOR), "set_cyclic_length", "get_cyclic_length");
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BIND_ENUM_CONSTANT(BLEND_MODE_INTERPOLATED);
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BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE);
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BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE_CARRY);
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BIND_ENUM_CONSTANT(SYNC_MODE_NONE);
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BIND_ENUM_CONSTANT(SYNC_MODE_INDEPENDENT);
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BIND_ENUM_CONSTANT(SYNC_MODE_CYCLIC_MUTABLE);
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BIND_ENUM_CONSTANT(SYNC_MODE_CYCLIC_CONSTANT);
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}
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void AnimationNodeBlendSpace1D::get_child_nodes(LocalVector<ChildNode> *r_child_nodes) {
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for (int i = 0; i < blend_points_used; i++) {
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ChildNode cn;
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cn.name = blend_points[i].name;
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cn.node = blend_points[i].node;
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r_child_nodes->push_back(cn);
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}
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}
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void AnimationNodeBlendSpace1D::add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index, const StringName &p_name) {
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ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS);
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ERR_FAIL_COND(p_node.is_null());
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ERR_FAIL_COND(p_at_index < -1 || p_at_index > blend_points_used);
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#ifndef DISABLE_DEPRECATED
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if (p_name == StringName()) {
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_add_blend_point_bind_compat_110369(p_node, p_position, p_at_index);
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WARN_PRINT_ED("AnimationNodeBlendSpace1D::add_blend_point: No name provided, using safe index as reference. In the future, empty names will be deprecated, so explicitly passing a name is recommended.");
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return;
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}
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#else
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ERR_FAIL_COND(p_name == StringName());
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#endif
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if (p_at_index == -1 || p_at_index == blend_points_used) {
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p_at_index = blend_points_used;
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} else {
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for (int i = blend_points_used - 1; i > p_at_index; i--) {
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blend_points[i] = blend_points[i - 1];
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}
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}
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blend_points[p_at_index].node = p_node;
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blend_points[p_at_index].position = p_position;
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blend_points[p_at_index].name = p_name;
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_add_node(blend_points[p_at_index].node);
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blend_points_used++;
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lengths_dirty = true;
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_tree_changed();
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}
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void AnimationNodeBlendSpace1D::set_blend_point_position(int p_point, float p_position) {
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ERR_FAIL_INDEX(p_point, blend_points_used);
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blend_points[p_point].position = p_position;
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}
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void AnimationNodeBlendSpace1D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
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ERR_FAIL_INDEX(p_point, blend_points_used);
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ERR_FAIL_COND(p_node.is_null());
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if (blend_points[p_point].node.is_valid()) {
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_remove_node(blend_points[p_point].node);
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}
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blend_points[p_point].node = p_node;
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_add_node(blend_points[p_point].node);
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lengths_dirty = true;
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_tree_changed();
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}
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float AnimationNodeBlendSpace1D::get_blend_point_position(int p_point) const {
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ERR_FAIL_INDEX_V(p_point, MAX_BLEND_POINTS, 0);
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return blend_points[p_point].position;
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}
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Ref<AnimationRootNode> AnimationNodeBlendSpace1D::get_blend_point_node(int p_point) const {
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ERR_FAIL_INDEX_V(p_point, MAX_BLEND_POINTS, Ref<AnimationRootNode>());
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return blend_points[p_point].node;
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}
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void AnimationNodeBlendSpace1D::set_blend_point_name(int p_point, const StringName &p_name) {
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ERR_FAIL_INDEX(p_point, blend_points_used);
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String new_name = p_name;
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ERR_FAIL_COND(new_name.is_empty() || new_name.contains_char('.') || new_name.contains_char('/'));
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String old_name = blend_points[p_point].name;
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if (new_name != old_name) {
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blend_points[p_point].name = p_name;
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emit_signal(SNAME("animation_node_renamed"), get_instance_id(), old_name, new_name);
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}
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}
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const StringName &AnimationNodeBlendSpace1D::get_blend_point_name(int p_point) const {
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const static StringName empty = StringName();
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ERR_FAIL_INDEX_V(p_point, blend_points_used, empty);
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return blend_points[p_point].name;
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}
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int AnimationNodeBlendSpace1D::find_blend_point_by_name(const StringName &p_name) const {
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for (int i = 0; i < blend_points_used; i++) {
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if (blend_points[i].name == p_name) {
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return i;
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}
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}
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return -1;
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}
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void AnimationNodeBlendSpace1D::remove_blend_point(int p_point) {
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ERR_FAIL_INDEX(p_point, blend_points_used);
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ERR_FAIL_COND(blend_points[p_point].node.is_null());
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_remove_node(blend_points[p_point].node);
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for (int i = p_point; i < blend_points_used - 1; i++) {
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blend_points[i] = blend_points[i + 1];
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}
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blend_points_used--;
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blend_points[blend_points_used].name = StringName();
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lengths_dirty = true;
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emit_signal(SNAME("animation_node_removed"), get_instance_id(), itos(p_point));
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_tree_changed();
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}
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int AnimationNodeBlendSpace1D::get_blend_point_count() const {
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return blend_points_used;
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}
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void AnimationNodeBlendSpace1D::reorder_blend_point(int p_from_index, int p_to_index) {
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ERR_FAIL_INDEX(p_from_index, blend_points_used);
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ERR_FAIL_INDEX(p_to_index, blend_points_used);
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if (p_from_index == p_to_index) {
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return;
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}
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BlendPoint temp = blend_points[p_from_index];
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blend_points[p_from_index] = blend_points[p_to_index];
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blend_points[p_to_index] = temp;
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emit_signal(SNAME("tree_changed"));
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}
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void AnimationNodeBlendSpace1D::set_min_space(float p_min) {
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min_space = p_min;
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if (min_space >= max_space) {
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min_space = max_space - 1;
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}
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}
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float AnimationNodeBlendSpace1D::get_min_space() const {
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return min_space;
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}
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void AnimationNodeBlendSpace1D::set_max_space(float p_max) {
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max_space = p_max;
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if (max_space <= min_space) {
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max_space = min_space + 1;
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}
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}
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float AnimationNodeBlendSpace1D::get_max_space() const {
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return max_space;
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}
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void AnimationNodeBlendSpace1D::set_snap(float p_snap) {
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snap = p_snap;
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}
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float AnimationNodeBlendSpace1D::get_snap() const {
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return snap;
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}
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void AnimationNodeBlendSpace1D::set_value_label(const String &p_label) {
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value_label = p_label;
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}
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String AnimationNodeBlendSpace1D::get_value_label() const {
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return value_label;
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}
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void AnimationNodeBlendSpace1D::set_blend_mode(BlendMode p_blend_mode) {
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blend_mode = p_blend_mode;
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}
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AnimationNodeBlendSpace1D::BlendMode AnimationNodeBlendSpace1D::get_blend_mode() const {
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return blend_mode;
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}
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#ifndef DISABLE_DEPRECATED
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void AnimationNodeBlendSpace1D::set_use_sync(bool p_sync) {
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sync_mode = p_sync ? SYNC_MODE_INDEPENDENT : SYNC_MODE_NONE;
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}
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bool AnimationNodeBlendSpace1D::is_using_sync() const {
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return sync_mode != SYNC_MODE_NONE;
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}
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#endif // DISABLE_DEPRECATED
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void AnimationNodeBlendSpace1D::set_sync_mode(SyncMode p_sync_mode) {
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sync_mode = p_sync_mode;
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_check_can_sync();
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}
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AnimationNodeBlendSpace1D::SyncMode AnimationNodeBlendSpace1D::get_sync_mode() const {
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return sync_mode;
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}
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void AnimationNodeBlendSpace1D::set_cyclic_length(double p_length) {
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cyclic_length = p_length;
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inverted_cycle_length = (p_length > CMP_EPSILON) ? (1.0 / p_length) : 0.0;
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}
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double AnimationNodeBlendSpace1D::get_cyclic_length() const {
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return cyclic_length;
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}
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bool AnimationNodeBlendSpace1D::_set(const StringName &p_name, const Variant &p_value) {
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String prop = p_name;
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if (prop.begins_with("blend_point_")) {
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int idx = prop.get_slicec('_', 2).to_int();
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String what = prop.get_slicec('/', 1);
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if (idx == blend_points_used && what == "node") {
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add_blend_point(p_value, 0, -1, StringName(itos(idx)));
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return true;
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}
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if (what == "node") {
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set_blend_point_node(idx, p_value);
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} else if (what == "pos") {
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set_blend_point_position(idx, p_value);
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} else if (what == "name") {
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set_blend_point_name(idx, p_value);
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} else {
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return false;
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}
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return true;
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}
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return false;
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}
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bool AnimationNodeBlendSpace1D::_get(const StringName &p_name, Variant &r_ret) const {
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String prop = p_name;
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if (prop.begins_with("blend_point_")) {
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int idx = prop.get_slicec('_', 2).to_int();
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String what = prop.get_slicec('/', 1);
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if (what == "node") {
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r_ret = get_blend_point_node(idx);
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} else if (what == "pos") {
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r_ret = get_blend_point_position(idx);
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} else if (what == "name") {
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r_ret = get_blend_point_name(idx);
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} else {
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return false;
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}
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return true;
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}
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return false;
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}
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void AnimationNodeBlendSpace1D::_get_property_list(List<PropertyInfo> *p_list) const {
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for (int i = 0; i < blend_points_used; i++) {
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p_list->push_back(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, AnimationRootNode::get_class_static(), PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
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p_list->push_back(PropertyInfo(Variant::FLOAT, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
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p_list->push_back(PropertyInfo(Variant::STRING, "blend_point_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
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}
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}
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|
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void AnimationNodeBlendSpace1D::_check_can_sync() {
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is_contain_invalid_point = false;
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if (sync_mode < SYNC_MODE_CYCLIC_MUTABLE) {
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return;
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}
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for (int i = 0; i < blend_points_used; i++) {
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Ref<AnimationNodeAnimation> na = static_cast<Ref<AnimationNodeAnimation>>(blend_points[i].node);
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if (na.is_null()) {
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is_contain_invalid_point = true;
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break;
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}
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}
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}
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|
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AnimationNode::NodeTimeInfo AnimationNodeBlendSpace1D::_process(ProcessState &p_process_state, AnimationNodeInstance &p_instance, const AnimationMixer::PlaybackInfo &p_playback_info, bool p_test_only) {
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if (!blend_points_used || is_contain_invalid_point) {
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return NodeTimeInfo();
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}
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|
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AnimationMixer::PlaybackInfo pi = p_playback_info;
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|
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if (blend_points_used == 1) {
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// only one point available, just play that animation
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pi.weight = 1.0;
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AnimationNodeInstance &other_instance = p_instance.get_child_instance_by_path(get_blend_point_name(0));
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return blend_node(p_process_state, p_instance, &other_instance, pi, FILTER_IGNORE, true, p_test_only);
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}
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|
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double blend_pos = p_instance.get_parameter(blend_position);
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int cur_closest = p_instance.get_parameter_closest();
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NodeTimeInfo mind;
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|
|
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// Build weights array for all blend points.
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LocalVector<float> weights;
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LocalVector<double> deltas;
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weights.resize_initialized(blend_points_used);
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deltas.resize_initialized(blend_points_used);
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if (sync_mode == SYNC_MODE_NONE) {
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for (int i = 0; i < blend_points_used; i++) {
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deltas[i] = -1; // Not process.
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|
}
|
|
}
|
|
|
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int new_closest = -1;
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if (blend_mode == BLEND_MODE_INTERPOLATED) {
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int point_lower = -1;
|
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float pos_lower = 0.0;
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int point_higher = -1;
|
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float pos_higher = 0.0;
|
|
|
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// find the closest two points to blend between
|
|
for (int i = 0; i < blend_points_used; i++) {
|
|
float pos = blend_points[i].position;
|
|
|
|
if (pos <= blend_pos) {
|
|
if (point_lower == -1 || pos > pos_lower) {
|
|
point_lower = i;
|
|
pos_lower = pos;
|
|
}
|
|
} else if (point_higher == -1 || pos < pos_higher) {
|
|
point_higher = i;
|
|
pos_higher = pos;
|
|
}
|
|
}
|
|
|
|
// fill in weights
|
|
if (point_lower == -1 && point_higher != -1) {
|
|
weights[point_higher] = 1.0;
|
|
} else if (point_higher == -1) {
|
|
weights[point_lower] = 1.0;
|
|
} else {
|
|
float distance_between_points = pos_higher - pos_lower;
|
|
float current_pos_inbetween = blend_pos - pos_lower;
|
|
float blend_percentage = current_pos_inbetween / distance_between_points;
|
|
weights[point_lower] = 1.0 - blend_percentage;
|
|
weights[point_higher] = blend_percentage;
|
|
}
|
|
|
|
// Determine closest for return info.
|
|
float max_weight = 0.0;
|
|
for (int i = 0; i < blend_points_used; i++) {
|
|
if (weights[i] >= max_weight) {
|
|
max_weight = weights[i];
|
|
new_closest = i;
|
|
}
|
|
}
|
|
} else {
|
|
double new_closest_dist = 1e20;
|
|
for (int i = 0; i < blend_points_used; i++) {
|
|
double d = std::abs(blend_points[i].position - blend_pos);
|
|
if (d < new_closest_dist) {
|
|
new_closest = i;
|
|
new_closest_dist = d;
|
|
}
|
|
}
|
|
weights[new_closest] = 1.0;
|
|
}
|
|
|
|
// Compute all deltas.
|
|
if (sync_mode >= SYNC_MODE_CYCLIC_MUTABLE) {
|
|
// Refresh cached lengths when blend points have changed.
|
|
if (lengths_dirty) {
|
|
cached_lengths.resize(blend_points_used);
|
|
for (int i = 0; i < blend_points_used; i++) {
|
|
AnimationMixer::PlaybackInfo test_pi = p_playback_info;
|
|
test_pi.weight = 0;
|
|
AnimationNodeInstance &other_instance = p_instance.get_child_instance_by_path(get_blend_point_name(i));
|
|
NodeTimeInfo info = blend_node(p_process_state, p_instance, &other_instance, test_pi, FILTER_IGNORE, true, true);
|
|
cached_lengths[i] = (info.length > CMP_EPSILON) ? info.length : 0.0;
|
|
}
|
|
lengths_dirty = false;
|
|
}
|
|
double inv_target_length = 0.0;
|
|
if (sync_mode == SYNC_MODE_CYCLIC_MUTABLE) {
|
|
// Compute blended_len from active weights.
|
|
double target_length = 0.0;
|
|
double total_weight = 0.0;
|
|
for (int i = 0; i < blend_points_used; i++) {
|
|
if (weights[i] > 0.0f && cached_lengths[i] > CMP_EPSILON) {
|
|
target_length += weights[i] * cached_lengths[i];
|
|
total_weight += weights[i];
|
|
}
|
|
}
|
|
if (total_weight > CMP_EPSILON) {
|
|
target_length /= total_weight;
|
|
}
|
|
inv_target_length = (target_length > CMP_EPSILON) ? (1.0 / target_length) : 0.0;
|
|
} else {
|
|
// Use cached inverse of user-specified cyclic_length.
|
|
inv_target_length = inverted_cycle_length;
|
|
}
|
|
for (int i = 0; i < blend_points_used; i++) {
|
|
deltas[i] = pi.delta * cached_lengths[i] * inv_target_length;
|
|
}
|
|
} else if (sync_mode == SYNC_MODE_INDEPENDENT) {
|
|
for (int i = 0; i < blend_points_used; i++) {
|
|
deltas[i] = pi.delta;
|
|
}
|
|
} else {
|
|
// SYNC_MODE_NONE: only active points get delta.
|
|
for (int i = 0; i < blend_points_used; i++) {
|
|
if (weights[i] >= CMP_EPSILON) {
|
|
deltas[i] = pi.delta;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Special case for discrete carry.
|
|
AnimationNodeInstance *instance_current_closest = p_instance.get_child_instance_by_path_or_null(get_blend_point_name(cur_closest));
|
|
if (new_closest != cur_closest && new_closest != -1 && cur_closest != -1 && blend_mode == BLEND_MODE_DISCRETE_CARRY && sync_mode < SYNC_MODE_CYCLIC_MUTABLE) {
|
|
AnimationNodeInstance *instance_new_closest = p_instance.get_child_instance_by_path_or_null(get_blend_point_name(new_closest));
|
|
NodeTimeInfo from;
|
|
// For ping-pong loop.
|
|
Ref<AnimationNodeAnimation> na_c = static_cast<Ref<AnimationNodeAnimation>>(blend_points[cur_closest].node);
|
|
Ref<AnimationNodeAnimation> na_n = static_cast<Ref<AnimationNodeAnimation>>(blend_points[new_closest].node);
|
|
if (na_c.is_valid() && na_n.is_valid() && instance_current_closest && instance_new_closest) {
|
|
na_n->set_backward(*instance_new_closest, p_process_state, na_c->is_backward(*instance_current_closest, p_process_state));
|
|
na_n = nullptr;
|
|
na_c = nullptr;
|
|
}
|
|
// See how much animation remains.
|
|
pi.seeked = false;
|
|
pi.weight = 0;
|
|
from = blend_node(p_process_state, p_instance, instance_current_closest, pi, FILTER_IGNORE, true, true);
|
|
pi.time = from.position;
|
|
pi.seeked = true;
|
|
pi.weight = 1.0;
|
|
mind = blend_node(p_process_state, p_instance, instance_new_closest, pi, FILTER_IGNORE, true, p_test_only);
|
|
deltas[new_closest] = -1; // No more blend new_closest point.
|
|
}
|
|
|
|
// Normal case, blend all points.
|
|
for (int i = 0; i < blend_points_used; i++) {
|
|
if (std::signbit(deltas[i])) {
|
|
continue;
|
|
}
|
|
pi = p_playback_info;
|
|
pi.weight = weights[i];
|
|
pi.delta = deltas[i];
|
|
AnimationNodeInstance &other_instance = p_instance.get_child_instance_by_path(get_blend_point_name(i));
|
|
NodeTimeInfo t = blend_node(p_process_state, p_instance, &other_instance, pi, FILTER_IGNORE, true, p_test_only);
|
|
if (i == new_closest) {
|
|
mind = t;
|
|
}
|
|
}
|
|
|
|
p_instance.set_parameter_closest(new_closest, p_process_state.is_testing);
|
|
return mind;
|
|
}
|
|
|
|
String AnimationNodeBlendSpace1D::get_caption() const {
|
|
return "BlendSpace1D";
|
|
}
|