fix: all player meshes are in the Player layer
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1 changed files with 18 additions and 0 deletions
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@ -6,3 +6,21 @@
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[node name="HumanArmature" parent="." index="0" unique_id=555809931]
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transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 0)
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[node name="BlankCharacterMesh" parent="HumanArmature/Skeleton3D" parent_id_path=PackedInt32Array(226404995) index="0" unique_id=703587246]
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layers = 3
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[node name="BootL" parent="HumanArmature/Skeleton3D" parent_id_path=PackedInt32Array(226404995) index="1" unique_id=979009251]
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layers = 3
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[node name="BootR" parent="HumanArmature/Skeleton3D" parent_id_path=PackedInt32Array(226404995) index="2" unique_id=233633100]
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layers = 3
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[node name="Eyes" parent="HumanArmature/Skeleton3D" parent_id_path=PackedInt32Array(226404995) index="3" unique_id=394315427]
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layers = 3
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[node name="Jacket" parent="HumanArmature/Skeleton3D" parent_id_path=PackedInt32Array(226404995) index="4" unique_id=324672015]
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layers = 3
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[node name="Mouth" parent="HumanArmature/Skeleton3D" parent_id_path=PackedInt32Array(226404995) index="5" unique_id=1964091532]
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layers = 3
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