fix: all player meshes are in the Player layer

This commit is contained in:
Sara Gerretsen 2026-05-17 16:02:46 +02:00
parent 782630beb1
commit ae43411c5c

View file

@ -6,3 +6,21 @@
[node name="HumanArmature" parent="." index="0" unique_id=555809931]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 0)
[node name="BlankCharacterMesh" parent="HumanArmature/Skeleton3D" parent_id_path=PackedInt32Array(226404995) index="0" unique_id=703587246]
layers = 3
[node name="BootL" parent="HumanArmature/Skeleton3D" parent_id_path=PackedInt32Array(226404995) index="1" unique_id=979009251]
layers = 3
[node name="BootR" parent="HumanArmature/Skeleton3D" parent_id_path=PackedInt32Array(226404995) index="2" unique_id=233633100]
layers = 3
[node name="Eyes" parent="HumanArmature/Skeleton3D" parent_id_path=PackedInt32Array(226404995) index="3" unique_id=394315427]
layers = 3
[node name="Jacket" parent="HumanArmature/Skeleton3D" parent_id_path=PackedInt32Array(226404995) index="4" unique_id=324672015]
layers = 3
[node name="Mouth" parent="HumanArmature/Skeleton3D" parent_id_path=PackedInt32Array(226404995) index="5" unique_id=1964091532]
layers = 3