/**************************************************************************/ /* renderer_compositor_rd.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "core/io/image.h" #include "servers/rendering/renderer_compositor.h" #include "servers/rendering/renderer_rd/environment/fog.h" #include "servers/rendering/renderer_rd/framebuffer_cache_rd.h" #include "servers/rendering/renderer_rd/renderer_canvas_render_rd.h" #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h" #include "servers/rendering/renderer_rd/shaders/blit.glsl.gen.h" #include "servers/rendering/renderer_rd/storage_rd/light_storage.h" #include "servers/rendering/renderer_rd/storage_rd/material_storage.h" #include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h" #include "servers/rendering/renderer_rd/storage_rd/particles_storage.h" #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/renderer_rd/storage_rd/utilities.h" #include "servers/rendering/renderer_rd/uniform_set_cache_rd.h" class RendererCompositorRD : public RendererCompositor { protected: UniformSetCacheRD *uniform_set_cache = nullptr; FramebufferCacheRD *framebuffer_cache = nullptr; RendererCanvasRenderRD *canvas = nullptr; RendererSceneRenderRD *scene = nullptr; RendererRD::Fog *fog = nullptr; RendererRD::LightStorage *light_storage = nullptr; RendererRD::MaterialStorage *material_storage = nullptr; RendererRD::MeshStorage *mesh_storage = nullptr; RendererRD::ParticlesStorage *particles_storage = nullptr; RendererRD::TextureStorage *texture_storage = nullptr; RendererRD::Utilities *utilities = nullptr; enum BlitMode { BLIT_MODE_NORMAL, BLIT_MODE_USE_LAYER, BLIT_MODE_LENS, BLIT_MODE_NORMAL_ALPHA, BLIT_MODE_MAX }; struct BlitPushConstant { float src_rect[4]; // 16 - 16 float dst_rect[4]; // 16 - 32 float rotation_sin; // 4 - 36 float rotation_cos; // 4 - 40 float eye_center[2]; // 8 - 48 float k1; // 4 - 52 float k2; // 4 - 56 float upscale; // 4 - 60 float aspect_ratio; // 4 - 64 uint32_t layer; // 4 - 68 uint32_t source_is_srgb; // 4 - 72 uint32_t use_debanding; // 4 - 76 uint32_t target_color_space; // 4 - 80 float reference_multiplier; // 4 - 84 float output_max_value; // 4 - 88 uint32_t pad[2]; // 8 - 96 (padding to reach 16-byte boundary) }; struct BlitPipelines { RID pipelines[BLIT_MODE_MAX]; }; struct Blit { BlitPushConstant push_constant; BlitShaderRD shader; RID shader_version; HashMap pipelines_by_format; RID index_buffer; RID array; RID sampler; } blit; HashMap render_target_descriptors; double time = 0.0; double delta = 0.0; static uint64_t frame; static RendererCompositorRD *singleton; BlitPipelines _get_blit_pipelines_for_format(RenderingDevice::FramebufferFormatID format); float _compute_reference_multiplier(RD::ColorSpace p_color_space, const float p_reference_luminance, const float p_linear_luminance_scale); public: virtual RendererUtilities *get_utilities() override { return utilities; } virtual RendererLightStorage *get_light_storage() override { return light_storage; } virtual RendererMaterialStorage *get_material_storage() override { return material_storage; } virtual RendererMeshStorage *get_mesh_storage() override { return mesh_storage; } virtual RendererParticlesStorage *get_particles_storage() override { return particles_storage; } virtual RendererTextureStorage *get_texture_storage() override { return texture_storage; } virtual RendererGI *get_gi() override { ERR_FAIL_NULL_V(scene, nullptr); return scene->get_gi(); } virtual RendererFog *get_fog() override { return fog; } virtual RendererCanvasRender *get_canvas() override { return canvas; } virtual RendererSceneRender *get_scene() override { return scene; } virtual void set_boot_image_with_stretch(const Ref &p_image, const Color &p_color, RSE::SplashStretchMode p_stretch_mode, bool p_use_filter) override; virtual void initialize() override; virtual void begin_frame(double frame_step) override; virtual void blit_render_targets_to_screen(DisplayServerEnums::WindowID p_screen, const RenderingServerTypes::BlitToScreen *p_render_targets, int p_amount) override; virtual bool is_opengl() override { return false; } virtual void gl_end_frame(bool p_swap_buffers) override {} virtual void end_frame(bool p_present) override; virtual void finalize() override; _ALWAYS_INLINE_ virtual uint64_t get_frame_number() const override { return frame; } _ALWAYS_INLINE_ virtual double get_frame_delta_time() const override { return delta; } _ALWAYS_INLINE_ virtual double get_total_time() const override { return time; } _ALWAYS_INLINE_ virtual bool can_create_resources_async() const override { return true; } virtual bool is_xr_enabled() const override { return RendererCompositor::is_xr_enabled(); } static Error is_viable() { return OK; } static RendererCompositor *_create_current() { return memnew(RendererCompositorRD); } static void make_current() { _create_func = _create_current; low_end = false; } static RendererCompositorRD *get_singleton() { return singleton; } RendererCompositorRD(); ~RendererCompositorRD(); };