/**************************************************************************/ /* property_info.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "property_info.h" #include "core/variant/dictionary.h" #include "core/variant/typed_array.h" PropertyInfo::operator Dictionary() const { Dictionary d; d["name"] = name; d["class_name"] = class_name; d["type"] = type; d["hint"] = hint; d["hint_string"] = hint_string; d["usage"] = usage; return d; } PropertyInfo PropertyInfo::from_dict(const Dictionary &p_dict) { PropertyInfo pi; if (p_dict.has("type")) { pi.type = Variant::Type(int(p_dict["type"])); } if (p_dict.has("name")) { pi.name = p_dict["name"]; } if (p_dict.has("class_name")) { pi.class_name = p_dict["class_name"]; } if (p_dict.has("hint")) { pi.hint = PropertyHint(int(p_dict["hint"])); } if (p_dict.has("hint_string")) { pi.hint_string = p_dict["hint_string"]; } if (p_dict.has("usage")) { pi.usage = p_dict["usage"]; } return pi; } TypedArray convert_property_list(const List *p_list) { TypedArray va; for (const List::Element *E = p_list->front(); E; E = E->next()) { va.push_back(Dictionary(E->get())); } return va; } TypedArray convert_property_list(const Vector &p_vector) { TypedArray va; for (const PropertyInfo &E : p_vector) { va.push_back(Dictionary(E)); } return va; }