127 lines
6.3 KiB
C++
127 lines
6.3 KiB
C++
/**************************************************************************/
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/* rendering_context_driver_d3d12.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "drivers/d3d12/rendering_device_driver_d3d12.h"
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#include "servers/display/display_server_enums.h"
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#include "servers/rendering/rendering_context_driver.h"
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#include <drivers/d3d12/godot_d3dx12.h>
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#ifdef DCOMP_ENABLED
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#include <dcomp.h>
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#endif
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#include <wrl/client.h>
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#define ARRAY_SIZE(a) std_size(a)
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class RenderingContextDriverD3D12 : public RenderingContextDriver {
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Microsoft::WRL::ComPtr<ID3D12DeviceFactory> device_factory;
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Microsoft::WRL::ComPtr<IDXGIFactory2> dxgi_factory;
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TightLocalVector<Device> driver_devices;
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bool tearing_supported = false;
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Error _init_device_factory();
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Error _initialize_debug_layers();
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Error _create_dxgi_factory();
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Error _initialize_devices();
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public:
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virtual Error initialize() override;
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virtual const Device &device_get(uint32_t p_device_index) const override;
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virtual uint32_t device_get_count() const override;
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virtual bool device_supports_present(uint32_t p_device_index, SurfaceID p_surface) const override;
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virtual RenderingDeviceDriver *driver_create() override;
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virtual void driver_free(RenderingDeviceDriver *p_driver) override;
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virtual SurfaceID surface_create(const void *p_platform_data) override;
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virtual void surface_set_size(SurfaceID p_surface, uint32_t p_width, uint32_t p_height) override;
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virtual void surface_set_vsync_mode(SurfaceID p_surface, DisplayServerEnums::VSyncMode p_vsync_mode) override;
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virtual DisplayServerEnums::VSyncMode surface_get_vsync_mode(SurfaceID p_surface) const override;
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virtual void surface_set_hdr_output_enabled(SurfaceID p_surface, bool p_enabled) override;
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virtual bool surface_get_hdr_output_enabled(SurfaceID p_surface) const override;
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virtual void surface_set_hdr_output_reference_luminance(SurfaceID p_surface, float p_reference_luminance) override;
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virtual float surface_get_hdr_output_reference_luminance(SurfaceID p_surface) const override;
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virtual void surface_set_hdr_output_max_luminance(SurfaceID p_surface, float p_max_luminance) override;
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virtual float surface_get_hdr_output_max_luminance(SurfaceID p_surface) const override;
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virtual void surface_set_hdr_output_linear_luminance_scale(SurfaceID p_surface, float p_linear_luminance_scale) override;
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virtual float surface_get_hdr_output_linear_luminance_scale(SurfaceID p_surface) const override;
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virtual float surface_get_hdr_output_max_value(SurfaceID p_surface) const override;
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virtual uint32_t surface_get_width(SurfaceID p_surface) const override;
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virtual uint32_t surface_get_height(SurfaceID p_surface) const override;
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virtual void surface_set_needs_resize(SurfaceID p_surface, bool p_needs_resize) override;
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virtual bool surface_get_needs_resize(SurfaceID p_surface) const override;
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virtual void surface_destroy(SurfaceID p_surface) override;
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virtual bool is_debug_utils_enabled() const override;
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// Platform-specific data for the Windows embedded in this driver.
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struct WindowPlatformData {
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HWND window;
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};
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// D3D12-only methods.
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struct Surface {
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HWND hwnd = nullptr;
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uint32_t width = 0;
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uint32_t height = 0;
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DisplayServerEnums::VSyncMode vsync_mode = DisplayServerEnums::VSYNC_ENABLED;
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bool needs_resize = false;
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bool hdr_output = false;
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// BT.2408 recommendation of 203 nits for HDR Reference White, rounded to 200
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// to be a more pleasant player-facing value. This value is used by Steam
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// Deck and other Windows emulation that does not provide an SDRWhiteLevel.
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float hdr_reference_luminance = 200.0f;
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float hdr_max_luminance = 1000.0f;
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float hdr_linear_luminance_scale = 80.0f;
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#ifdef DCOMP_ENABLED
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Microsoft::WRL::ComPtr<IDCompositionDevice> composition_device;
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Microsoft::WRL::ComPtr<IDCompositionTarget> composition_target;
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Microsoft::WRL::ComPtr<IDCompositionVisual> composition_visual;
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#endif
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};
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HMODULE lib_d3d12 = nullptr;
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HMODULE lib_dxgi = nullptr;
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#ifdef DCOMP_ENABLED
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HMODULE lib_dcomp = nullptr;
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#endif
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IDXGIAdapter1 *create_adapter(uint32_t p_adapter_index) const;
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ID3D12DeviceFactory *device_factory_get() const;
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IDXGIFactory2 *dxgi_factory_get();
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bool get_tearing_supported() const;
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bool use_validation_layers() const;
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RenderingContextDriverD3D12();
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virtual ~RenderingContextDriverD3D12() override;
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};
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