/**************************************************************************/ /* compressed_texture_resource_format.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "compressed_texture_resource_format.h" #include "scene/resources/compressed_texture.h" Ref ResourceFormatLoaderCompressedTexture2D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { Ref st; st.instantiate(); Error err = st->load(p_path); if (r_error) { *r_error = err; } if (err != OK) { return Ref(); } return st; } void ResourceFormatLoaderCompressedTexture2D::get_recognized_extensions(List *p_extensions) const { p_extensions->push_back("ctex"); } bool ResourceFormatLoaderCompressedTexture2D::handles_type(const String &p_type) const { return p_type == "CompressedTexture2D"; } String ResourceFormatLoaderCompressedTexture2D::get_resource_type(const String &p_path) const { if (p_path.has_extension("ctex")) { return "CompressedTexture2D"; } return ""; } Ref ResourceFormatLoaderCompressedTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { Ref ct; if (p_path.has_extension("ctexarray")) { Ref c; c.instantiate(); ct = c; } else if (p_path.has_extension("ccube")) { Ref c; c.instantiate(); ct = c; } else if (p_path.has_extension("ccubearray")) { Ref c; c.instantiate(); ct = c; } else { if (r_error) { *r_error = ERR_FILE_UNRECOGNIZED; } return Ref(); } Error err = ct->load(p_path); if (r_error) { *r_error = err; } if (err != OK) { return Ref(); } return ct; } void ResourceFormatLoaderCompressedTextureLayered::get_recognized_extensions(List *p_extensions) const { p_extensions->push_back("ctexarray"); p_extensions->push_back("ccube"); p_extensions->push_back("ccubearray"); } bool ResourceFormatLoaderCompressedTextureLayered::handles_type(const String &p_type) const { return p_type == "CompressedTexture2DArray" || p_type == "CompressedCubemap" || p_type == "CompressedCubemapArray"; } String ResourceFormatLoaderCompressedTextureLayered::get_resource_type(const String &p_path) const { if (p_path.has_extension("ctexarray")) { return "CompressedTexture2DArray"; } if (p_path.has_extension("ccube")) { return "CompressedCubemap"; } if (p_path.has_extension("ccubearray")) { return "CompressedCubemapArray"; } return ""; } Ref ResourceFormatLoaderCompressedTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { Ref st; st.instantiate(); Error err = st->load(p_path); if (r_error) { *r_error = err; } if (err != OK) { return Ref(); } return st; } void ResourceFormatLoaderCompressedTexture3D::get_recognized_extensions(List *p_extensions) const { p_extensions->push_back("ctex3d"); } bool ResourceFormatLoaderCompressedTexture3D::handles_type(const String &p_type) const { return p_type == "CompressedTexture3D"; } String ResourceFormatLoaderCompressedTexture3D::get_resource_type(const String &p_path) const { if (p_path.has_extension("ctex3d")) { return "CompressedTexture3D"; } return ""; }