chore: player kaleidoscope effect is now toon-shaded

This commit is contained in:
Sara Gerretsen 2026-05-13 19:40:23 +02:00
parent 99e05c8861
commit cf8312efde

View file

@ -10,13 +10,14 @@
[resource]
render_priority = -1
next_pass = ExtResource("4_o3a35")
diffuse_mode = 3
albedo_texture = ExtResource("1_3wsv7")
metallic = 1.0
metallic_texture = ExtResource("4_kwxth")
metallic_texture_channel = 2
roughness = 0.19
roughness = 0.0
emission_enabled = true
emission_energy_multiplier = 0.03
emission_energy_multiplier = 0.08
emission_texture = ExtResource("2_7ylji")
normal_enabled = true
normal_texture = ExtResource("4_8bxh1")
@ -26,4 +27,4 @@ heightmap_deep_parallax = true
heightmap_min_layers = 8
heightmap_max_layers = 32
heightmap_texture = ExtResource("3_cd41l")
uv1_scale = Vector3(8.64, 8.64, 8.64)
uv1_scale = Vector3(6.758, 6.758, 6.758)