/**************************************************************************/ /* text_shader_editor.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "text_shader_editor.h" #include "core/config/project_settings.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/object/callable_mp.h" #include "core/object/class_db.h" #include "core/os/os.h" #include "core/version_generated.gen.h" #include "editor/docks/inspector_dock.h" #include "editor/editor_node.h" #include "editor/editor_string_names.h" #include "editor/file_system/editor_file_system.h" #include "editor/scene/material_editor_plugin.h" #include "editor/settings/editor_settings.h" #include "editor/themes/editor_scale.h" #include "editor/themes/editor_theme_manager.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/gui/split_container.h" #include "scene/resources/sky.h" #include "servers/display/display_server.h" #include "servers/rendering/rendering_server.h" #include "servers/rendering/shader_preprocessor.h" #include "servers/rendering/shader_types.h" #include "modules/regex/regex.h" /*** SHADER SYNTAX HIGHLIGHTER ****/ Dictionary GDShaderSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_line) { Dictionary color_map; for (const Point2i ®ion : disabled_branch_regions) { if (p_line >= region.x && p_line <= region.y) { // When "color_regions[0].p_start_key.length() > 2", // disabled_branch_region causes color_region to break. // This should be seen as a temporary solution. CodeHighlighter::_get_line_syntax_highlighting_impl(p_line); Dictionary highlighter_info; highlighter_info["color"] = disabled_branch_color; color_map[0] = highlighter_info; return color_map; } } return CodeHighlighter::_get_line_syntax_highlighting_impl(p_line); } void GDShaderSyntaxHighlighter::add_disabled_branch_region(const Point2i &p_region) { ERR_FAIL_COND(p_region.x < 0); ERR_FAIL_COND(p_region.y < 0); for (int i = 0; i < disabled_branch_regions.size(); i++) { ERR_FAIL_COND_MSG(disabled_branch_regions[i].x == p_region.x, "Branch region with a start line '" + itos(p_region.x) + "' already exists."); } Point2i disabled_branch_region; disabled_branch_region.x = p_region.x; disabled_branch_region.y = p_region.y; disabled_branch_regions.push_back(disabled_branch_region); clear_highlighting_cache(); } void GDShaderSyntaxHighlighter::clear_disabled_branch_regions() { disabled_branch_regions.clear(); clear_highlighting_cache(); } void GDShaderSyntaxHighlighter::set_disabled_branch_color(const Color &p_color) { disabled_branch_color = p_color; clear_highlighting_cache(); } /*** SHADER PREVIEW LINE LAYER ****/ void TextShaderPreviewLineLayer::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: { line_color = Color(EditorNode::get_singleton()->get_editor_theme()->get_color(SceneStringName(font_color), EditorStringName(Editor)), 0.7); } break; case NOTIFICATION_DRAW: { const Rect2i visible_rect = scroll_container->get_global_rect(); for (const KeyValue &E : *previews) { const Control *surface_container = E.value->get_surface_container(); Point2 start_pos = surface_container->get_global_position() + surface_container->get_size() * Point2(1.0, 0.5) + Point2(1.0, 0.0) * EDSCALE; if (!visible_rect.has_point(start_pos)) { continue; } Point2i end_pos = code_editor->get_pos_at_line_column(E.key, 0); if (end_pos.x == -1) { continue; } end_pos.y -= code_editor->get_line_height() / 2; end_pos.x = code_editor->get_line_start_margin() + code_editor->get_gutter_width(0) / 2.0; draw_line(start_pos, code_editor->get_global_position() + end_pos, line_color, EDSCALE, true); } } break; } } void TextShaderPreviewLineLayer::set_previews(HashMap &p_previews) { previews = &p_previews; } void TextShaderPreviewLineLayer::set_code_editor(CodeEdit *p_code_editor) { code_editor = p_code_editor; } void TextShaderPreviewLineLayer::set_scroll_container(ScrollContainer *p_scroll_container) { scroll_container = p_scroll_container; } TextShaderPreviewLineLayer::TextShaderPreviewLineLayer() { set_as_top_level(true); } /*** SHADER PREVIEW ****/ HashMap TextShaderPreview::spatial_assignments = { { "bool", "ALBEDO = vec3(float(%s)); ALPHA = 1.0;" }, { "int", "ALBEDO = vec3(float(%s)); ALPHA = 1.0;" }, { "float", "ALBEDO = vec3(%s); ALPHA = 1.0;" }, { "vec2", "ALBEDO = vec3(%s.rg, 0.0); ALPHA = 1.0;" }, { "vec3", "ALBEDO = %s; ALPHA = 1.0;" }, { "vec4", "vec4 __sp_v4 = %s; ALBEDO = __sp_v4.rgb; ALPHA = __sp_v4.a;" }, }; HashMap TextShaderPreview::canvas_assignments = { { "bool", "COLOR = vec4(vec3(float(%s)), 1.0);" }, { "int", "COLOR = vec4(vec3(float(%s)), 1.0);" }, { "float", "COLOR = vec4(vec3(%s), 1.0);" }, { "vec2", "COLOR = vec4(%s, 0.0, 1.0);" }, { "vec3", "COLOR = vec4(%s, 1.0);" }, { "vec4", "COLOR = %s;" }, }; HashMap TextShaderPreview::builtin_spatial_types = { { "NORMAL_MAP_DEPTH", "float" }, { "DEPTH", "float" }, { "ALPHA", "float" }, { "ALPHA_SCISSOR_THRESHOLD", "float" }, { "ALPHA_HASH_SCALE", "float" }, { "ALPHA_ANTIALIASING_EDGE", "float" }, { "PREMUL_ALPHA_FACTOR", "float" }, { "METALLIC", "float" }, { "SPECULAR", "float" }, { "ROUGHNESS", "float" }, { "RIM", "float" }, { "RIM_TINT", "float" }, { "CLEARCOAT", "float" }, { "CLEARCOAT_ROUGHNESS", "float" }, { "ANISOTROPY", "float" }, { "SSS_STRENGTH", "float" }, { "SSS_TRANSMITTANCE_DEPTH", "float" }, { "SSS_TRANSMITTANCE_BOOST", "float" }, { "AO", "float" }, { "AO_LIGHT_AFFECT", "float" }, { "ALPHA_TEXTURE_COORDINATE", "vec2" }, { "ANISOTROPY_FLOW", "vec2" }, { "NORMAL", "vec3" }, { "NORMAL_MAP", "vec3" }, { "LIGHT_VERTEX", "vec3" }, { "TANGENT", "vec3" }, { "BINORMAL", "vec3" }, { "ALBEDO", "vec3" }, { "BACKLIGHT", "vec3" }, { "EMISSION", "vec3" }, { "BENT_NORMAL_MAP", "vec3" }, { "FOG", "vec4" }, { "RADIANCE", "vec4" }, { "IRRADIANCE", "vec4" }, { "SSS_TRANSMITTANCE_COLOR", "vec4" }, }; HashMap TextShaderPreview::builtin_canvas_types = { { "NORMAL_MAP_DEPTH", "float" }, { "SHADOW_VERTEX", "vec2" }, { "VERTEX", "vec2" }, { "NORMAL", "vec3" }, { "NORMAL_MAP", "vec3" }, { "LIGHT_VERTEX", "vec3" }, { "COLOR", "vec4" }, }; TextShaderPreview::TextShaderPreview() { surface_container = memnew(MarginContainer); surface_container->set_custom_minimum_size(Size2(150, 150) * EDSCALE); add_child(surface_container); env.instantiate(); Ref sky = memnew(Sky); env->set_sky(sky); env->set_background(Environment::BG_COLOR); env->set_ambient_source(Environment::AMBIENT_SOURCE_SKY); env->set_reflection_source(Environment::REFLECTION_SOURCE_SKY); surface = memnew(MaterialEditor); surface_container->add_child(surface); error_label = memnew(Label); error_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); error_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); error_label->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART); error_label->set_v_size_flags(SIZE_EXPAND_FILL); error_label->hide(); surface_container->add_child(error_label); HBoxContainer *buttons_hbox = memnew(HBoxContainer); add_child(buttons_hbox); goto_button = memnew(Button); goto_button->connect(SceneStringName(pressed), callable_mp(this, &TextShaderPreview::_goto_pressed)); goto_button->set_h_size_flags(SIZE_EXPAND_FILL); buttons_hbox->add_child(goto_button); delete_button = memnew(Button); delete_button->connect(SceneStringName(pressed), callable_mp(this, &TextShaderPreview::_delete_pressed)); buttons_hbox->add_child(delete_button); shader_material.instantiate(); } void TextShaderPreview::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: { error_label->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("error_color"), EditorStringName(Editor))); delete_button->set_button_icon(get_editor_theme_icon(SNAME("Close"))); } break; case NOTIFICATION_TRANSLATION_CHANGED: { goto_button->set_text(vformat(TTR("Go to Line %d"), line + 1)); } break; } } void TextShaderPreview::_bind_methods() { ADD_SIGNAL(MethodInfo("goto_btn_pressed")); ADD_SIGNAL(MethodInfo("remove_btn_pressed")); } void TextShaderPreview::_goto_pressed() { emit_signal("goto_btn_pressed"); } void TextShaderPreview::_delete_pressed() { emit_signal("remove_btn_pressed"); } String TextShaderPreview::_get_enclosing_function(const PackedStringArray &p_lines, int p_line) const { int brace_stack = 0; Ref regex; regex.instantiate(); regex->compile(R"(void\s+(\w+)\s*\()"); for (int i = p_line; i >= 0; i--) { // Strip comments and trailing whitespace. String clean_line = p_lines[i].split("//")[0].strip_edges(); if (clean_line.is_empty()) { continue; } brace_stack += clean_line.count("}"); brace_stack -= clean_line.count("{"); if (brace_stack < 0) { Ref m = regex->search(clean_line); if (m.is_valid()) { return m->get_string(1); } } } return String(); // Global scope. } bool TextShaderPreview::_is_inside_loop(const PackedStringArray &p_lines, int p_line) const { int brace_stack = 0; Ref loop_regex; loop_regex.instantiate(); loop_regex->compile(R"(\b(for|while|do)\b)"); Ref func_regex; func_regex.instantiate(); func_regex->compile(R"(\b(?!for\b|while\b|do\b|if\b|else\b|return\b|switch\b)\w+\s+\w+\s*\()"); for (int i = p_line; i >= 0; i--) { String clean_line = p_lines[i].split("//")[0].strip_edges(); if (clean_line.is_empty()) { continue; } brace_stack += clean_line.count("}"); brace_stack -= clean_line.count("{"); if (brace_stack < 0) { if (loop_regex->search(clean_line).is_valid()) { return true; } if (func_regex->search(clean_line).is_valid()) { return false; } brace_stack = 0; } } return false; } bool TextShaderPreview::_find_statement(const PackedStringArray &p_lines, int p_line, String &r_var_name, int &r_start, int &r_end) const { Ref var_regex; var_regex.instantiate(); var_regex->compile(R"(([\w.]+)\s*([+\-*/%]?=)(?!=))"); // Walk backward from the caret to find the line with the assignment operator. int start = p_line; Ref var_match = var_regex->search(p_lines[start]); while (!var_match.is_valid() && start > 0) { String current_line = p_lines[start].strip_edges(); if (start < p_line && (current_line.is_empty() || current_line.ends_with(";") || current_line.ends_with("{") || current_line.ends_with("}"))) { return false; } start -= 1; var_match = var_regex->search(p_lines[start]); } if (!var_match.is_valid()) { return false; } // Flow control selection can't be previewed. Ref flow_regex; flow_regex.instantiate(); flow_regex->compile(R"(^(else\s+)?(if|while|for)\b)"); if (flow_regex->search(p_lines[start].strip_edges()).is_valid()) { return false; } int end = start; int max_scan = MIN(start + 20, p_lines.size() - 1); while (end < max_scan && !p_lines[end].strip_edges().ends_with(";")) { end += 1; } if (!p_lines[end].strip_edges().ends_with(";")) { return false; } if (p_line > end) { return false; } String full_captured_path = var_match->get_string(1); // e.g my_vec.xy. r_var_name = full_captured_path.split(".")[0]; // e.g my_vec. r_start = start; r_end = end; return true; } String TextShaderPreview::_find_var_type(const PackedStringArray &p_lines, const String &p_var_name, int p_line, bool p_mode_3d) { HashMap &builtin_types = p_mode_3d ? builtin_spatial_types : builtin_canvas_types; if (builtin_types.has(p_var_name)) { return builtin_types[p_var_name]; } Ref type_regex; type_regex.instantiate(); // Matches a type keyword, followed by anything except a semicolon, then the variable name. // This safely handles: "float my_var;" and "float a, b, my_var;" type_regex->compile(R"(\b(float|vec2|vec3|vec4|int|bool)\b[^(;]*\b)" + p_var_name + R"(\b)"); // Walk backwards from the end of the assignment statement. for (int i = p_line; i >= 0; i--) { // Strip out comments before checking so we don't catch commented-out declarations. String clean_line = p_lines[i].split("//")[0]; Ref m = type_regex->search(clean_line); if (m.is_valid()) { return m->get_string(1); } } return String(); } bool TextShaderPreview::_match_uniforms(const Ref &p_source, const Ref &p_target) const { if (p_source->get_shader().is_null() || p_target->get_shader().is_null()) { return false; } List source_params; List target_params; p_source->get_shader()->get_shader_uniform_list(&source_params); p_target->get_shader()->get_shader_uniform_list(&target_params); if (source_params.size() != target_params.size()) { return false; } RBSet target_set; for (const PropertyInfo &p : target_params) { target_set.insert(p.name + itos(p.type)); } for (const PropertyInfo &p : source_params) { String key = p.name + itos(p.type); if (!target_set.has(key)) { return false; } } return true; } void TextShaderPreview::_sync_shader_parameters(const Ref &p_source, Ref &p_target) { if (p_source->get_shader().is_null()) { return; } List params; p_source->get_shader()->get_shader_uniform_list(¶ms); for (const PropertyInfo &p : params) { String param_name = p.name; Variant param_value = p_source->get_shader_parameter(param_name); p_target->set_shader_parameter(param_name, param_value); } } void TextShaderPreview::_reset_shader_parameters(Ref &p_target) { List params; p_target->get_shader()->get_shader_uniform_list(¶ms); for (const PropertyInfo &p : params) { String param_name = p.name; p_target->set_shader_parameter(param_name, Variant()); } } void TextShaderPreview::_show_error(const String &p_error) { surface->edit(Ref(), env); error_label->set_text(p_error); error_label->show(); } void TextShaderPreview::show_shader_compile_error() { _show_error(TTRC("Shader must be compiled correctly.")); } void TextShaderPreview::recompile(const String &p_code) { set_shader_code(p_code, line, in_comment); } Ref TextShaderPreview::_get_source_material() const { const Object *object = InspectorDock::get_inspector_singleton()->get_edited_object(); if (!object) { return Ref(); } const CanvasItem *ci = Object::cast_to(object); if (ci) { const Ref canvas_material = ci->get_material(); if (canvas_material.is_valid() && _match_uniforms(canvas_material, shader_material)) { return canvas_material; } return Ref(); } const GeometryInstance3D *gi = Object::cast_to(object); if (gi) { const Ref material_overlay = gi->get_material_overlay(); if (material_overlay.is_valid() && _match_uniforms(material_overlay, shader_material)) { return material_overlay; } const Ref material_override = gi->get_material_override(); if (material_override.is_valid() && _match_uniforms(material_override, shader_material)) { return material_override; } const MeshInstance3D *mi = Object::cast_to(object); if (mi) { const Ref mesh = mi->get_mesh(); if (mesh.is_valid()) { for (int i = 0; i < mesh->get_surface_count(); i++) { const Ref surface_material = Object::cast_to(mi->get_surface_override_material(i).ptr()); if (surface_material.is_valid() && _match_uniforms(surface_material, shader_material)) { return surface_material; } } } } } return Ref(); } void TextShaderPreview::sync_shader_parameters() { if (shader_material->get_shader().is_null()) { return; } const Ref src_mat = _get_source_material(); if (src_mat.is_valid()) { _sync_shader_parameters(src_mat, shader_material); } else { _reset_shader_parameters(shader_material); } } MarginContainer *TextShaderPreview::get_surface_container() const { return surface_container; } void TextShaderPreview::set_shader_code(const String &p_code, int p_line, bool p_in_comment) { line = p_line; in_comment = p_in_comment; goto_button->set_text(vformat(TTR("Go to Line %d"), line + 1)); String shader_type = ShaderLanguage::get_shader_type(p_code); bool mode_3d = shader_type == "spatial"; if (shader_type != "canvas_item" && !mode_3d) { _show_error(TTRC("Shader type must be either `canvas_item` or `spatial` to correctly set a preview.")); return; } const PackedStringArray lines = p_code.split("\n"); String enclosing_function = _get_enclosing_function(lines, p_line); if (enclosing_function != "fragment") { _show_error(TTRC("Preview only supports assignments in the `fragment()` function.")); return; } if (_is_inside_loop(lines, p_line)) { _show_error(TTRC("Preview is not supported inside loops.")); return; } String var_name; int start; int end; if (in_comment || !_find_statement(lines, p_line, var_name, start, end)) { _show_error(TTRC("The selected line needs to be an assignment.")); return; } String type = _find_var_type(lines, var_name, end, mode_3d); // All code before assignment stays as it was. PackedStringArray truncated_lines = lines.slice(0, end + 1); String injection; HashMap &assignments = mode_3d ? spatial_assignments : canvas_assignments; if (!assignments.has(type)) { _show_error(TTRC("Preview unavailable for current assignment.\nSupported types are: `bool`, `int`, `float`, `vec2`, `vec3`, `vec4`.")); return; } injection = assignments[type].replace("%s", var_name); truncated_lines.append(injection); String full_truncated_text = "\n"; full_truncated_text = full_truncated_text.join(truncated_lines); int open_braces = full_truncated_text.count("{"); int closed_braces = full_truncated_text.count("}"); int needed_closures = open_braces - closed_braces; for (int i = 0; i < needed_closures; i++) { full_truncated_text += "\n}"; } Ref shader; shader.instantiate(); shader->set_code(full_truncated_text); shader_material->set_shader(shader); const Ref src_mat = _get_source_material(); if (src_mat.is_valid()) { _sync_shader_parameters(src_mat, shader_material); } else { _reset_shader_parameters(shader_material); } surface->show(); error_label->hide(); surface->edit(shader_material.ptr(), env); } /*** SHADER SCRIPT EDITOR ****/ static bool saved_warnings_enabled = false; static bool saved_treat_warning_as_errors = false; static HashMap saved_warnings; static uint32_t saved_warning_flags = 0U; void ShaderTextEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: { get_text_editor()->add_theme_color_override("breakpoint_color", EditorNode::get_singleton()->get_editor_theme()->get_color(SceneStringName(font_color), EditorStringName(Editor))); get_text_editor()->add_theme_icon_override("breakpoint", get_editor_theme_icon(SNAME("GuiVisibilityVisible"))); if (is_visible_in_tree()) { _load_theme_settings(); if (warnings.size() > 0 && last_compile_result == OK) { warnings_panel->clear(); _update_warning_panel(); } } } break; } } Ref ShaderTextEditor::get_edited_shader() const { return shader; } Ref ShaderTextEditor::get_edited_shader_include() const { return shader_inc; } void ShaderTextEditor::set_edited_shader(const Ref &p_shader) { set_edited_shader(p_shader, p_shader->get_code()); } void ShaderTextEditor::set_edited_shader(const Ref &p_shader, const String &p_code) { if (shader == p_shader) { return; } if (shader.is_valid()) { shader->disconnect_changed(callable_mp(this, &ShaderTextEditor::_shader_changed)); } shader = p_shader; shader_inc = Ref(); set_edited_code(p_code); if (shader.is_valid()) { shader->connect_changed(callable_mp(this, &ShaderTextEditor::_shader_changed)); } } void ShaderTextEditor::set_edited_shader_include(const Ref &p_shader_inc) { set_edited_shader_include(p_shader_inc, p_shader_inc->get_code()); } void ShaderTextEditor::_shader_changed() { // This function is used for dependencies (include changing changes main shader and forces it to revalidate) if (block_shader_changed) { return; } dependencies_version++; _validate_script(); } void ShaderTextEditor::set_edited_shader_include(const Ref &p_shader_inc, const String &p_code) { if (shader_inc == p_shader_inc) { return; } if (shader_inc.is_valid()) { shader_inc->disconnect_changed(callable_mp(this, &ShaderTextEditor::_shader_changed)); } shader_inc = p_shader_inc; shader = Ref(); set_edited_code(p_code); if (shader_inc.is_valid()) { shader_inc->connect_changed(callable_mp(this, &ShaderTextEditor::_shader_changed)); } } void ShaderTextEditor::set_edited_code(const String &p_code) { _load_theme_settings(); get_text_editor()->set_text(p_code); get_text_editor()->clear_undo_history(); callable_mp((TextEdit *)get_text_editor(), &TextEdit::set_h_scroll).call_deferred(0); callable_mp((TextEdit *)get_text_editor(), &TextEdit::set_v_scroll).call_deferred(0); get_text_editor()->tag_saved_version(); _validate_script(); _line_col_changed(); } void ShaderTextEditor::goto_shader_preview(int p_line) { goto_line_centered(p_line); } void ShaderTextEditor::clear_previews() { for (KeyValue pair : previews) { pair.value->queue_free(); } previews.clear(); } void ShaderTextEditor::redraw_preview_lines() { preview_line_layer->queue_redraw(); } void ShaderTextEditor::recompile_previews() { for (KeyValue &E : previews) { E.value->recompile(get_text_editor()->get_text()); } } void ShaderTextEditor::update_parameters() { for (KeyValue &E : previews) { E.value->sync_shader_parameters(); } } TextShaderPreviewLineLayer *ShaderTextEditor::get_preview_line_layer() const { return preview_line_layer; } TextShaderPreview *ShaderTextEditor::get_preview(int p_line) const { if (previews.has(p_line)) { return previews[p_line]; } return nullptr; } void ShaderTextEditor::toggle_shader_preview(int p_line) { CodeEdit *tx = get_text_editor(); TextShaderPreview *preview = memnew(TextShaderPreview); previews.insert(p_line, preview); if (last_compile_result != OK) { preview->show_shader_compile_error(); } else { preview->set_shader_code(tx->get_text(), p_line, tx->is_in_comment(p_line) != -1); } preview->connect("goto_btn_pressed", callable_mp(this, &ShaderTextEditor::goto_shader_preview).bind(p_line)); preview->connect("remove_btn_pressed", callable_mp(this, &ShaderTextEditor::remove_shader_preview).bind(p_line)); preview_box->add_child(preview); } void ShaderTextEditor::remove_shader_preview(int p_line) { get_text_editor()->set_line_as_breakpoint(p_line, false); } void ShaderTextEditor::set_preview_box(Control *p_box) { preview_box = p_box; } void ShaderTextEditor::reload_text() { ERR_FAIL_COND(shader.is_null() && shader_inc.is_null()); String code; if (shader.is_valid()) { code = shader->get_code(); } else { code = shader_inc->get_code(); } CodeEdit *te = get_text_editor(); int column = te->get_caret_column(); int row = te->get_caret_line(); int h = te->get_h_scroll(); int v = te->get_v_scroll(); te->set_text(code); te->set_caret_line(row); te->set_caret_column(column); te->set_h_scroll(h); te->set_v_scroll(v); te->tag_saved_version(); update_line_and_column(); } void ShaderTextEditor::set_warnings_panel(RichTextLabel *p_warnings_panel) { warnings_panel = p_warnings_panel; } void ShaderTextEditor::_load_theme_settings() { CodeEdit *te = get_text_editor(); Color updated_marked_line_color = EDITOR_GET("text_editor/theme/highlighting/mark_color"); if (updated_marked_line_color != marked_line_color) { for (int i = 0; i < te->get_line_count(); i++) { if (te->get_line_background_color(i) == marked_line_color) { te->set_line_background_color(i, updated_marked_line_color); } } marked_line_color = updated_marked_line_color; } syntax_highlighter->set_number_color(EDITOR_GET("text_editor/theme/highlighting/number_color")); syntax_highlighter->set_symbol_color(EDITOR_GET("text_editor/theme/highlighting/symbol_color")); syntax_highlighter->set_function_color(EDITOR_GET("text_editor/theme/highlighting/function_color")); syntax_highlighter->set_member_variable_color(EDITOR_GET("text_editor/theme/highlighting/member_variable_color")); syntax_highlighter->clear_keyword_colors(); const Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color"); const Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color"); List keywords; ShaderLanguage::get_keyword_list(&keywords); for (const String &E : keywords) { if (ShaderLanguage::is_control_flow_keyword(E)) { syntax_highlighter->add_keyword_color(E, control_flow_keyword_color); } else { syntax_highlighter->add_keyword_color(E, keyword_color); } } List pp_keywords; ShaderPreprocessor::get_keyword_list(&pp_keywords, false); for (const String &E : pp_keywords) { syntax_highlighter->add_keyword_color(E, control_flow_keyword_color); } // Colorize built-ins like `COLOR` differently to make them easier // to distinguish from keywords at a quick glance. List built_ins; if (shader_inc.is_valid()) { for (int i = 0; i < RSE::SHADER_MAX; i++) { for (const KeyValue &E : ShaderTypes::get_singleton()->get_functions(RSE::ShaderMode(i))) { for (const KeyValue &F : E.value.built_ins) { built_ins.push_back(F.key); } } { const Vector &render_modes = ShaderTypes::get_singleton()->get_modes(RSE::ShaderMode(i)); for (const ShaderLanguage::ModeInfo &mode_info : render_modes) { if (!mode_info.options.is_empty()) { for (const StringName &option : mode_info.options) { built_ins.push_back(String(mode_info.name) + "_" + String(option)); } } else { built_ins.push_back(String(mode_info.name)); } } } { const Vector &stencil_modes = ShaderTypes::get_singleton()->get_stencil_modes(RSE::ShaderMode(i)); for (const ShaderLanguage::ModeInfo &mode_info : stencil_modes) { if (!mode_info.options.is_empty()) { for (const StringName &option : mode_info.options) { built_ins.push_back(String(mode_info.name) + "_" + String(option)); } } else { built_ins.push_back(String(mode_info.name)); } } } } } else if (shader.is_valid()) { for (const KeyValue &E : ShaderTypes::get_singleton()->get_functions(RSE::ShaderMode(shader->get_mode()))) { for (const KeyValue &F : E.value.built_ins) { built_ins.push_back(F.key); } } { const Vector &shader_modes = ShaderTypes::get_singleton()->get_modes(RSE::ShaderMode(shader->get_mode())); for (const ShaderLanguage::ModeInfo &mode_info : shader_modes) { if (!mode_info.options.is_empty()) { for (const StringName &option : mode_info.options) { built_ins.push_back(String(mode_info.name) + "_" + String(option)); } } else { built_ins.push_back(String(mode_info.name)); } } } { const Vector &stencil_modes = ShaderTypes::get_singleton()->get_stencil_modes(RSE::ShaderMode(shader->get_mode())); for (const ShaderLanguage::ModeInfo &mode_info : stencil_modes) { if (!mode_info.options.is_empty()) { for (const StringName &option : mode_info.options) { built_ins.push_back(String(mode_info.name) + "_" + String(option)); } } else { built_ins.push_back(String(mode_info.name)); } } } } const Color user_type_color = EDITOR_GET("text_editor/theme/highlighting/user_type_color"); for (const String &E : built_ins) { syntax_highlighter->add_keyword_color(E, user_type_color); } // Colorize comments. const Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color"); syntax_highlighter->clear_color_regions(); syntax_highlighter->add_color_region("/*", "*/", comment_color, false); syntax_highlighter->add_color_region("//", "", comment_color, true); const Color doc_comment_color = EDITOR_GET("text_editor/theme/highlighting/doc_comment_color"); syntax_highlighter->add_color_region("/**", "*/", doc_comment_color, false); // "/**/" will be treated as the start of the "/**" region, this line is guaranteed to end the color_region. syntax_highlighter->add_color_region("/**/", "", comment_color, true); // Disabled preprocessor branches use translucent text color to be easier to distinguish from comments. syntax_highlighter->set_disabled_branch_color(Color(EDITOR_GET("text_editor/theme/highlighting/text_color")) * Color(1, 1, 1, 0.5)); te->clear_comment_delimiters(); te->add_comment_delimiter("/*", "*/", false); te->add_comment_delimiter("//", "", true); if (!te->has_auto_brace_completion_open_key("/*")) { te->add_auto_brace_completion_pair("/*", "*/"); } // Colorize preprocessor include strings. const Color string_color = EDITOR_GET("text_editor/theme/highlighting/string_color"); syntax_highlighter->add_color_region("\"", "\"", string_color, false); syntax_highlighter->set_uint_suffix_enabled(true); } void ShaderTextEditor::_check_shader_mode() { String type = ShaderLanguage::get_shader_type(get_text_editor()->get_text()); Shader::Mode mode; if (type == "canvas_item") { mode = Shader::MODE_CANVAS_ITEM; } else if (type == "particles") { mode = Shader::MODE_PARTICLES; } else if (type == "sky") { mode = Shader::MODE_SKY; } else if (type == "fog") { mode = Shader::MODE_FOG; } else if (type == "texture_blit") { mode = Shader::MODE_TEXTURE_BLIT; } else { mode = Shader::MODE_SPATIAL; } if (shader->get_mode() != mode) { set_block_shader_changed(true); shader->set_code(get_text_editor()->get_text()); set_block_shader_changed(false); _load_theme_settings(); } } static ShaderLanguage::DataType _get_global_shader_uniform_type(const StringName &p_variable) { RSE::GlobalShaderParameterType gvt = RS::get_singleton()->global_shader_parameter_get_type(p_variable); return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt); } static String complete_from_path; static void _complete_include_paths_search(EditorFileSystemDirectory *p_efsd, List *r_options) { if (!p_efsd) { return; } for (int i = 0; i < p_efsd->get_file_count(); i++) { if (p_efsd->get_file_type(i) == SNAME("ShaderInclude")) { String path = p_efsd->get_file_path(i); if (path.begins_with(complete_from_path)) { path = path.replace_first(complete_from_path, ""); } r_options->push_back(ScriptLanguage::CodeCompletionOption(path, ScriptLanguage::CODE_COMPLETION_KIND_FILE_PATH)); } } for (int j = 0; j < p_efsd->get_subdir_count(); j++) { _complete_include_paths_search(p_efsd->get_subdir(j), r_options); } } static void _complete_include_paths(List *r_options) { _complete_include_paths_search(EditorFileSystem::get_singleton()->get_filesystem(), r_options); } void ShaderTextEditor::_code_complete_script(const String &p_code, List *r_options) { List pp_options; List pp_defines; ShaderPreprocessor preprocessor; String code; String resource_path = (shader.is_valid() ? shader->get_path() : shader_inc->get_path()); complete_from_path = resource_path.get_base_dir(); if (!complete_from_path.ends_with("/")) { complete_from_path += "/"; } preprocessor.preprocess(p_code, resource_path, code, nullptr, nullptr, nullptr, nullptr, &pp_options, &pp_defines, _complete_include_paths); complete_from_path = String(); if (pp_options.size()) { for (const ScriptLanguage::CodeCompletionOption &E : pp_options) { r_options->push_back(E); } return; } ShaderLanguage sl; String calltip; ShaderLanguage::ShaderCompileInfo comp_info; comp_info.global_shader_uniform_type_func = _get_global_shader_uniform_type; if (shader.is_null()) { comp_info.is_include = true; sl.complete(code, comp_info, r_options, calltip); if (sl.get_completion_type() == ShaderLanguage::COMPLETION_IDENTIFIER) { for (const ScriptLanguage::CodeCompletionOption &E : pp_defines) { r_options->push_back(E); } } get_text_editor()->set_code_hint(calltip); return; } _check_shader_mode(); comp_info.functions = ShaderTypes::get_singleton()->get_functions(RSE::ShaderMode(shader->get_mode())); comp_info.render_modes = ShaderTypes::get_singleton()->get_modes(RSE::ShaderMode(shader->get_mode())); comp_info.stencil_modes = ShaderTypes::get_singleton()->get_stencil_modes(RSE::ShaderMode(shader->get_mode())); comp_info.shader_types = ShaderTypes::get_singleton()->get_types(); sl.complete(code, comp_info, r_options, calltip); if (sl.get_completion_type() == ShaderLanguage::COMPLETION_IDENTIFIER) { for (const ScriptLanguage::CodeCompletionOption &E : pp_defines) { r_options->push_back(E); } } get_text_editor()->set_code_hint(calltip); } void ShaderTextEditor::_validate_script() { emit_signal(CoreStringName(script_changed)); // Ensure to notify that it changed, so it is applied String code; if (shader.is_valid()) { _check_shader_mode(); code = shader->get_code(); } else { code = shader_inc->get_code(); } ShaderPreprocessor preprocessor; String code_pp; String error_pp; List err_positions; List regions; String filename; if (shader.is_valid()) { filename = shader->get_path(); get_text_editor()->set_draw_breakpoints_gutter(true); } else if (shader_inc.is_valid()) { filename = shader_inc->get_path(); get_text_editor()->set_draw_breakpoints_gutter(false); } last_compile_result = preprocessor.preprocess(code, filename, code_pp, &error_pp, &err_positions, ®ions); for (int i = 0; i < get_text_editor()->get_line_count(); i++) { get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0)); } syntax_highlighter->clear_disabled_branch_regions(); for (const ShaderPreprocessor::Region ®ion : regions) { if (!region.enabled) { if (filename != region.file) { continue; } syntax_highlighter->add_disabled_branch_region(Point2i(region.from_line, region.to_line)); } } set_error(""); set_error_count(0); if (last_compile_result != OK) { // Preprocessor error. ERR_FAIL_COND(err_positions.is_empty()); String err_text; const int err_line = err_positions.front()->get().line; if (err_positions.size() == 1) { // Error in the main file. const String message = error_pp.replace("[", "[lb]"); err_text = vformat(TTR("Error at line %d:"), err_line) + " " + message; } else { // Error in an included file. const String inc_file = err_positions.back()->get().file.get_file(); const int inc_line = err_positions.back()->get().line; const String message = error_pp.replace("[", "[lb]"); err_text = vformat(TTR("Error at line %d in include %s:%d:"), err_line, inc_file, inc_line) + " " + message; set_error_count(err_positions.size() - 1); } set_error(err_text); set_error_pos(err_line - 1, 0); for (int i = 0; i < get_text_editor()->get_line_count(); i++) { get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0)); } get_text_editor()->set_line_background_color(err_line - 1, marked_line_color); set_warning_count(0); for (KeyValue pair : previews) { pair.value->show_shader_compile_error(); } } else { ShaderLanguage sl; sl.enable_warning_checking(saved_warnings_enabled); uint32_t flags = saved_warning_flags; if (shader.is_null()) { if (flags & ShaderWarning::UNUSED_CONSTANT) { flags &= ~(ShaderWarning::UNUSED_CONSTANT); } if (flags & ShaderWarning::UNUSED_FUNCTION) { flags &= ~(ShaderWarning::UNUSED_FUNCTION); } if (flags & ShaderWarning::UNUSED_STRUCT) { flags &= ~(ShaderWarning::UNUSED_STRUCT); } if (flags & ShaderWarning::UNUSED_UNIFORM) { flags &= ~(ShaderWarning::UNUSED_UNIFORM); } if (flags & ShaderWarning::UNUSED_VARYING) { flags &= ~(ShaderWarning::UNUSED_VARYING); } } sl.set_warning_flags(flags); ShaderLanguage::ShaderCompileInfo comp_info; comp_info.global_shader_uniform_type_func = _get_global_shader_uniform_type; if (shader.is_null()) { comp_info.is_include = true; } else { Shader::Mode mode = shader->get_mode(); comp_info.functions = ShaderTypes::get_singleton()->get_functions(RSE::ShaderMode(mode)); comp_info.render_modes = ShaderTypes::get_singleton()->get_modes(RSE::ShaderMode(mode)); comp_info.stencil_modes = ShaderTypes::get_singleton()->get_stencil_modes(RSE::ShaderMode(mode)); comp_info.shader_types = ShaderTypes::get_singleton()->get_types(); } code = code_pp; //compiler error last_compile_result = sl.compile(code, comp_info); if (last_compile_result != OK) { Vector include_positions = sl.get_include_positions(); String err_text; int err_line; if (include_positions.size() > 1) { // Error in an included file. err_line = include_positions[0].line; const String inc_file = include_positions[include_positions.size() - 1].file; const int inc_line = include_positions[include_positions.size() - 1].line; const String message = sl.get_error_text().replace("[", "[lb]"); err_text = vformat(TTR("Error at line %d in include %s:%d:"), err_line, inc_file, inc_line) + " " + message; set_error_count(include_positions.size() - 1); } else { // Error in the main file. err_line = sl.get_error_line(); const String message = sl.get_error_text().replace("[", "[lb]"); err_text = vformat(TTR("Error at line %d:"), err_line) + " " + message; set_error_count(0); } set_error(err_text); set_error_pos(err_line - 1, 0); get_text_editor()->set_line_background_color(err_line - 1, marked_line_color); for (KeyValue pair : previews) { pair.value->show_shader_compile_error(); } } else { set_error(""); for (KeyValue pair : previews) { pair.value->set_shader_code(code, pair.key, get_text_editor()->is_in_comment(pair.key) != -1); } } if (warnings.size() > 0 || last_compile_result != OK) { warnings_panel->clear(); } warnings.clear(); for (List::Element *E = sl.get_warnings_ptr(); E; E = E->next()) { warnings.push_back(E->get()); } if (warnings.size() > 0 && last_compile_result == OK) { warnings.sort_custom(); _update_warning_panel(); } else { set_warning_count(0); } } emit_signal(SNAME("script_validated"), last_compile_result == OK); // Notify that validation finished, to update the list of scripts } void ShaderTextEditor::_update_warning_panel() { int warning_count = 0; warnings_panel->push_table(2); for (const ShaderWarning &w : warnings) { if (warning_count == 0) { if (saved_treat_warning_as_errors) { const String message = (w.get_message() + " " + TTR("Warnings should be fixed to prevent errors.")).replace("[", "[lb]"); const String error_text = vformat(TTR("Error at line %d:"), w.get_line()) + " " + message; set_error(error_text); set_error_pos(w.get_line() - 1, 0); get_text_editor()->set_line_background_color(w.get_line() - 1, marked_line_color); } } warning_count++; int line = w.get_line(); // First cell. warnings_panel->push_cell(); warnings_panel->push_color(warnings_panel->get_theme_color(SNAME("warning_color"), EditorStringName(Editor))); if (line != -1) { warnings_panel->push_meta(line - 1); warnings_panel->add_text(vformat(TTR("Line %d (%s):"), line, w.get_name())); warnings_panel->pop(); // Meta goto. } else { warnings_panel->add_text(w.get_name() + ":"); } warnings_panel->pop(); // Color. warnings_panel->pop(); // Cell. // Second cell. warnings_panel->push_cell(); warnings_panel->add_text(w.get_message()); warnings_panel->pop(); // Cell. } warnings_panel->pop(); // Table. set_warning_count(warning_count); } void ShaderTextEditor::_bind_methods() { ADD_SIGNAL(MethodInfo("script_validated", PropertyInfo(Variant::BOOL, "valid"))); } ShaderTextEditor::ShaderTextEditor() { syntax_highlighter.instantiate(); get_text_editor()->set_syntax_highlighter(syntax_highlighter); preview_line_layer = memnew(TextShaderPreviewLineLayer); preview_line_layer->set_previews(previews); preview_line_layer->set_code_editor(get_text_editor()); add_child(preview_line_layer); InspectorDock::get_inspector_singleton()->connect(SNAME("edited_object_changed"), callable_mp(this, &ShaderTextEditor::recompile_previews)); } /*** SCRIPT EDITOR ******/ void TextShaderEditor::_menu_option(int p_option) { CodeEdit *tx = code_editor->get_text_editor(); tx->apply_ime(); switch (p_option) { case EDIT_UNDO: { tx->undo(); } break; case EDIT_REDO: { tx->redo(); } break; case EDIT_CUT: { tx->cut(); } break; case EDIT_COPY: { tx->copy(); } break; case EDIT_PASTE: { tx->paste(); } break; case EDIT_SELECT_ALL: { tx->select_all(); } break; case EDIT_MOVE_LINE_UP: { tx->move_lines_up(); } break; case EDIT_MOVE_LINE_DOWN: { tx->move_lines_down(); } break; case EDIT_INDENT: { if (shader.is_null() && shader_inc.is_null()) { return; } tx->indent_lines(); } break; case EDIT_UNINDENT: { if (shader.is_null() && shader_inc.is_null()) { return; } tx->unindent_lines(); } break; case EDIT_DELETE_LINE: { tx->delete_lines(); } break; case EDIT_DUPLICATE_SELECTION: { tx->duplicate_selection(); } break; case EDIT_DUPLICATE_LINES: { tx->duplicate_lines(); } break; case EDIT_TOGGLE_WORD_WRAP: { TextEdit::LineWrappingMode wrap = tx->get_line_wrapping_mode(); tx->set_line_wrapping_mode(wrap == TextEdit::LINE_WRAPPING_BOUNDARY ? TextEdit::LINE_WRAPPING_NONE : TextEdit::LINE_WRAPPING_BOUNDARY); } break; case EDIT_TOGGLE_COMMENT: { if (shader.is_null() && shader_inc.is_null()) { return; } code_editor->toggle_inline_comment("//"); } break; case EDIT_COMPLETE: { tx->request_code_completion(); } break; case SEARCH_FIND: { code_editor->get_find_replace_bar()->popup_search(); } break; case SEARCH_FIND_NEXT: { code_editor->get_find_replace_bar()->search_next(); } break; case SEARCH_FIND_PREV: { code_editor->get_find_replace_bar()->search_prev(); } break; case SEARCH_REPLACE: { code_editor->get_find_replace_bar()->popup_replace(); } break; case SEARCH_GOTO_LINE: { goto_line_popup->popup_find_line(code_editor); } break; case BOOKMARK_TOGGLE: { code_editor->toggle_bookmark(); } break; case BOOKMARK_GOTO_NEXT: { code_editor->goto_next_bookmark(); } break; case BOOKMARK_GOTO_PREV: { code_editor->goto_prev_bookmark(); } break; case BOOKMARK_REMOVE_ALL: { code_editor->remove_all_bookmarks(); } break; case PREVIEW_TOGGLE: { Vector sorted_carets = tx->get_sorted_carets(); int last_line = -1; for (const int &c : sorted_carets) { int from = tx->get_selection_from_line(c); from += from == last_line ? 1 : 0; int to = tx->get_selection_to_line(c); if (to < from) { continue; } // Check first if there's any lines with breakpoints in the selection. bool selection_has_breakpoints = false; for (int line = from; line <= to; line++) { if (tx->is_line_breakpointed(line)) { selection_has_breakpoints = true; break; } } // Set breakpoint on caret or remove all bookmarks from the selection. if (!selection_has_breakpoints) { if (tx->get_caret_line(c) != last_line) { tx->set_line_as_breakpoint(tx->get_caret_line(c), true); } } else { for (int line = from; line <= to; line++) { tx->set_line_as_breakpoint(line, false); } } last_line = to; } } break; case PREVIEW_REMOVE_ALL: { PackedInt32Array bpoints = tx->get_breakpointed_lines(); for (int i = 0; i < bpoints.size(); i++) { int line = bpoints[i]; bool dobreak = !tx->is_line_breakpointed(line); tx->set_line_as_breakpoint(line, dobreak); } } break; case PREVIEW_GOTO_NEXT: { PackedInt32Array bpoints = tx->get_breakpointed_lines(); if (bpoints.is_empty()) { return; } int current_line = tx->get_caret_line(); int bpoint_idx = 0; if (current_line < (int)bpoints[bpoints.size() - 1]) { while (bpoint_idx < bpoints.size() && bpoints[bpoint_idx] <= current_line) { bpoint_idx++; } } _focus_preview_line(bpoints[bpoint_idx]); } break; case PREVIEW_GOTO_PREV: { PackedInt32Array bpoints = tx->get_breakpointed_lines(); if (bpoints.is_empty()) { return; } int current_line = tx->get_caret_line(); int bpoint_idx = bpoints.size() - 1; if (current_line > (int)bpoints[0]) { while (bpoint_idx >= 0 && bpoints[bpoint_idx] >= current_line) { bpoint_idx--; } } _focus_preview_line(bpoints[bpoint_idx]); } break; case HELP_DOCS: { OS::get_singleton()->shell_open(vformat("%s/tutorials/shaders/shader_reference/index.html", GODOT_VERSION_DOCS_URL)); } break; case EDIT_EMOJI_AND_SYMBOL: { tx->show_emoji_and_symbol_picker(); } break; case EDIT_JOIN_LINES: { tx->join_lines(); } break; } if (p_option != SEARCH_FIND && p_option != SEARCH_REPLACE && p_option != SEARCH_GOTO_LINE) { callable_mp((Control *)tx, &Control::grab_focus).call_deferred(false); } } void TextShaderEditor::_prepare_edit_menu() { const CodeEdit *tx = code_editor->get_text_editor(); PopupMenu *popup = edit_menu->get_popup(); popup->set_item_disabled(popup->get_item_index(EDIT_UNDO), !tx->has_undo()); popup->set_item_disabled(popup->get_item_index(EDIT_REDO), !tx->has_redo()); } void TextShaderEditor::_notification(int p_what) { switch (p_what) { case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { if (EditorThemeManager::is_generated_theme_outdated() || EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/fonts") || EditorSettings::get_singleton()->check_changed_settings_in_group("text_editor")) { _apply_editor_settings(); } } break; case NOTIFICATION_VISIBILITY_CHANGED: { if (is_visible_in_tree() && preview_timer->is_inside_tree()) { preview_timer->start(); } } break; case NOTIFICATION_RESIZED: { preview_timer->start(); } break; case NOTIFICATION_THEME_CHANGED: { site_search->set_button_icon(get_editor_theme_icon(SNAME("ExternalLink"))); } break; case NOTIFICATION_APPLICATION_FOCUS_IN: { _check_for_external_edit(); } break; } } void TextShaderEditor::_apply_editor_settings() { code_editor->update_editor_settings(); trim_trailing_whitespace_on_save = EDITOR_GET("text_editor/behavior/files/trim_trailing_whitespace_on_save"); trim_final_newlines_on_save = EDITOR_GET("text_editor/behavior/files/trim_final_newlines_on_save"); } void TextShaderEditor::_show_warnings_panel(bool p_show) { warnings_panel->set_visible(p_show); } void TextShaderEditor::_warning_clicked(const Variant &p_line) { if (p_line.get_type() == Variant::INT) { code_editor->goto_line_centered(p_line.operator int64_t()); } } void TextShaderEditor::_bind_methods() { ClassDB::bind_method("_show_warnings_panel", &TextShaderEditor::_show_warnings_panel); ClassDB::bind_method("_warning_clicked", &TextShaderEditor::_warning_clicked); ADD_SIGNAL(MethodInfo("validation_changed")); } void TextShaderEditor::goto_line_selection(int p_line, int p_begin, int p_end) { code_editor->goto_line_selection(p_line, p_begin, p_end); } void TextShaderEditor::_project_settings_changed() { _update_warnings(true); } void TextShaderEditor::_focus_preview_line(int p_line) { code_editor->goto_line_centered(p_line); TextShaderPreview *preview = code_editor->get_preview(p_line); if (preview) { preview_sbox->ensure_control_visible(preview); } preview_timer->start(); } void TextShaderEditor::_update_warnings(bool p_validate) { bool changed = false; bool warnings_enabled = GLOBAL_GET("debug/shader_language/warnings/enable").booleanize(); if (warnings_enabled != saved_warnings_enabled) { saved_warnings_enabled = warnings_enabled; changed = true; } bool treat_warning_as_errors = GLOBAL_GET("debug/shader_language/warnings/treat_warnings_as_errors").booleanize(); if (treat_warning_as_errors != saved_treat_warning_as_errors) { saved_treat_warning_as_errors = treat_warning_as_errors; changed = true; } bool update_flags = false; for (int i = 0; i < ShaderWarning::WARNING_MAX; i++) { ShaderWarning::Code code = (ShaderWarning::Code)i; bool value = GLOBAL_GET("debug/shader_language/warnings/" + ShaderWarning::get_name_from_code(code).to_lower()); if (saved_warnings[code] != value) { saved_warnings[code] = value; update_flags = true; changed = true; } } if (update_flags) { saved_warning_flags = (uint32_t)ShaderWarning::get_flags_from_codemap(saved_warnings); } if (p_validate && changed && code_editor && code_editor->get_edited_shader().is_valid()) { code_editor->validate_script(); } } void TextShaderEditor::_check_for_external_edit() { bool use_autoreload = bool(EDITOR_GET("text_editor/behavior/files/auto_reload_scripts_on_external_change")); if (shader_inc.is_valid()) { if (shader_inc->get_last_modified_time() != FileAccess::get_modified_time(shader_inc->get_path())) { if (use_autoreload) { _reload_shader_include_from_disk(); } else { callable_mp((Window *)disk_changed, &Window::popup_centered).call_deferred(Size2i()); } } return; } if (shader.is_null() || shader->is_built_in()) { return; } if (shader->get_last_modified_time() != FileAccess::get_modified_time(shader->get_path())) { if (use_autoreload) { _reload_shader_from_disk(); } else { callable_mp((Window *)disk_changed, &Window::popup_centered).call_deferred(Size2i()); } } } void TextShaderEditor::_reload_shader_from_disk() { Ref rel_shader = ResourceLoader::load(shader->get_path(), shader->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE); ERR_FAIL_COND(rel_shader.is_null()); code_editor->set_block_shader_changed(true); shader->set_code(rel_shader->get_code()); code_editor->set_block_shader_changed(false); shader->set_last_modified_time(rel_shader->get_last_modified_time()); code_editor->reload_text(); } void TextShaderEditor::_reload_shader_include_from_disk() { Ref rel_shader_include = ResourceLoader::load(shader_inc->get_path(), shader_inc->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE); ERR_FAIL_COND(rel_shader_include.is_null()); code_editor->set_block_shader_changed(true); shader_inc->set_code(rel_shader_include->get_code()); code_editor->set_block_shader_changed(false); shader_inc->set_last_modified_time(rel_shader_include->get_last_modified_time()); code_editor->reload_text(); } void TextShaderEditor::_reload() { if (shader.is_valid()) { _reload_shader_from_disk(); } else if (shader_inc.is_valid()) { _reload_shader_include_from_disk(); } } void TextShaderEditor::edit_shader(const Ref &p_shader) { if (p_shader.is_null() || !p_shader->is_text_shader()) { return; } if (shader == p_shader) { return; } shader = p_shader; shader_inc = Ref(); code_editor->set_edited_shader(shader); } void TextShaderEditor::edit_shader_include(const Ref &p_shader_inc) { if (p_shader_inc.is_null()) { return; } if (shader_inc == p_shader_inc) { return; } shader_inc = p_shader_inc; shader = Ref(); code_editor->set_edited_shader_include(p_shader_inc); } void TextShaderEditor::use_menu_bar(MenuButton *p_file_menu) { p_file_menu->set_switch_on_hover(true); menu_bar_hbox->add_child(p_file_menu); menu_bar_hbox->move_child(p_file_menu, 0); } void TextShaderEditor::save_external_data(const String &p_str) { if (shader.is_null() && shader_inc.is_null()) { disk_changed->hide(); return; } if (trim_trailing_whitespace_on_save) { trim_trailing_whitespace(); } if (trim_final_newlines_on_save) { trim_final_newlines(); } apply_shaders(); Ref edited_shader = code_editor->get_edited_shader(); if (edited_shader.is_valid()) { ResourceSaver::save(edited_shader); } if (shader.is_valid() && shader != edited_shader) { ResourceSaver::save(shader); } Ref edited_shader_inc = code_editor->get_edited_shader_include(); if (edited_shader_inc.is_valid()) { ResourceSaver::save(edited_shader_inc); } if (shader_inc.is_valid() && shader_inc != edited_shader_inc) { ResourceSaver::save(shader_inc); } code_editor->get_text_editor()->tag_saved_version(); disk_changed->hide(); } void TextShaderEditor::trim_trailing_whitespace() { code_editor->trim_trailing_whitespace(); } void TextShaderEditor::trim_final_newlines() { code_editor->trim_final_newlines(); } void TextShaderEditor::set_toggle_list_control(Control *p_toggle_list_control) { code_editor->set_toggle_list_control(p_toggle_list_control); } void TextShaderEditor::update_toggle_files_button() { code_editor->update_toggle_files_button(); } void TextShaderEditor::validate_script() { code_editor->_validate_script(); } bool TextShaderEditor::is_unsaved() const { return code_editor->get_text_editor()->get_saved_version() != code_editor->get_text_editor()->get_version(); } void TextShaderEditor::tag_saved_version() { code_editor->get_text_editor()->tag_saved_version(); } void TextShaderEditor::apply_shaders() { String editor_code = code_editor->get_text_editor()->get_text(); if (shader.is_valid()) { String shader_code = shader->get_code(); if (shader_code != editor_code || dependencies_version != code_editor->get_dependencies_version()) { code_editor->set_block_shader_changed(true); shader->set_code(editor_code); code_editor->set_block_shader_changed(false); shader->set_edited(true); } } if (shader_inc.is_valid()) { String shader_inc_code = shader_inc->get_code(); if (shader_inc_code != editor_code || dependencies_version != code_editor->get_dependencies_version()) { code_editor->set_block_shader_changed(true); shader_inc->set_code(editor_code); code_editor->set_block_shader_changed(false); shader_inc->set_edited(true); } } dependencies_version = code_editor->get_dependencies_version(); } void TextShaderEditor::_text_edit_gui_input(const Ref &ev) { Ref mb = ev; if (mb.is_valid()) { if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) { CodeEdit *tx = code_editor->get_text_editor(); tx->apply_ime(); Point2i pos = tx->get_line_column_at_pos(mb->get_global_position() - tx->get_global_position()); int row = pos.y; int col = pos.x; tx->set_move_caret_on_right_click_enabled(EDITOR_GET("text_editor/behavior/navigation/move_caret_on_right_click")); if (tx->is_move_caret_on_right_click_enabled()) { tx->remove_secondary_carets(); if (tx->has_selection()) { int from_line = tx->get_selection_from_line(); int to_line = tx->get_selection_to_line(); int from_column = tx->get_selection_from_column(); int to_column = tx->get_selection_to_column(); if (row < from_line || row > to_line || (row == from_line && col < from_column) || (row == to_line && col > to_column)) { // Right click is outside the selected text tx->deselect(); } } if (!tx->has_selection()) { tx->set_caret_line(row, true, false, -1); tx->set_caret_column(col); } } _make_context_menu(tx->has_selection(), get_local_mouse_position()); } } Ref k = ev; if (k.is_valid() && k->is_pressed() && k->is_action("ui_menu", true)) { CodeEdit *tx = code_editor->get_text_editor(); tx->adjust_viewport_to_caret(); _make_context_menu(tx->has_selection(), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->get_caret_draw_pos())); context_menu->grab_focus(); } } void TextShaderEditor::_on_shader_preview_toggled(int p_line) { if (!pending_update_shader_previews) { pending_update_shader_previews = true; callable_mp(this, &TextShaderEditor::_update_shader_previews).call_deferred(); } } void TextShaderEditor::_update_shader_previews() { pending_update_shader_previews = false; const CodeEdit *ce = code_editor->get_text_editor(); code_editor->clear_previews(); bool found = false; for (int i = 0; i < ce->get_line_count(); i++) { if (ce->is_line_breakpointed(i)) { found = true; code_editor->toggle_shader_preview(i); } } code_editor->redraw_preview_lines(); if (!found) { preview_box->hide(); return; } preview_box->show(); } void TextShaderEditor::_update_bookmark_list() { bookmarks_menu->clear(); bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE); bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/remove_all_bookmarks"), BOOKMARK_REMOVE_ALL); bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT); bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV); PackedInt32Array bookmark_list = code_editor->get_text_editor()->get_bookmarked_lines(); if (bookmark_list.is_empty()) { return; } bookmarks_menu->add_separator(); for (int i = 0; i < bookmark_list.size(); i++) { String line = code_editor->get_text_editor()->get_line(bookmark_list[i]).strip_edges(); // Limit the size of the line if too big. if (line.length() > 50) { line = line.substr(0, 50); } bookmarks_menu->add_item(String::num_int64(bookmark_list[i] + 1) + " - \"" + line + "\""); bookmarks_menu->set_item_metadata(-1, bookmark_list[i]); } } void TextShaderEditor::_bookmark_item_pressed(int p_idx) { if (p_idx < 4) { // Any item before the separator. _menu_option(bookmarks_menu->get_item_id(p_idx)); } else { code_editor->goto_line(bookmarks_menu->get_item_metadata(p_idx)); } } void TextShaderEditor::_update_shader_preview_list() { previews_menu->clear(); previews_menu->reset_size(); previews_menu->add_shortcut(ED_GET_SHORTCUT("shader_text_editor/toggle_shader_preview"), PREVIEW_TOGGLE); previews_menu->add_shortcut(ED_GET_SHORTCUT("shader_text_editor/remove_all_shader_previews"), PREVIEW_REMOVE_ALL); previews_menu->add_shortcut(ED_GET_SHORTCUT("shader_text_editor/goto_next_shader_preview"), PREVIEW_GOTO_NEXT); previews_menu->add_shortcut(ED_GET_SHORTCUT("shader_text_editor/goto_previous_shader_preview"), PREVIEW_GOTO_PREV); PackedInt32Array breakpoint_list = get_code_editor()->get_text_editor()->get_breakpointed_lines(); if (breakpoint_list.is_empty()) { return; } previews_menu->add_separator(); for (int i = 0; i < breakpoint_list.size(); i++) { // Strip edges to remove spaces or tabs. // Also replace any tabs by spaces, since we can't print tabs in the menu. String line = get_code_editor()->get_text_editor()->get_line(breakpoint_list[i]).replace("\t", " ").strip_edges(); // Limit the size of the line if too big. if (line.length() > 50) { line = line.substr(0, 50); } previews_menu->add_item(String::num_int64(breakpoint_list[i] + 1) + " - `" + line + "`"); previews_menu->set_item_metadata(-1, breakpoint_list[i]); } } void TextShaderEditor::_shader_preview_item_pressed(int p_idx) { if (p_idx < 4) { // Any item before the separator. _menu_option(previews_menu->get_item_id(p_idx)); } else { _focus_preview_line(previews_menu->get_item_metadata(p_idx)); } } void TextShaderEditor::_make_context_menu(bool p_selection, Vector2 p_position) { context_menu->clear(); if (DisplayServer::get_singleton()->has_feature(DisplayServerEnums::FEATURE_EMOJI_AND_SYMBOL_PICKER)) { context_menu->add_item(TTRC("Emoji & Symbols"), EDIT_EMOJI_AND_SYMBOL); context_menu->add_separator(); } if (p_selection) { context_menu->add_shortcut(ED_GET_SHORTCUT("ui_cut"), EDIT_CUT); context_menu->add_shortcut(ED_GET_SHORTCUT("ui_copy"), EDIT_COPY); } context_menu->add_shortcut(ED_GET_SHORTCUT("ui_paste"), EDIT_PASTE); context_menu->add_separator(); context_menu->add_shortcut(ED_GET_SHORTCUT("ui_text_select_all"), EDIT_SELECT_ALL); context_menu->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO); context_menu->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO); context_menu->add_separator(); context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT); context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT); context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT); context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE); context_menu->set_item_disabled(context_menu->get_item_index(EDIT_UNDO), !code_editor->get_text_editor()->has_undo()); context_menu->set_item_disabled(context_menu->get_item_index(EDIT_REDO), !code_editor->get_text_editor()->has_redo()); context_menu->set_position(get_screen_position() + p_position); context_menu->reset_size(); context_menu->popup(); } void TextShaderEditor::register_editor() { ED_SHORTCUT("shader_text_editor/toggle_shader_preview", TTRC("Toggle Shader Preview"), Key::F9); ED_SHORTCUT_OVERRIDE("shader_text_editor/toggle_shader_preview", "macos", KeyModifierMask::META | KeyModifierMask::SHIFT | Key::B); ED_SHORTCUT("shader_text_editor/remove_all_shader_previews", TTRC("Remove All Shader Previews"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::F9); // Using Control for these shortcuts even on macOS because Command+Comma is taken for opening Editor Settings. ED_SHORTCUT("shader_text_editor/goto_next_shader_preview", TTRC("Go to Next Shader Preview"), KeyModifierMask::CTRL | Key::PERIOD); ED_SHORTCUT("shader_text_editor/goto_previous_shader_preview", TTRC("Go to Previous Shader Preview"), KeyModifierMask::CTRL | Key::COMMA); } TextShaderEditor::TextShaderEditor() { _update_warnings(false); code_editor = memnew(ShaderTextEditor); code_editor->connect("script_validated", callable_mp(this, &TextShaderEditor::_script_validated)); code_editor->set_v_size_flags(SIZE_EXPAND_FILL); code_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); code_editor->connect("show_warnings_panel", callable_mp(this, &TextShaderEditor::_show_warnings_panel)); code_editor->connect(CoreStringName(script_changed), callable_mp(this, &TextShaderEditor::apply_shaders)); ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &TextShaderEditor::_project_settings_changed)); code_editor->get_text_editor()->set_symbol_lookup_on_click_enabled(true); code_editor->get_text_editor()->set_context_menu_enabled(false); code_editor->get_text_editor()->set_draw_executing_lines_gutter(false); code_editor->get_text_editor()->connect(SceneStringName(gui_input), callable_mp(this, &TextShaderEditor::_text_edit_gui_input)); code_editor->get_text_editor()->connect("breakpoint_toggled", callable_mp(this, &TextShaderEditor::_on_shader_preview_toggled)); code_editor->get_text_editor()->connect("_fold_line_updated", callable_mp(code_editor, &ShaderTextEditor::redraw_preview_lines)); code_editor->get_text_editor()->connect("theme_changed", callable_mp(code_editor, &ShaderTextEditor::redraw_preview_lines), CONNECT_DEFERRED); code_editor->get_text_editor()->get_v_scroll_bar()->connect(SceneStringName(value_changed), callable_mp(code_editor, &ShaderTextEditor::redraw_preview_lines).unbind(1)); code_editor->update_editor_settings(); context_menu = memnew(PopupMenu); add_child(context_menu); context_menu->connect(SceneStringName(id_pressed), callable_mp(this, &TextShaderEditor::_menu_option)); VBoxContainer *main_container = memnew(VBoxContainer); main_container->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); menu_bar_hbox = memnew(HBoxContainer); edit_menu = memnew(MenuButton); edit_menu->set_flat(false); edit_menu->set_theme_type_variation("FlatMenuButton"); edit_menu->set_shortcut_context(this); edit_menu->set_text(TTRC("Edit")); edit_menu->set_switch_on_hover(true); edit_menu->connect("about_to_popup", callable_mp(this, &TextShaderEditor::_prepare_edit_menu)); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO); edit_menu->get_popup()->add_separator(); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_cut"), EDIT_CUT); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_copy"), EDIT_COPY); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_paste"), EDIT_PASTE); edit_menu->get_popup()->add_separator(); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_text_select_all"), EDIT_SELECT_ALL); edit_menu->get_popup()->add_separator(); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_up"), EDIT_MOVE_LINE_UP); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_down"), EDIT_MOVE_LINE_DOWN); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/delete_line"), EDIT_DELETE_LINE); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/join_lines"), EDIT_JOIN_LINES); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/duplicate_selection"), EDIT_DUPLICATE_SELECTION); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/duplicate_lines"), EDIT_DUPLICATE_LINES); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_word_wrap"), EDIT_TOGGLE_WORD_WRAP); edit_menu->get_popup()->add_separator(); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_text_completion_query"), EDIT_COMPLETE); edit_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &TextShaderEditor::_menu_option)); search_menu = memnew(MenuButton); search_menu->set_flat(false); search_menu->set_theme_type_variation("FlatMenuButton"); search_menu->set_shortcut_context(this); search_menu->set_text(TTRC("Search")); search_menu->set_switch_on_hover(true); search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find"), SEARCH_FIND); search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_next"), SEARCH_FIND_NEXT); search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_previous"), SEARCH_FIND_PREV); search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace"), SEARCH_REPLACE); search_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &TextShaderEditor::_menu_option)); MenuButton *goto_menu = memnew(MenuButton); goto_menu->set_flat(false); goto_menu->set_theme_type_variation("FlatMenuButton"); goto_menu->set_shortcut_context(this); goto_menu->set_text(TTRC("Go To")); goto_menu->set_switch_on_hover(true); goto_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &TextShaderEditor::_menu_option)); goto_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE); goto_menu->get_popup()->add_separator(); bookmarks_menu = memnew(PopupMenu); goto_menu->get_popup()->add_submenu_node_item(TTRC("Bookmarks"), bookmarks_menu); _update_bookmark_list(); bookmarks_menu->connect("about_to_popup", callable_mp(this, &TextShaderEditor::_update_bookmark_list)); bookmarks_menu->connect("index_pressed", callable_mp(this, &TextShaderEditor::_bookmark_item_pressed)); previews_menu = memnew(PopupMenu); goto_menu->get_popup()->add_submenu_node_item(TTRC("Shader Previews"), previews_menu); _update_shader_preview_list(); previews_menu->connect("about_to_popup", callable_mp(this, &TextShaderEditor::_update_shader_preview_list)); previews_menu->connect("index_pressed", callable_mp(this, &TextShaderEditor::_shader_preview_item_pressed)); add_child(main_container); main_container->add_child(menu_bar_hbox); menu_bar_hbox->add_child(edit_menu); menu_bar_hbox->add_child(search_menu); menu_bar_hbox->add_child(goto_menu); menu_bar_hbox->add_spacer(); site_search = memnew(Button); site_search->set_theme_type_variation(SceneStringName(FlatButton)); site_search->connect(SceneStringName(pressed), callable_mp(this, &TextShaderEditor::_menu_option).bind(HELP_DOCS)); site_search->set_text(TTRC("Online Docs")); site_search->set_tooltip_text(TTRC("Open Godot online documentation.")); menu_bar_hbox->add_child(site_search); menu_bar_hbox->add_theme_style_override(SceneStringName(panel), EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("ScriptEditorPanel"), EditorStringName(EditorStyles))); HSplitContainer *main_box = memnew(HSplitContainer); main_box->set_h_size_flags(SIZE_EXPAND_FILL); main_box->set_v_size_flags(SIZE_EXPAND_FILL); preview_box = memnew(VBoxContainer); preview_box->set_v_size_flags(SIZE_EXPAND_FILL); preview_box->hide(); Button *update_params_btn = memnew(Button); update_params_btn->set_text(TTRC("Update Parameters")); preview_box->add_child(update_params_btn); update_params_btn->connect(SceneStringName(pressed), callable_mp(code_editor, &ShaderTextEditor::update_parameters)); update_params_btn->set_tooltip_text(TTRC("Updates shader parameters in previews to match the values in the current `ShaderMaterial` inspector.")); preview_sbox = memnew(ScrollContainer); preview_sbox->set_v_size_flags(SIZE_EXPAND_FILL); preview_sbox->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED); preview_sbox->get_v_scroll_bar()->connect(SceneStringName(value_changed), callable_mp(code_editor, &ShaderTextEditor::redraw_preview_lines).unbind(1)); preview_sbox->set_vertical_scroll_mode(ScrollContainer::SCROLL_MODE_RESERVE); code_editor->get_preview_line_layer()->set_scroll_container(preview_sbox); VBoxContainer *preview_vbox = memnew(VBoxContainer); preview_vbox->connect(SceneStringName(sort_children), callable_mp(code_editor, &ShaderTextEditor::redraw_preview_lines)); preview_vbox->set_h_size_flags(SIZE_EXPAND_FILL); code_editor->set_preview_box(preview_vbox); preview_sbox->add_child(preview_vbox); preview_box->add_child(preview_sbox); main_box->add_child(preview_box); main_box->add_child(code_editor); VSplitContainer *editor_box = memnew(VSplitContainer); main_container->add_child(editor_box); editor_box->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); editor_box->set_v_size_flags(SIZE_EXPAND_FILL); editor_box->add_child(main_box); FindReplaceBar *bar = memnew(FindReplaceBar); main_container->add_child(bar); bar->hide(); code_editor->set_find_replace_bar(bar); warnings_panel = memnew(RichTextLabel); warnings_panel->set_custom_minimum_size(Size2(0, 100 * EDSCALE)); warnings_panel->set_h_size_flags(SIZE_EXPAND_FILL); warnings_panel->set_meta_underline(true); warnings_panel->set_selection_enabled(true); warnings_panel->set_context_menu_enabled(true); warnings_panel->set_focus_mode(FOCUS_CLICK); warnings_panel->hide(); warnings_panel->connect("meta_clicked", callable_mp(this, &TextShaderEditor::_warning_clicked)); editor_box->add_child(warnings_panel); code_editor->set_warnings_panel(warnings_panel); goto_line_popup = memnew(GotoLinePopup); add_child(goto_line_popup); code_editor->connect("show_goto_popup", callable_mp(this, &TextShaderEditor::_menu_option).bind(SEARCH_GOTO_LINE)); disk_changed = memnew(ConfirmationDialog); VBoxContainer *vbc = memnew(VBoxContainer); disk_changed->add_child(vbc); Label *dl = memnew(Label); dl->set_focus_mode(FOCUS_ACCESSIBILITY); dl->set_text(TTRC("This shader has been modified on disk.\nWhat action should be taken?")); vbc->add_child(dl); disk_changed->connect(SceneStringName(confirmed), callable_mp(this, &TextShaderEditor::_reload)); disk_changed->set_ok_button_text(TTRC("Reload")); disk_changed->add_button(TTRC("Resave"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave"); disk_changed->connect("custom_action", callable_mp(this, &TextShaderEditor::save_external_data)); add_child(disk_changed); preview_timer = memnew(Timer); add_child(preview_timer); preview_timer->set_one_shot(true); preview_timer->set_wait_time(0.001); preview_timer->connect("timeout", callable_mp(code_editor, &ShaderTextEditor::redraw_preview_lines)); _apply_editor_settings(); code_editor->show_toggle_files_button(); // TODO: Disabled for now, because it doesn't work properly. }