viscosity/engine/platform/windows/winrt_utils.h

52 lines
2.9 KiB
C++

/**************************************************************************/
/* winrt_utils.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/typedefs.h"
#include "core/variant/callable.h"
#include "core/variant/variant.h"
#include <windows.h>
class WinRTWindowData;
class WinRTUtils {
public:
static bool try_show_onecore_emoji_picker();
static bool create_queue();
static void destroy_queue();
static WinRTWindowData *create_wd(HWND p_window, const Callable &p_color_cb, int64_t p_window_id);
static bool window_has_display_info(const WinRTWindowData *p_data);
static void window_get_advanced_color_info(const WinRTWindowData *p_data, bool &r_hdr_supported, float &r_min_luminance, float &r_max_luminance, float &r_max_average_luminance, float &r_sdr_white_level);
static void destroy_wd(WinRTWindowData *p_data);
};