diff --git a/project/assets/character/player/player.blend b/project/assets/character/player/player.blend index 112994da..12eb444a 100644 --- a/project/assets/character/player/player.blend +++ b/project/assets/character/player/player.blend @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:595b6dcb579d1e27e6f31ae916538bf84367b655220c5e5ba92297f3a2858b78 -size 386482 +oid sha256:289cc7792e0b63d00f88e2a76212efaba5bd861dbe2497781710d29ceb192ec1 +size 382662 diff --git a/project/assets/character/player/player.blend1 b/project/assets/character/player/player.blend1 index 15276b48..141440b4 100644 Binary files a/project/assets/character/player/player.blend1 and b/project/assets/character/player/player.blend1 differ diff --git a/project/assets/character/player/player_boots.png b/project/assets/character/player/player_boots.png new file mode 100644 index 00000000..44c461d7 --- /dev/null +++ b/project/assets/character/player/player_boots.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0473e4aa805a2e833e999cfbffe9122296768c3f7d13715920ed673f4385efbc +size 545816 diff --git a/project/assets/character/player/player_boots.png.import b/project/assets/character/player/player_boots.png.import new file mode 100644 index 00000000..29476132 --- /dev/null +++ b/project/assets/character/player/player_boots.png.import @@ -0,0 +1,41 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://2mxufux2e17f" +path.s3tc="res://.godot/imported/player_boots.png-480468e1e177db978afdb2ab149cb6c1.s3tc.ctex" +metadata={ +"imported_formats": ["s3tc_bptc"], +"vram_texture": true +} + +[deps] + +source_file="res://assets/character/player/player_boots.png" +dest_files=["res://.godot/imported/player_boots.png-480468e1e177db978afdb2ab149cb6c1.s3tc.ctex"] + +[params] + +compress/mode=2 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=true +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/project/assets/character/player/player_boots.tres b/project/assets/character/player/player_boots.tres index f3e58f6c..25c332d1 100644 --- a/project/assets/character/player/player_boots.tres +++ b/project/assets/character/player/player_boots.tres @@ -1,5 +1,7 @@ [gd_resource type="StandardMaterial3D" format=3 uid="uid://c0khp3qs2pfx5"] +[ext_resource type="Texture2D" uid="uid://2mxufux2e17f" path="res://assets/character/player/player_boots.png" id="1_8b5ri"] + [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v7if1"] render_priority = 1 transparency = 1 @@ -16,7 +18,7 @@ metadata/_stencil_owned = true next_pass = SubResource("StandardMaterial3D_v7if1") diffuse_mode = 3 specular_mode = 1 -albedo_color = Color(0.105882354, 0.105882354, 0.105882354, 1) +albedo_texture = ExtResource("1_8b5ri") metallic_specular = 0.0 roughness = 0.0 stencil_mode = 1 diff --git a/project/assets/character/player/player_jacket.png b/project/assets/character/player/player_jacket.png new file mode 100644 index 00000000..d6d59396 --- /dev/null +++ b/project/assets/character/player/player_jacket.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ceb56736b36382c76ed830b0fd4e1293212bc91e765f6080a695a646a3e56227 +size 334561 diff --git a/project/assets/character/player/player_jacket.png.import b/project/assets/character/player/player_jacket.png.import new file mode 100644 index 00000000..052ffaf7 --- /dev/null +++ b/project/assets/character/player/player_jacket.png.import @@ -0,0 +1,41 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://con66mrfmbwyo" +path.s3tc="res://.godot/imported/player_jacket.png-6f3defdc643e406b8c25290de6009bb2.s3tc.ctex" +metadata={ +"imported_formats": ["s3tc_bptc"], +"vram_texture": true +} + +[deps] + +source_file="res://assets/character/player/player_jacket.png" +dest_files=["res://.godot/imported/player_jacket.png-6f3defdc643e406b8c25290de6009bb2.s3tc.ctex"] + +[params] + +compress/mode=2 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=true +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/project/assets/character/player/player_jacket.tres b/project/assets/character/player/player_jacket.tres index 88eac22c..1e4826d7 100644 --- a/project/assets/character/player/player_jacket.tres +++ b/project/assets/character/player/player_jacket.tres @@ -1,5 +1,7 @@ [gd_resource type="StandardMaterial3D" format=3 uid="uid://b10ub178s77na"] +[ext_resource type="Texture2D" uid="uid://con66mrfmbwyo" path="res://assets/character/player/player_jacket.png" id="1_ugbgi"] + [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v7if1"] render_priority = 1 transparency = 1 @@ -16,7 +18,7 @@ metadata/_stencil_owned = true next_pass = SubResource("StandardMaterial3D_v7if1") diffuse_mode = 3 specular_mode = 1 -albedo_color = Color(0.10747979, 0.107479714, 0.10747974, 1) +albedo_texture = ExtResource("1_ugbgi") metallic_specular = 0.0 roughness = 0.0 stencil_mode = 1 diff --git a/project/assets/character/player/player_skin.png b/project/assets/character/player/player_skin.png index 781ed457..7a751a4d 100644 --- a/project/assets/character/player/player_skin.png +++ b/project/assets/character/player/player_skin.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:066a55ddf8007d0e1babd0d365ac2334e80953c430e4ebcc7e03375ea5636c6e -size 22574 +oid sha256:11af7b531a0cbaecec096cce2fe2c813fa989c66e07a4460c6a3e8873cd89034 +size 387897 diff --git a/project/assets/character/player/player_skin.png.import b/project/assets/character/player/player_skin.png.import index f3b9688a..f36782aa 100644 --- a/project/assets/character/player/player_skin.png.import +++ b/project/assets/character/player/player_skin.png.import @@ -2,21 +2,22 @@ importer="texture" type="CompressedTexture2D" -uid="uid://dd2iq84g8eup2" -path="res://.godot/imported/player_skin.png-043e79a7f2f6862d71416e2d9b3b148c.ctex" +uid="uid://cufv10vyjbn0x" +path.bptc="res://.godot/imported/player_skin.png-043e79a7f2f6862d71416e2d9b3b148c.bptc.ctex" metadata={ -"vram_texture": false +"imported_formats": ["s3tc_bptc"], +"vram_texture": true } [deps] source_file="res://assets/character/player/player_skin.png" -dest_files=["res://.godot/imported/player_skin.png-043e79a7f2f6862d71416e2d9b3b148c.ctex"] +dest_files=["res://.godot/imported/player_skin.png-043e79a7f2f6862d71416e2d9b3b148c.bptc.ctex"] [params] -compress/mode=3 -compress/high_quality=false +compress/mode=2 +compress/high_quality=true compress/lossy_quality=0.7 compress/uastc_level=0 compress/rdo_quality_loss=0.0 diff --git a/project/assets/character/player/skin.tres b/project/assets/character/player/skin.tres index 780a5663..3ee2cba5 100644 --- a/project/assets/character/player/skin.tres +++ b/project/assets/character/player/skin.tres @@ -1,6 +1,6 @@ [gd_resource type="StandardMaterial3D" format=3 uid="uid://drtkue0sg42tu"] -[ext_resource type="Texture2D" uid="uid://dd2iq84g8eup2" path="res://assets/character/player/player_skin.png" id="1_bgydp"] +[ext_resource type="Texture2D" uid="uid://cufv10vyjbn0x" path="res://assets/character/player/player_skin.png" id="1_bgydp"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bgydp"] render_priority = 1