/**************************************************************************/ /* animation_blend_space_2d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "animation_blend_space_2d.h" #include "animation_blend_space_2d.compat.inc" #include "core/math/geometry_2d.h" #include "core/object/callable_mp.h" #include "core/object/class_db.h" #include "scene/animation/animation_blend_tree.h" void AnimationNodeBlendSpace2D::get_parameter_list(LocalVector *r_list) const { AnimationNode::get_parameter_list(r_list); r_list->push_back(PropertyInfo(Variant::VECTOR2, blend_position)); r_list->push_back(PropertyInfo(Variant::INT, closest, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE)); } Variant AnimationNodeBlendSpace2D::get_parameter_default_value(const StringName &p_parameter) const { Variant ret = AnimationNode::get_parameter_default_value(p_parameter); if (ret != Variant()) { return ret; } if (p_parameter == closest) { return (int)-1; } else { return Vector2(); } } void AnimationNodeBlendSpace2D::get_child_nodes(LocalVector *r_child_nodes) { for (int i = 0; i < blend_points_used; i++) { ChildNode cn; cn.name = blend_points[i].name; cn.node = blend_points[i].node; r_child_nodes->push_back(cn); } } void AnimationNodeBlendSpace2D::add_blend_point(const Ref &p_node, const Vector2 &p_position, int p_at_index, const StringName &p_name) { ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS); ERR_FAIL_COND(p_node.is_null()); ERR_FAIL_COND(p_at_index < -1 || p_at_index > blend_points_used); #ifndef DISABLE_DEPRECATED if (p_name == StringName()) { _add_blend_point_bind_compat_110369(p_node, p_position, p_at_index); WARN_PRINT_ED("AnimationNodeBlendSpace2D::add_blend_point: No name provided, using safe index as reference. In the future, empty names will be deprecated, so explicitly passing a name is recommended."); return; } #else ERR_FAIL_COND(p_name == StringName()); #endif if (p_at_index == -1 || p_at_index == blend_points_used) { p_at_index = blend_points_used; } else { for (int i = blend_points_used - 1; i > p_at_index; i--) { blend_points[i] = blend_points[i - 1]; } for (int i = 0; i < triangles.size(); i++) { for (int j = 0; j < 3; j++) { if (triangles[i].points[j] >= p_at_index) { triangles.write[i].points[j]++; } } } } blend_points[p_at_index].node = p_node; blend_points[p_at_index].position = p_position; blend_points[p_at_index].name = p_name; _add_node(blend_points[p_at_index].node); blend_points_used++; lengths_dirty = true; _queue_auto_triangles(); _tree_changed(); } void AnimationNodeBlendSpace2D::set_blend_point_position(int p_point, const Vector2 &p_position) { ERR_FAIL_INDEX(p_point, blend_points_used); blend_points[p_point].position = p_position; _queue_auto_triangles(); } void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Ref &p_node) { ERR_FAIL_INDEX(p_point, blend_points_used); ERR_FAIL_COND(p_node.is_null()); if (blend_points[p_point].node.is_valid()) { _remove_node(blend_points[p_point].node); } blend_points[p_point].node = p_node; _add_node(blend_points[p_point].node); lengths_dirty = true; _tree_changed(); } Vector2 AnimationNodeBlendSpace2D::get_blend_point_position(int p_point) const { ERR_FAIL_INDEX_V(p_point, MAX_BLEND_POINTS, Vector2()); return blend_points[p_point].position; } Ref AnimationNodeBlendSpace2D::get_blend_point_node(int p_point) const { ERR_FAIL_INDEX_V(p_point, MAX_BLEND_POINTS, Ref()); return blend_points[p_point].node; } void AnimationNodeBlendSpace2D::set_blend_point_name(int p_point, const StringName &p_name) { ERR_FAIL_INDEX(p_point, blend_points_used); String new_name = p_name; ERR_FAIL_COND(new_name.is_empty() || new_name.contains_char('.') || new_name.contains_char('/')); String old_name = blend_points[p_point].name; if (new_name != old_name) { blend_points[p_point].name = p_name; emit_signal(SNAME("animation_node_renamed"), get_instance_id(), old_name, p_name); } } const StringName &AnimationNodeBlendSpace2D::get_blend_point_name(int p_point) const { const static StringName empty = StringName(); ERR_FAIL_INDEX_V(p_point, blend_points_used, empty); return blend_points[p_point].name; } int AnimationNodeBlendSpace2D::find_blend_point_by_name(const StringName &p_name) const { for (int i = 0; i < blend_points_used; i++) { if (blend_points[i].name == p_name) { return i; } } return -1; } void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) { ERR_FAIL_INDEX(p_point, blend_points_used); ERR_FAIL_COND(blend_points[p_point].node.is_null()); _remove_node(blend_points[p_point].node); for (int i = 0; i < triangles.size(); i++) { bool erase = false; for (int j = 0; j < 3; j++) { if (triangles[i].points[j] == p_point) { erase = true; break; } else if (triangles[i].points[j] > p_point) { triangles.write[i].points[j]--; } } if (erase) { triangles.remove_at(i); i--; } } for (int i = p_point; i < blend_points_used - 1; i++) { blend_points[i] = blend_points[i + 1]; } blend_points_used--; blend_points[blend_points_used].name = StringName(); lengths_dirty = true; emit_signal(SNAME("animation_node_removed"), get_instance_id(), itos(p_point)); _tree_changed(); } int AnimationNodeBlendSpace2D::get_blend_point_count() const { return blend_points_used; } void AnimationNodeBlendSpace2D::reorder_blend_point(int p_from_index, int p_to_index) { ERR_FAIL_INDEX(p_from_index, blend_points_used); ERR_FAIL_INDEX(p_to_index, blend_points_used); if (p_from_index == p_to_index) { return; } // Update triangle indices for swap operation for (int i = 0; i < triangles.size(); i++) { for (int j = 0; j < 3; j++) { int point_ref = triangles[i].points[j]; if (point_ref == p_from_index) { triangles.write[i].points[j] = p_to_index; } else if (point_ref == p_to_index) { triangles.write[i].points[j] = p_from_index; } } } BlendPoint temp = blend_points[p_from_index]; blend_points[p_from_index] = blend_points[p_to_index]; blend_points[p_to_index] = temp; _queue_auto_triangles(); emit_signal(SNAME("tree_changed")); emit_signal(SNAME("triangles_updated")); } bool AnimationNodeBlendSpace2D::has_triangle(int p_x, int p_y, int p_z) const { ERR_FAIL_INDEX_V(p_x, blend_points_used, false); ERR_FAIL_INDEX_V(p_y, blend_points_used, false); ERR_FAIL_INDEX_V(p_z, blend_points_used, false); BlendTriangle t; t.points[0] = p_x; t.points[1] = p_y; t.points[2] = p_z; SortArray sort; sort.sort(t.points, 3); for (int i = 0; i < triangles.size(); i++) { bool all_equal = true; for (int j = 0; j < 3; j++) { if (triangles[i].points[j] != t.points[j]) { all_equal = false; break; } } if (all_equal) { return true; } } return false; } void AnimationNodeBlendSpace2D::add_triangle(int p_x, int p_y, int p_z, int p_at_index) { ERR_FAIL_INDEX(p_x, blend_points_used); ERR_FAIL_INDEX(p_y, blend_points_used); ERR_FAIL_INDEX(p_z, blend_points_used); _update_triangles(); BlendTriangle t; t.points[0] = p_x; t.points[1] = p_y; t.points[2] = p_z; SortArray sort; sort.sort(t.points, 3); for (int i = 0; i < triangles.size(); i++) { bool all_equal = true; for (int j = 0; j < 3; j++) { if (triangles[i].points[j] != t.points[j]) { all_equal = false; break; } } ERR_FAIL_COND(all_equal); } if (p_at_index == -1 || p_at_index == triangles.size()) { triangles.push_back(t); } else { triangles.insert(p_at_index, t); } } int AnimationNodeBlendSpace2D::get_triangle_point(int p_triangle, int p_point) { _update_triangles(); ERR_FAIL_INDEX_V(p_point, 3, -1); ERR_FAIL_INDEX_V(p_triangle, triangles.size(), -1); return triangles[p_triangle].points[p_point]; } void AnimationNodeBlendSpace2D::remove_triangle(int p_triangle) { ERR_FAIL_INDEX(p_triangle, triangles.size()); triangles.remove_at(p_triangle); } int AnimationNodeBlendSpace2D::get_triangle_count() const { return triangles.size(); } void AnimationNodeBlendSpace2D::set_min_space(const Vector2 &p_min) { min_space = p_min; if (min_space.x >= max_space.x) { min_space.x = max_space.x - 1; } if (min_space.y >= max_space.y) { min_space.y = max_space.y - 1; } } Vector2 AnimationNodeBlendSpace2D::get_min_space() const { return min_space; } void AnimationNodeBlendSpace2D::set_max_space(const Vector2 &p_max) { max_space = p_max; if (max_space.x <= min_space.x) { max_space.x = min_space.x + 1; } if (max_space.y <= min_space.y) { max_space.y = min_space.y + 1; } } Vector2 AnimationNodeBlendSpace2D::get_max_space() const { return max_space; } void AnimationNodeBlendSpace2D::set_snap(const Vector2 &p_snap) { snap = p_snap; } Vector2 AnimationNodeBlendSpace2D::get_snap() const { return snap; } void AnimationNodeBlendSpace2D::set_x_label(const String &p_label) { x_label = p_label; } String AnimationNodeBlendSpace2D::get_x_label() const { return x_label; } void AnimationNodeBlendSpace2D::set_y_label(const String &p_label) { y_label = p_label; } String AnimationNodeBlendSpace2D::get_y_label() const { return y_label; } void AnimationNodeBlendSpace2D::_set_triangles(const Vector &p_triangles) { if (auto_triangles) { return; } ERR_FAIL_COND(p_triangles.size() % 3 != 0); for (int i = 0; i < p_triangles.size(); i += 3) { add_triangle(p_triangles[i + 0], p_triangles[i + 1], p_triangles[i + 2]); } } Vector AnimationNodeBlendSpace2D::_get_triangles() const { Vector t; if (auto_triangles && triangles_dirty) { return t; } t.resize(triangles.size() * 3); for (int i = 0; i < triangles.size(); i++) { t.write[i * 3 + 0] = triangles[i].points[0]; t.write[i * 3 + 1] = triangles[i].points[1]; t.write[i * 3 + 2] = triangles[i].points[2]; } return t; } bool AnimationNodeBlendSpace2D::_set(const StringName &p_name, const Variant &p_value) { String prop = p_name; if (prop.begins_with("blend_point_")) { int idx = prop.get_slicec('_', 2).to_int(); String what = prop.get_slicec('/', 1); if (idx == blend_points_used && what == "node") { add_blend_point(p_value, Vector2(), -1, StringName(itos(idx))); return true; } if (what == "node") { set_blend_point_node(idx, p_value); } else if (what == "pos") { set_blend_point_position(idx, p_value); } else if (what == "name") { set_blend_point_name(idx, p_value); } else { return false; } return true; } return false; } bool AnimationNodeBlendSpace2D::_get(const StringName &p_name, Variant &r_ret) const { String prop = p_name; if (prop.begins_with("blend_point_")) { int idx = prop.get_slicec('_', 2).to_int(); String what = prop.get_slicec('/', 1); if (what == "node") { r_ret = get_blend_point_node(idx); } else if (what == "pos") { r_ret = get_blend_point_position(idx); } else if (what == "name") { r_ret = get_blend_point_name(idx); } else { return false; } return true; } return false; } void AnimationNodeBlendSpace2D::_get_property_list(List *p_list) const { for (int i = 0; i < blend_points_used; i++) { p_list->push_back(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, AnimationRootNode::get_class_static(), PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::VECTOR2, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::STRING, "blend_point_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); } } void AnimationNodeBlendSpace2D::_queue_auto_triangles() { if (!auto_triangles || triangles_dirty) { return; } triangles_dirty = true; callable_mp(this, &AnimationNodeBlendSpace2D::_update_triangles).call_deferred(); } void AnimationNodeBlendSpace2D::_update_triangles() { if (!auto_triangles || !triangles_dirty) { return; } triangles_dirty = false; triangles.clear(); if (blend_points_used < 3) { emit_signal(SNAME("triangles_updated")); return; } Vector points; points.resize(blend_points_used); for (int i = 0; i < blend_points_used; i++) { points.write[i] = blend_points[i].position; } Vector tr = Delaunay2D::triangulate(points); for (int i = 0; i < tr.size(); i++) { add_triangle(tr[i].points[0], tr[i].points[1], tr[i].points[2]); } emit_signal(SNAME("triangles_updated")); } Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) { _update_triangles(); if (triangles.is_empty()) { return Vector2(); } Vector2 best_point; bool first = true; for (int i = 0; i < triangles.size(); i++) { Vector2 points[3]; for (int j = 0; j < 3; j++) { points[j] = get_blend_point_position(get_triangle_point(i, j)); } if (Geometry2D::is_point_in_triangle(p_point, points[0], points[1], points[2])) { return p_point; } for (int j = 0; j < 3; j++) { const Vector2 segment_a = points[j]; const Vector2 segment_b = points[(j + 1) % 3]; Vector2 closest_point = Geometry2D::get_closest_point_to_segment(p_point, segment_a, segment_b); if (first || closest_point.distance_to(p_point) < best_point.distance_to(p_point)) { best_point = closest_point; first = false; } } } return best_point; } void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const LocalVector &p_points, LocalVector &r_weights) { if (p_pos.is_equal_approx(p_points[0])) { r_weights[0] = 1; r_weights[1] = 0; r_weights[2] = 0; return; } if (p_pos.is_equal_approx(p_points[1])) { r_weights[0] = 0; r_weights[1] = 1; r_weights[2] = 0; return; } if (p_pos.is_equal_approx(p_points[2])) { r_weights[0] = 0; r_weights[1] = 0; r_weights[2] = 1; return; } Vector2 v0 = p_points[1] - p_points[0]; Vector2 v1 = p_points[2] - p_points[0]; Vector2 v2 = p_pos - p_points[0]; float d00 = v0.dot(v0); float d01 = v0.dot(v1); float d11 = v1.dot(v1); float d20 = v2.dot(v0); float d21 = v2.dot(v1); float denom = (d00 * d11 - d01 * d01); if (denom == 0) { r_weights[0] = 1; r_weights[1] = 0; r_weights[2] = 0; return; } float v = (d11 * d20 - d01 * d21) / denom; float w = (d00 * d21 - d01 * d20) / denom; float u = 1.0f - v - w; r_weights[0] = u; r_weights[1] = v; r_weights[2] = w; } void AnimationNodeBlendSpace2D::_check_can_sync() { is_contain_invalid_point = false; if (sync_mode < SYNC_MODE_CYCLIC_MUTABLE) { return; } for (int i = 0; i < blend_points_used; i++) { Ref na = static_cast>(blend_points[i].node); if (na.is_null()) { is_contain_invalid_point = true; break; } } } AnimationNode::NodeTimeInfo AnimationNodeBlendSpace2D::_process(ProcessState &p_process_state, AnimationNodeInstance &p_instance, const AnimationMixer::PlaybackInfo &p_playback_info, bool p_test_only) { _update_triangles(); if (!blend_points_used || is_contain_invalid_point) { return NodeTimeInfo(); } constexpr int TRIANGLE_VERTS = 3; AnimationMixer::PlaybackInfo pi = p_playback_info; Vector2 blend_pos = p_instance.get_parameter(blend_position); int cur_closest = p_instance.get_parameter_closest(); NodeTimeInfo mind; // Time of closest point. // Build weights array for all blend points. LocalVector weights; LocalVector deltas; weights.resize_initialized(blend_points_used); deltas.resize_initialized(blend_points_used); if (sync_mode == SYNC_MODE_NONE) { for (int i = 0; i < blend_points_used; i++) { deltas[i] = -1; // Not process. } } int new_closest = -1; LocalVector triangle_points; LocalVector blend_weights; triangle_points.resize_initialized(TRIANGLE_VERTS); blend_weights.resize_initialized(TRIANGLE_VERTS); if (blend_mode == BLEND_MODE_INTERPOLATED) { if (triangles.is_empty()) { return NodeTimeInfo(); } Vector2 best_point; int blend_triangle = -1; bool first = true; LocalVector points; for (int i = 0; i < triangles.size(); i++) { points.resize_initialized(TRIANGLE_VERTS); for (int j = 0; j < TRIANGLE_VERTS; j++) { points[j] = get_blend_point_position(get_triangle_point(i, j)); } if (Geometry2D::is_point_in_triangle(blend_pos, points[0], points[1], points[2])) { blend_triangle = i; _blend_triangle(blend_pos, points, blend_weights); break; } for (int j = 0; j < TRIANGLE_VERTS; j++) { const Vector2 segment_a = points[j]; const Vector2 segment_b = points[(j + 1) % TRIANGLE_VERTS]; Vector2 closest2 = Geometry2D::get_closest_point_to_segment(blend_pos, segment_a, segment_b); if (first || closest2.distance_to(blend_pos) < best_point.distance_to(blend_pos)) { best_point = closest2; blend_triangle = i; first = false; const real_t d = segment_a.distance_to(segment_b); if (d == 0.0) { blend_weights[j] = 1.0; blend_weights[(j + 1) % TRIANGLE_VERTS] = 0.0; blend_weights[(j + 2) % TRIANGLE_VERTS] = 0.0; } else { const real_t c = segment_a.distance_to(closest2) / d; blend_weights[j] = 1.0 - c; blend_weights[(j + 1) % TRIANGLE_VERTS] = c; blend_weights[(j + 2) % TRIANGLE_VERTS] = 0.0; } } } } ERR_FAIL_COND_V(blend_triangle == -1, NodeTimeInfo()); // Should never reach here. for (int i = 0; i < TRIANGLE_VERTS; i++) { triangle_points[i] = get_triangle_point(blend_triangle, i); } float max_weight = 0.0; for (int i = 0; i < TRIANGLE_VERTS; i++) { weights[triangle_points[i]] = blend_weights[i]; if (blend_weights[i] >= max_weight) { max_weight = blend_weights[i]; new_closest = triangle_points[i]; } } } else { float new_closest_dist = 1e20; for (int i = 0; i < blend_points_used; i++) { float d = blend_points[i].position.distance_squared_to(blend_pos); if (d < new_closest_dist) { new_closest = i; new_closest_dist = d; } } weights[new_closest] = 1.0; } // Compute all deltas. if (sync_mode >= SYNC_MODE_CYCLIC_MUTABLE) { // Refresh cached lengths when blend points have changed. if (lengths_dirty) { cached_lengths.resize(blend_points_used); for (int i = 0; i < blend_points_used; i++) { AnimationMixer::PlaybackInfo test_pi = p_playback_info; test_pi.weight = 0; AnimationNodeInstance &other_instance = p_instance.get_child_instance_by_path(get_blend_point_name(i)); NodeTimeInfo info = blend_node(p_process_state, p_instance, &other_instance, test_pi, FILTER_IGNORE, true, true); cached_lengths[i] = (info.length > CMP_EPSILON) ? info.length : 0.0; } lengths_dirty = false; } double inv_target_length = 0.0; if (sync_mode == SYNC_MODE_CYCLIC_MUTABLE) { // Compute blended_len from active weights. double target_length = 0.0; double total_weight = 0.0; for (int i = 0; i < blend_points_used; i++) { if (weights[i] > 0.0f && cached_lengths[i] > CMP_EPSILON) { target_length += weights[i] * cached_lengths[i]; total_weight += weights[i]; } } if (total_weight > CMP_EPSILON) { target_length /= total_weight; } inv_target_length = (target_length > CMP_EPSILON) ? (1.0 / target_length) : 0.0; } else { // Use cached inverse of user-specified cyclic_length. inv_target_length = inverted_cycle_length; } for (int i = 0; i < blend_points_used; i++) { deltas[i] = pi.delta * cached_lengths[i] * inv_target_length; } } else if (sync_mode == SYNC_MODE_INDEPENDENT) { for (int i = 0; i < blend_points_used; i++) { deltas[i] = pi.delta; } } else { // SYNC_MODE_NONE: only active points get delta. for (int i = 0; i < blend_points_used; i++) { if (weights[i] >= CMP_EPSILON) { deltas[i] = pi.delta; } } } // Special case for discrete carry. if (new_closest != cur_closest && new_closest != -1 && cur_closest != -1 && blend_mode == BLEND_MODE_DISCRETE_CARRY && sync_mode < SYNC_MODE_CYCLIC_MUTABLE) { AnimationNodeInstance *instance_current_closest = p_instance.get_child_instance_by_path_or_null(get_blend_point_name(cur_closest)); AnimationNodeInstance *instance_new_closest = p_instance.get_child_instance_by_path_or_null(get_blend_point_name(new_closest)); NodeTimeInfo from; // For ping-pong loop. Ref na_c = static_cast>(blend_points[cur_closest].node); Ref na_n = static_cast>(blend_points[new_closest].node); if (na_c.is_valid() && na_n.is_valid() && instance_current_closest && instance_new_closest) { na_n->set_backward(*instance_new_closest, p_process_state, na_c->is_backward(*instance_current_closest, p_process_state)); na_n = nullptr; na_c = nullptr; } // See how much animation remains. pi.seeked = false; pi.weight = 0; from = blend_node(p_process_state, p_instance, instance_current_closest, pi, FILTER_IGNORE, true, true); pi.time = from.position; pi.seeked = true; pi.weight = 1.0; mind = blend_node(p_process_state, p_instance, instance_new_closest, pi, FILTER_IGNORE, true, p_test_only); deltas[new_closest] = -1; // No more blend new_closest point. } // Normal case, blend all points. for (int i = 0; i < blend_points_used; i++) { if (std::signbit(deltas[i])) { continue; } pi = p_playback_info; pi.weight = weights[i]; pi.delta = deltas[i]; AnimationNodeInstance *other_instance = p_instance.get_child_instance_by_path_or_null(get_blend_point_name(i)); NodeTimeInfo t = blend_node(p_process_state, p_instance, other_instance, pi, FILTER_IGNORE, true, p_test_only); if (i == new_closest) { mind = t; } } p_instance.set_parameter_closest(new_closest, p_process_state.is_testing); return mind; } String AnimationNodeBlendSpace2D::get_caption() const { return "BlendSpace2D"; } void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &p_property) const { if (auto_triangles && p_property.name == "triangles") { p_property.usage = PROPERTY_USAGE_NONE; } } void AnimationNodeBlendSpace2D::set_auto_triangles(bool p_enable) { if (auto_triangles == p_enable) { return; } auto_triangles = p_enable; _queue_auto_triangles(); } bool AnimationNodeBlendSpace2D::get_auto_triangles() const { return auto_triangles; } Ref AnimationNodeBlendSpace2D::get_child_by_name(const StringName &p_name) const { int point_index = find_blend_point_by_name(p_name); if (point_index != -1) { return get_blend_point_node(point_index); } return Ref(); } void AnimationNodeBlendSpace2D::set_blend_mode(BlendMode p_blend_mode) { blend_mode = p_blend_mode; } AnimationNodeBlendSpace2D::BlendMode AnimationNodeBlendSpace2D::get_blend_mode() const { return blend_mode; } #ifndef DISABLE_DEPRECATED void AnimationNodeBlendSpace2D::set_use_sync(bool p_sync) { sync_mode = p_sync ? SYNC_MODE_INDEPENDENT : SYNC_MODE_NONE; } bool AnimationNodeBlendSpace2D::is_using_sync() const { return sync_mode != SYNC_MODE_NONE; } #endif // DISABLE_DEPRECATED void AnimationNodeBlendSpace2D::set_sync_mode(SyncMode p_sync_mode) { sync_mode = p_sync_mode; _check_can_sync(); } AnimationNodeBlendSpace2D::SyncMode AnimationNodeBlendSpace2D::get_sync_mode() const { return sync_mode; } void AnimationNodeBlendSpace2D::set_cyclic_length(double p_length) { cyclic_length = p_length; inverted_cycle_length = (p_length > CMP_EPSILON) ? (1.0 / p_length) : 0.0; } double AnimationNodeBlendSpace2D::get_cyclic_length() const { return cyclic_length; } void AnimationNodeBlendSpace2D::_tree_changed() { AnimationRootNode::_tree_changed(); _check_can_sync(); } void AnimationNodeBlendSpace2D::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) { AnimationRootNode::_animation_node_renamed(p_oid, p_old_name, p_new_name); } void AnimationNodeBlendSpace2D::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) { AnimationRootNode::_animation_node_removed(p_oid, p_node); } void AnimationNodeBlendSpace2D::validate_node(const AnimationTree *p_tree, const StringName &p_path) const { AnimationRootNode::validate_node(p_tree, p_path); const_cast(this)->_update_triangles(); if (get_triangle_count() == 0) { add_validation_error(p_tree, p_path, RTR("No triangles exist, so blending cannot take place.")); } } void AnimationNodeBlendSpace2D::_bind_methods() { ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index", "name"), &AnimationNodeBlendSpace2D::add_blend_point, DEFVAL(-1), DEFVAL(StringName())); ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace2D::set_blend_point_position); ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace2D::get_blend_point_position); ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace2D::set_blend_point_node); ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace2D::get_blend_point_node); ClassDB::bind_method(D_METHOD("set_blend_point_name", "point", "name"), &AnimationNodeBlendSpace2D::set_blend_point_name); ClassDB::bind_method(D_METHOD("get_blend_point_name", "point"), &AnimationNodeBlendSpace2D::get_blend_point_name); ClassDB::bind_method(D_METHOD("find_blend_point_by_name", "name"), &AnimationNodeBlendSpace2D::find_blend_point_by_name); ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace2D::remove_blend_point); ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace2D::get_blend_point_count); ClassDB::bind_method(D_METHOD("reorder_blend_point", "from_index", "to_index"), &AnimationNodeBlendSpace2D::reorder_blend_point); ClassDB::bind_method(D_METHOD("add_triangle", "x", "y", "z", "at_index"), &AnimationNodeBlendSpace2D::add_triangle, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("get_triangle_point", "triangle", "point"), &AnimationNodeBlendSpace2D::get_triangle_point); ClassDB::bind_method(D_METHOD("remove_triangle", "triangle"), &AnimationNodeBlendSpace2D::remove_triangle); ClassDB::bind_method(D_METHOD("get_triangle_count"), &AnimationNodeBlendSpace2D::get_triangle_count); ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace2D::set_min_space); ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace2D::get_min_space); ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace2D::set_max_space); ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace2D::get_max_space); ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace2D::set_snap); ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace2D::get_snap); ClassDB::bind_method(D_METHOD("set_x_label", "text"), &AnimationNodeBlendSpace2D::set_x_label); ClassDB::bind_method(D_METHOD("get_x_label"), &AnimationNodeBlendSpace2D::get_x_label); ClassDB::bind_method(D_METHOD("set_y_label", "text"), &AnimationNodeBlendSpace2D::set_y_label); ClassDB::bind_method(D_METHOD("get_y_label"), &AnimationNodeBlendSpace2D::get_y_label); ClassDB::bind_method(D_METHOD("_set_triangles", "triangles"), &AnimationNodeBlendSpace2D::_set_triangles); ClassDB::bind_method(D_METHOD("_get_triangles"), &AnimationNodeBlendSpace2D::_get_triangles); ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace2D::set_auto_triangles); ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace2D::get_auto_triangles); ClassDB::bind_method(D_METHOD("set_blend_mode", "mode"), &AnimationNodeBlendSpace2D::set_blend_mode); ClassDB::bind_method(D_METHOD("get_blend_mode"), &AnimationNodeBlendSpace2D::get_blend_mode); #ifndef DISABLE_DEPRECATED ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlendSpace2D::set_use_sync); ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlendSpace2D::is_using_sync); #endif // DISABLE_DEPRECATED ClassDB::bind_method(D_METHOD("set_sync_mode", "sync_mode"), &AnimationNodeBlendSpace2D::set_sync_mode); ClassDB::bind_method(D_METHOD("get_sync_mode"), &AnimationNodeBlendSpace2D::get_sync_mode); ClassDB::bind_method(D_METHOD("set_cyclic_length", "length"), &AnimationNodeBlendSpace2D::set_cyclic_length); ClassDB::bind_method(D_METHOD("get_cyclic_length"), &AnimationNodeBlendSpace2D::get_cyclic_length); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_auto_triangles", "get_auto_triangles"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_triangles", "_get_triangles"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_min_space", "get_min_space"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_space", "get_max_space"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_snap", "get_snap"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "x_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_x_label", "get_x_label"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_y_label", "get_y_label"); ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Interpolated,Discrete,Carry", PROPERTY_USAGE_NO_EDITOR), "set_blend_mode", "get_blend_mode"); #ifndef DISABLE_DEPRECATED ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_use_sync", "is_using_sync"); #endif // DISABLE_DEPRECATED ADD_PROPERTY(PropertyInfo(Variant::INT, "sync_mode", PROPERTY_HINT_ENUM, "None,Independent,Cyclic Mutable,Cyclic Constant", PROPERTY_USAGE_NO_EDITOR), "set_sync_mode", "get_sync_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cyclic_length", PROPERTY_HINT_RANGE, "0.0,99.0,0.001,or_greater", PROPERTY_USAGE_NO_EDITOR), "set_cyclic_length", "get_cyclic_length"); ADD_SIGNAL(MethodInfo("triangles_updated")); BIND_ENUM_CONSTANT(BLEND_MODE_INTERPOLATED); BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE); BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE_CARRY); BIND_ENUM_CONSTANT(SYNC_MODE_NONE); BIND_ENUM_CONSTANT(SYNC_MODE_INDEPENDENT); BIND_ENUM_CONSTANT(SYNC_MODE_CYCLIC_MUTABLE); BIND_ENUM_CONSTANT(SYNC_MODE_CYCLIC_CONSTANT); }