/**************************************************************************/ /* godot_progress_view.mm */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #import "godot_progress_view.h" @implementation GodotProgressView - (id)init { self = [super init]; pr_state = DisplayServerEnums::PROGRESS_STATE_NOPROGRESS; pr_value = 0.f; pr_offset = 0.f; return self; } - (void)setValue:(float)value { pr_value = value; } - (void)setState:(DisplayServerEnums::ProgressState)state { pr_state = state; } - (void)drawRect:(NSRect)dirtyRect { // Icon draw. [[NSGraphicsContext currentContext] setImageInterpolation:NSImageInterpolationHigh]; [[NSApp applicationIconImage] drawInRect:self.bounds]; if (pr_state == DisplayServerEnums::PROGRESS_STATE_NOPROGRESS) { return; } // Border draw. NSRect rect = NSMakeRect(1.f, 1.f, self.bounds.size.width - 2.f, 16.f); NSBezierPath *bezier_path = [NSBezierPath bezierPathWithRoundedRect:rect xRadius:8.f yRadius:8.f]; [bezier_path setLineWidth:2.0]; [[NSColor grayColor] set]; [bezier_path stroke]; // Fill clip path. rect = NSMakeRect(2.f, 2.f, self.bounds.size.width - 4.f, 14.f); bezier_path = [NSBezierPath bezierPathWithRoundedRect:rect xRadius:7.f yRadius:7.f]; [bezier_path setLineWidth:1.0]; [bezier_path addClip]; // Fill draw. if (pr_state == DisplayServerEnums::PROGRESS_STATE_INDETERMINATE) { rect.size.width /= 5.0; pr_offset += rect.size.width / 10.0; if (pr_offset > self.bounds.size.width - rect.size.width) { pr_offset = 0.f; } rect.origin.x += pr_offset; } else { rect.size.width = Math::floor(rect.size.width * pr_value); } if (pr_state == DisplayServerEnums::PROGRESS_STATE_ERROR) { [[NSColor colorWithSRGBRed:1.0 green:0.2 blue:0.2 alpha:1.0] set]; } else if (pr_state == DisplayServerEnums::PROGRESS_STATE_PAUSED) { [[NSColor colorWithSRGBRed:1.0 green:1.0 blue:0.2 alpha:1.0] set]; } else { [[NSColor colorWithSRGBRed:0.2 green:0.6 blue:1.0 alpha:1.0] set]; } NSRectFill(rect); } @end