/**************************************************************************/ /* test_margin_container.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "tests/test_macros.h" TEST_FORCE_LINK(test_margin_container) #include "scene/gui/control.h" #include "scene/gui/margin_container.h" #include "scene/main/scene_tree.h" #include "scene/main/window.h" namespace TestMarginContainer { TEST_CASE("[SceneTree][MarginContainer] Default margins and layout") { MarginContainer *margin_container = memnew(MarginContainer); Window *root = SceneTree::get_singleton()->get_root(); root->add_child(margin_container); Control *child_control = memnew(Control); child_control->set_custom_minimum_size(Size2(20, 10)); margin_container->add_child(child_control); margin_container->set_size(Size2(100, 80)); SceneTree::get_singleton()->process(0); CHECK_MESSAGE( margin_container->get_margin_size(SIDE_LEFT) == 0, "Left margin is 0 by default."); CHECK_MESSAGE( margin_container->get_margin_size(SIDE_TOP) == 0, "Top margin is 0 by default."); CHECK_MESSAGE( margin_container->get_margin_size(SIDE_RIGHT) == 0, "Right margin is 0 by default."); CHECK_MESSAGE( margin_container->get_margin_size(SIDE_BOTTOM) == 0, "Bottom margin is 0 by default."); CHECK_MESSAGE( child_control->get_position().is_equal_approx(Point2(0, 0)), "Child control starts at the top-left corner when all margins are 0."); CHECK_MESSAGE( child_control->get_size().is_equal_approx(Size2(100, 80)), "Child control fills the container area when all margins are 0."); CHECK_MESSAGE( margin_container->get_minimum_size().is_equal_approx(Size2(20, 10)), "Minimum size equals the child minimum size when all margins are 0."); memdelete(child_control); memdelete(margin_container); } TEST_CASE("[SceneTree][MarginContainer] Custom margins affect layout and minimum size") { MarginContainer *margin_container = memnew(MarginContainer); Window *root = SceneTree::get_singleton()->get_root(); root->add_child(margin_container); margin_container->add_theme_constant_override("margin_left", 10); margin_container->add_theme_constant_override("margin_top", 20); margin_container->add_theme_constant_override("margin_right", 30); margin_container->add_theme_constant_override("margin_bottom", 40); Control *child_control = memnew(Control); child_control->set_custom_minimum_size(Size2(20, 10)); margin_container->add_child(child_control); margin_container->set_size(Size2(200, 150)); SceneTree::get_singleton()->process(0); CHECK_MESSAGE( child_control->get_position().is_equal_approx(Point2(10, 20)), "Child control is offset by left and top margins."); CHECK_MESSAGE( child_control->get_size().is_equal_approx(Size2(160, 90)), "Child control size is reduced by left/right and top/bottom margins."); CHECK_MESSAGE( margin_container->get_minimum_size().is_equal_approx(Size2(60, 70)), "Minimum size equals child minimum size plus all configured margins."); memdelete(child_control); memdelete(margin_container); } TEST_CASE("[SceneTree][MarginContainer] Multiple children use maximum minimum size") { MarginContainer *margin_container = memnew(MarginContainer); Window *root = SceneTree::get_singleton()->get_root(); root->add_child(margin_container); margin_container->add_theme_constant_override("margin_left", 1); margin_container->add_theme_constant_override("margin_top", 2); margin_container->add_theme_constant_override("margin_right", 3); margin_container->add_theme_constant_override("margin_bottom", 4); Control *child_control_1 = memnew(Control); Control *child_control_2 = memnew(Control); child_control_1->set_custom_minimum_size(Size2(40, 10)); child_control_2->set_custom_minimum_size(Size2(20, 50)); margin_container->add_child(child_control_1); margin_container->add_child(child_control_2); SceneTree::get_singleton()->process(0); CHECK_MESSAGE( margin_container->get_minimum_size().is_equal_approx(Size2(44, 56)), "Minimum size uses maximum child minimum width/height plus margins."); memdelete(child_control_2); memdelete(child_control_1); memdelete(margin_container); } } // namespace TestMarginContainer