/**************************************************************************/ /* variant_caster.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "core/object/object.h" #include "core/variant/type_info.h" enum class HatDir; enum class HatMask; enum class JoyAxis; enum class JoyButton; enum class MIDIMessage; enum class MouseButton; enum class MouseButtonMask; enum class Key; enum class KeyModifierMask; enum class KeyLocation; // Variant cannot define an implicit cast operator for every Object subclass, so the // casting is done here, to allow binding methods with parameters more specific than Object * template struct VariantCaster { static _FORCE_INLINE_ T cast(const Variant &p_variant) { using TStripped = std::remove_pointer_t; if constexpr (std::is_base_of_v) { return Object::cast_to(p_variant); } else { return p_variant; } } }; template struct VariantCaster { static _FORCE_INLINE_ T cast(const Variant &p_variant) { using TStripped = std::remove_pointer_t; if constexpr (std::is_base_of_v) { return Object::cast_to(p_variant); } else { return p_variant; } } }; template struct VariantCaster { static _FORCE_INLINE_ T cast(const Variant &p_variant) { using TStripped = std::remove_pointer_t; if constexpr (std::is_base_of_v) { return Object::cast_to(p_variant); } else { return p_variant; } } }; // Object enum casts must go here VARIANT_BITFIELD_CAST(Object::ConnectFlags); VARIANT_ENUM_CAST(Vector2::Axis); VARIANT_ENUM_CAST(Vector2i::Axis); VARIANT_ENUM_CAST(Vector3::Axis); VARIANT_ENUM_CAST(Vector3i::Axis); VARIANT_ENUM_CAST(Vector4::Axis); VARIANT_ENUM_CAST(Vector4i::Axis); VARIANT_ENUM_CAST(EulerOrder); VARIANT_ENUM_CAST(Projection::Planes); VARIANT_ENUM_CAST(Error); VARIANT_ENUM_CAST(Side); VARIANT_ENUM_CAST(ClockDirection); VARIANT_ENUM_CAST(Corner); VARIANT_ENUM_CAST(HatDir); VARIANT_BITFIELD_CAST(HatMask); VARIANT_ENUM_CAST(JoyAxis); VARIANT_ENUM_CAST(JoyButton); VARIANT_ENUM_CAST(MIDIMessage); VARIANT_ENUM_CAST(MouseButton); VARIANT_BITFIELD_CAST(MouseButtonMask); VARIANT_ENUM_CAST(Orientation); VARIANT_ENUM_CAST(HorizontalAlignment); VARIANT_ENUM_CAST(VerticalAlignment); VARIANT_ENUM_CAST(InlineAlignment); VARIANT_ENUM_CAST(PropertyHint); VARIANT_BITFIELD_CAST(PropertyUsageFlags); VARIANT_ENUM_CAST(Variant::Type); VARIANT_ENUM_CAST(Variant::Operator); // Key VARIANT_ENUM_CAST(Key); VARIANT_BITFIELD_CAST(KeyModifierMask); VARIANT_ENUM_CAST(KeyLocation); template <> struct VariantCaster { static _FORCE_INLINE_ char32_t cast(const Variant &p_variant) { return (char32_t)p_variant.operator int(); } }; template struct VariantObjectClassChecker { static _FORCE_INLINE_ bool check(const Variant &p_variant) { using TStripped = std::remove_pointer_t; if constexpr (std::is_base_of_v) { Object *obj = p_variant; return Object::cast_to(p_variant) || !obj; } else { return true; } } }; template class Ref; template struct VariantObjectClassChecker &> { static _FORCE_INLINE_ bool check(const Variant &p_variant) { Object *obj = p_variant; const Ref node = p_variant; return node.ptr() || !obj; } }; #ifdef DEBUG_ENABLED template struct VariantCasterAndValidate { static _FORCE_INLINE_ T cast(const Variant **p_args, uint32_t p_arg_idx, Callable::CallError &r_error) { Variant::Type argtype = GetTypeInfo::VARIANT_TYPE; if (!Variant::can_convert_strict(p_args[p_arg_idx]->get_type(), argtype) || !VariantObjectClassChecker::check(*p_args[p_arg_idx])) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = p_arg_idx; r_error.expected = argtype; } return VariantCaster::cast(*p_args[p_arg_idx]); } }; template struct VariantCasterAndValidate { static _FORCE_INLINE_ T cast(const Variant **p_args, uint32_t p_arg_idx, Callable::CallError &r_error) { Variant::Type argtype = GetTypeInfo::VARIANT_TYPE; if (!Variant::can_convert_strict(p_args[p_arg_idx]->get_type(), argtype) || !VariantObjectClassChecker::check(*p_args[p_arg_idx])) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = p_arg_idx; r_error.expected = argtype; } return VariantCaster::cast(*p_args[p_arg_idx]); } }; template struct VariantCasterAndValidate { static _FORCE_INLINE_ T cast(const Variant **p_args, uint32_t p_arg_idx, Callable::CallError &r_error) { Variant::Type argtype = GetTypeInfo::VARIANT_TYPE; if (!Variant::can_convert_strict(p_args[p_arg_idx]->get_type(), argtype) || !VariantObjectClassChecker::check(*p_args[p_arg_idx])) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = p_arg_idx; r_error.expected = argtype; } return VariantCaster::cast(*p_args[p_arg_idx]); } }; #endif // DEBUG_ENABLED